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When you can't just keep pressing Attack + Healing, when the HP are low?
Turn-Based are in its nature quite repetetive, if they don't keep throwing you into new scenarios, fights turn out always the same.
You still use the games core mechanics, you still have to keep your party afloat and dealing damage efficiently
That you complain about the exp gain rather gives me the impression you are used to overlevelling yourself and then just beating the bosses by pure stats, Mistwalker games aren't like that, which is in itself a quality you rarely see in JRPGs these days.
The game isn't terrible it's just the standard in this genre is so extremely low it attracted a demographic who hate to think, who don't bother about doing repetetive tasks or even want repetition because they use it as second screen entertaintment.
Fantasian isn't such a game and that's a rare feat these days.
I do feel the frequency of bosses makes it tiring, though. Each boss requires its own strategy and setting up your party is extremely important, but rather time consuming and can involve a lot of trial and error.
if you're struggling, try a different party setup via the growth map.
It FORCES you to deactivate ALL Support (Fight) AND counter skills on EVERY CHARACTER you take into that battle because the battle gimmick WILL screw you over otherwise.
The gimmick is cool on paper but it SUCKS ASS in execution because it's too ♥♥♥♥♥♥♥ tedious to change around growth board nodes on all characters just for this one battle. This is not like just swapping out some jewels. This is ♥♥♥♥♥♥♥♥.
I'm playing on hard mode tho, so you can't say it's because I'm playing easy mode, and tbh you even still can powerlevel by going in high level area, you have one lvl 44 accessible as soon as you can TP back into human world.
I farmed some levels into this zone with dimengeon and one character equiped with the xp up jewel, and I could take like 30k xp in one battle so yeah it's still the same as any other jrpg, you just can't farm into low level zones but it doesn't change anything after this.
Well still thoug you will quickly realize that levels are helpful but not everything to beat the bosses. Though I agree that there is an overabundance of items which can carry you for a very long time in these battles. It would've been better if there is a more strict limit of items to carry.
Personally, I liked the difficulty - in most JRPGs it feels like you barely need to do anything other than just use basic attacks and healing to beat everything, while in this one you feel a lot more pressured to actually think about how to fight the enemies (and they also had a lot of bosses where having high damage output was a necessity instead of just a time saver, in most JRPGs damage output barely even matters for winning fights because you just need to be able to survive everything to win).
I'll also say that I don't think their HP pools are actually that bloated (except perhaps the final boss, but that's kind of standard in JRPGs)... I mean, I was pretty regularly hitting for 10-20k damage per attack, and if enemies didn't have 100k+ health they'd just die before you even saw what their abilities are.
Also, they literally throw out every single QoL feature they gave you earler in the final dungeon of the game which sucks ass too. No dimengeon machine, forced to use all party members in premade groups, can't even run from battles. That's just horsedung designwise and illustrates not the strengths but the weaknesses of JRPGs of the 90s. They should not have brought that crap back.
They ask FIFTY bucks for this ♥♥♥♥. Compare this to Star Ocean 2 which in comparison had TONS of QoL stuff added and for the same price point. This is just ridiculously lazy.
It starts when you get back to the human realm after getting to the chaos realm. It's also when the game becomes very non-linear (there are separate quest chains for every character that can be done in nearly any order plus a bunch of other sidequests, although some of them would be.. very ill advised to try to do early on). It's very obvious when it happens.
It's worth noting that "part 2" is a lot more than half of the game (well, unless you're doing the bare minimum required to complete the game - technically a lot of the quests are optional). In terms of boss count, there are probably 2-3x as many bosses in part 2 as part 1 (basically every boss in part 1 reappears in part 2 with upgraded stats in addition to a ton of new bosses).
it was not very hard to figure out what to do but it´s seems very based around having some sort of counter to the boss gimmick and first try I was destroyed by every boss.
But man these bosses put pressure on you the first time playing the game at least..well they do on me.
feels like u always one wrong move from wiping if you get unlucky.
if bosses will keep getting worse and worse I may not finish the game so while so far I really like the game I can understand OP`s frustration.