FANTASIAN Neo Dimension

FANTASIAN Neo Dimension

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Broso Dec 10, 2024 @ 6:10pm
Bosses in part 2 absolutely suck ass
They become complete gimmick AIDS and thanks to EXP scaling give absolute ♥♥♥♥ EXP if you're just a couple levels to high, yet still take ♥♥♥♥♥♥♥ ages to beat. ♥♥♥♥♥♥♥♥♥, who designed this garbage? Sakaguchi should stop making games...

The same applies to the dimengeon machine. First they give you a nice feature that lets you skip random battles and concentrate them to level up in bursts, then they introduce EXP scaling in part 2 which turns the originally good feature into a ♥♥♥♥ tier feature because now those dimengeon battles turn into tedious slops that only reward little EXP unless you capture high enough level monsters.

Holy ♥♥♥♥♥♥♥ ♥♥♥♥ this is terrible.
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Showing 1-15 of 22 comments
Chocos Ramabotti Dec 11, 2024 @ 6:01am 
When exactly is a fight "gimmick AIDS"?

When you can't just keep pressing Attack + Healing, when the HP are low?

Turn-Based are in its nature quite repetetive, if they don't keep throwing you into new scenarios, fights turn out always the same.
You still use the games core mechanics, you still have to keep your party afloat and dealing damage efficiently

That you complain about the exp gain rather gives me the impression you are used to overlevelling yourself and then just beating the bosses by pure stats, Mistwalker games aren't like that, which is in itself a quality you rarely see in JRPGs these days.

The game isn't terrible it's just the standard in this genre is so extremely low it attracted a demographic who hate to think, who don't bother about doing repetetive tasks or even want repetition because they use it as second screen entertaintment.

Fantasian isn't such a game and that's a rare feat these days.
sporkhead Dec 11, 2024 @ 6:02am 
Part 2 is the best part of the game, IMO. You really need to make the most out of the tools and options the game gives you.

I do feel the frequency of bosses makes it tiring, though. Each boss requires its own strategy and setting up your party is extremely important, but rather time consuming and can involve a lot of trial and error.

if you're struggling, try a different party setup via the growth map.
Whx Dec 11, 2024 @ 6:51am 
you need to properly upgrade your characters and get loot, part 2 is kinda open because you're meant to do that, it's not just about levels. you need to use the right characters for each boss while having the upgraded skills that make life easier.
Broso Dec 13, 2024 @ 7:16pm 
Take Ez's guild boss as another example.

It FORCES you to deactivate ALL Support (Fight) AND counter skills on EVERY CHARACTER you take into that battle because the battle gimmick WILL screw you over otherwise.

The gimmick is cool on paper but it SUCKS ASS in execution because it's too ♥♥♥♥♥♥♥ tedious to change around growth board nodes on all characters just for this one battle. This is not like just swapping out some jewels. This is ♥♥♥♥♥♥♥♥.
MJAndre Dec 14, 2024 @ 12:25am 
lol. Skill issue. You clearly never tried to fight the Weapons in FFVII 1997. Or the megabosses in FFIX. Or Penance or the Dark Aeons in FFX. Or Tiamat in FFXII...
Broso Dec 14, 2024 @ 4:40am 
Originally posted by MJAndre:
lol. Skill issue. You clearly never tried to fight the Weapons in FFVII 1997. Or the megabosses in FFIX. Or Penance or the Dark Aeons in FFX. Or Tiamat in FFXII...
Bruh. Those are the superbosses of the respective games. I'm talking about a piss ass random boss here. It's not a superboss.
Seba Jun Dec 15, 2024 @ 6:38am 
I've just made it to part 2, and tbh the game is still pretty easy, all you have to do is using your items instead of keeping it 'till the end to end up roting in your inventory (literally elixir in every FF).
I'm playing on hard mode tho, so you can't say it's because I'm playing easy mode, and tbh you even still can powerlevel by going in high level area, you have one lvl 44 accessible as soon as you can TP back into human world.
I farmed some levels into this zone with dimengeon and one character equiped with the xp up jewel, and I could take like 30k xp in one battle so yeah it's still the same as any other jrpg, you just can't farm into low level zones but it doesn't change anything after this.
Chocos Ramabotti Dec 15, 2024 @ 8:10am 
Originally posted by Seba Jun:
I've just made it to part 2, and tbh the game is still pretty easy, all you have to do is using your items instead of keeping it 'till the end to end up roting in your inventory (literally elixir in every FF).
I'm playing on hard mode tho, so you can't say it's because I'm playing easy mode, and tbh you even still can powerlevel by going in high level area, you have one lvl 44 accessible as soon as you can TP back into human world.
I farmed some levels into this zone with dimengeon and one character equiped with the xp up jewel, and I could take like 30k xp in one battle so yeah it's still the same as any other jrpg, you just can't farm into low level zones but it doesn't change anything after this.

Well still thoug you will quickly realize that levels are helpful but not everything to beat the bosses. Though I agree that there is an overabundance of items which can carry you for a very long time in these battles. It would've been better if there is a more strict limit of items to carry.
asdf Dec 16, 2024 @ 1:36am 
A lot of them are pretty clearly in the realm of "you're expected to die the first time you fight them", but once you've lost to them the first time and change your equipment (mostly equipping the appropriate damage resistance and status immunity gems) they're usually not that bad.

Personally, I liked the difficulty - in most JRPGs it feels like you barely need to do anything other than just use basic attacks and healing to beat everything, while in this one you feel a lot more pressured to actually think about how to fight the enemies (and they also had a lot of bosses where having high damage output was a necessity instead of just a time saver, in most JRPGs damage output barely even matters for winning fights because you just need to be able to survive everything to win).

I'll also say that I don't think their HP pools are actually that bloated (except perhaps the final boss, but that's kind of standard in JRPGs)... I mean, I was pretty regularly hitting for 10-20k damage per attack, and if enemies didn't have 100k+ health they'd just die before you even saw what their abilities are.
Broso Dec 16, 2024 @ 3:53am 
In part 2 every damn boss battle takes at least 20-30 minutes and some of them even longer, even storybosses, not even talking optional bosses here. Even on normal and even the easier bosses just have SO MUCH HP and often times at least half the time of your actions is spent on healing and dealing with status ailments/debuffs/buffing. There is no defending such a thing in this day and age. I understand that some people like long boss battles with lots of micromanagement but there really should be an accessibility option allowing for shorter boss battles.

Also, they literally throw out every single QoL feature they gave you earler in the final dungeon of the game which sucks ass too. No dimengeon machine, forced to use all party members in premade groups, can't even run from battles. That's just horsedung designwise and illustrates not the strengths but the weaknesses of JRPGs of the 90s. They should not have brought that crap back.

They ask FIFTY bucks for this ♥♥♥♥. Compare this to Star Ocean 2 which in comparison had TONS of QoL stuff added and for the same price point. This is just ridiculously lazy.
Last edited by Broso; Dec 16, 2024 @ 3:58am
Vibin Au'glancett Dec 16, 2024 @ 3:21pm 
Legit question. I haven't played the apple version. When do part 2 start? Void realm?
asdf Dec 16, 2024 @ 10:50pm 
Originally posted by Vibin Au'glancett:
Legit question. I haven't played the apple version. When do part 2 start? Void realm?

It starts when you get back to the human realm after getting to the chaos realm. It's also when the game becomes very non-linear (there are separate quest chains for every character that can be done in nearly any order plus a bunch of other sidequests, although some of them would be.. very ill advised to try to do early on). It's very obvious when it happens.

It's worth noting that "part 2" is a lot more than half of the game (well, unless you're doing the bare minimum required to complete the game - technically a lot of the quests are optional). In terms of boss count, there are probably 2-3x as many bosses in part 2 as part 1 (basically every boss in part 1 reappears in part 2 with upgraded stats in addition to a ton of new bosses).
It´sAllAimAssist Dec 17, 2024 @ 12:44am 
I´m in part 2 now, have killed a couple bosses.
it was not very hard to figure out what to do but it´s seems very based around having some sort of counter to the boss gimmick and first try I was destroyed by every boss.

But man these bosses put pressure on you the first time playing the game at least..well they do on me.
feels like u always one wrong move from wiping if you get unlucky.

if bosses will keep getting worse and worse I may not finish the game so while so far I really like the game I can understand OP`s frustration.
Broso Dec 17, 2024 @ 4:21am 
One problem in my opinion is that the later game bosses just have too much health. It's okay to turn them into damage sponges on higher difficulties, I don't mind. But the "normal" difficulty they added for this release, from what I gather just lowered boss health by 10% which is simply not enough to make a significant difference. They should just add in an "easy" mode that halves boss HP compared to hard and maybe set normal to something inbetween and it would already be a lot more accessible.
Last edited by Broso; Dec 17, 2024 @ 4:21am
Durgha Dec 17, 2024 @ 4:37am 
I wish bosses had more phases. If the fights in part 2 were more dynamic then the enormous HP pools wouldn't feel like drudgery. Most of these bosses only swap between two different modes, and nearly all of those second modes are just a lead-up to a super attack.
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