Idle Colony

Idle Colony

View Stats:
 This topic has been pinned, so it's probably important
Community Ideas for Idle Colony
This game is so fun and I love it immensely! I can't wait to see its full potential and am so excited to see where we go! I was thinking perhaps you could buy different sounds for each fruit as they either go in the pot or are sold. also costumes would be neat. but not needed feature. Definitely last thing on the list. Cant wait to see the progression in the full version. I will continue to post on this as I have ideas and I hope others do the same!
< >
Showing 1-15 of 17 comments
Faith  [developer] Jul 7, 2024 @ 8:03am 
Hey thanks for sharing your ideas, I always appreciate reading suggestions. A lot of people are requesting hats for the colonists so it might happen at some point.
That being said, I will always focus more on improving gameplay mechanics and quality of life rather than "decorative" elements, but there's definitely room for more polish.
Copper Boltwire Jul 8, 2024 @ 2:53pm 
I did a little expanded idea on the roads in another recent topic to this one.

In short: Learn from the game series: Settlers.
Build 'roads' with flag poles.
Add/Remove flagpoles by double right clicking empty area.
OR have a new button that allows placing/removing roads and flag poles. Build mode.
Flag poles can be connected to/from one another.
Flag poles can have an empty start like trees do with roads.
Flag poles can be connected to trees.
AI favor roads - Naturally - Flag poles just make the brown roads "permanent", could make them gray, since they aren't brown roads, but they aren't connected to tree.
This would allow for long windy roads, which i had loads of fun making :D

Expanded idea, more for visual flair: Set roads to be one-way only.
This might looks hypnotic/mesmerizing when you have 300+ colonists walking to/from a tree in a near circular path :D
New To This Jul 12, 2024 @ 2:33pm 
Compostable trees.

Challenges based on not using a method of collection
(example) villager only (cannot use mole money/clicking trees, but increased fruit value, and decreased WOK value so you can still get upgrades and complete the game eventually)

Permanent tree's that regrow every rain cycle with less fruit, but higher quality fruit(Unless you chop them down)

Different "levels" that have different shapes, and the villagers path differently.
(Think a baseball field, and home base is the wok and villagers all go out away from you in a spread)
(Or a circle map, central wok, villagers running in different lines all over the place)

Other tasks for villagers to do(They clear an obstacle for a resource, that regrows every now and then)

If VILLAGERS fully mine a fully upgraded tree, a single Joker fruit is spawned (A question mark fruit that merges with the first fruit it touches)

A toggle that tells villagers "Harvest highest value fruit" Or "closest fruit"


OVerall love the game.
I enjoy it.
o7 have a good day.
Hadien Jul 14, 2024 @ 7:37am 
Currently the production upgrades drastically outpace your ability to gather. Base yield and yield/fertilizer upgrades are relatively cheap and generate so much fruit that your best option is to get loads more colonist which is not only expensive, it gives a ton of fertilizer for even more production that even the new wave of colonist can't keep up with. having another tier. yield/fertilizer multiplies with population and base yield, while gathering and housing upgrades give diminishing returns. Perhaps an upgrade where a % of a tree is given as salary to the colonist. When a tree sprouts a % of its fruits is instantly converted into a buff on the tree that workers benefit from while working it, increasing gather rate, and carrying. The strength of the buff scales on the total $ value of fruits converted. so basically this is a gathering upgrade that scales off your production upgrades (or if gather rate and carrying can't be implemented separately per colonist, have it a global buff based on upgrade level. eg. 1% cost/2% buff per upgrade)

Another idea is to directly uproot saplings to be placed on a off-map tree farm for passive non-fruit income. Similar to fruits, two saplings of the same tier merge and increase the passive income. The tree farm saplings are not affected by yield/fertilizer (but does take upgraded tiers into account), Wok size, or colonist upgrades. Instead it has its own "other" category upgrade that increases the base income, similar to moles and flowers. its primarily to remove trees your colonist wouldn't have time to gather, or shouldn't gather.

an upgrade that increases watering radius, speed or rain frequency

One UI request. please please please color code the numbers for poop, sapling and trees separately. And make a large colorful default cursor. When the screen gets busy with thousands of fruits flying through the air, it can become impossible to find where my cursor is and if I'm clicking on a poop stack, a tree, or fertilizing a sapling I didn't want to fertilize, or hitting some flower I wasn't ready to grow. That or a setting to adjust fruit transparency or size. its not game breaking, but it gets irritating and happens often mid-late game.
Saynt Jul 28, 2024 @ 12:23am 
What about some sorta upgrade for the flower combo bar, maybe so it lasts longer or something. Oh, I know. What about being about to tell a few of your colonists to be flower pickers via an upgrade in the tech tree?
Grandpa Mechanics Dec 16, 2024 @ 4:06pm 
Hi, great game. I wrote down some suggestions to consider. Mostly quality of life stuff:

1. The trees should always show the tier, or there should be a toggle. Standard Trees with 2 bee hives never show the tier, even when you hover over it. Also, bit annoying to have to hover over saplings to see tiers without watering it.

2. You can click on flowered trees to build up your click combo. Might be misleading if it doesn't do anything. Flowered saplings also should say it's flowered. Right now it says nothing.

3. Paths are a bit wonky. I draw them and sometimes cannot erase them. I think they should just automatically draw based on the path your colonists are programmed to take. Drawing them feels a bit like busywork.

4. Show colonist capacity on towers.

5. Sometimes my colonists run aimlessly around the map. Not sure what triggers this. I think maybe from drawing a path and it disrupts their programmed path?

6. Cannons should have a tier max slider too.

7. The basket and combo cursor should also display on top. Seems tree details will cover the cursor.

8. I've had infinite flower combo and it's just in the middle of my screen the rest of the game. Maybe move it to the top right? Or next to the fruit combo number?

9. In Gnorp, there's a backstop to finishing the game which prevents you from winning by just leaving the computer on. I think the rock fights back and counters the amount of damage you do with resistance, forgot what it's called. It seems I accidentally finished the game on my third prestige by leaving the computer on and getting the last fruit. It shouldn't be possible to finish the game before you get at least house level 5. Maybe need to introduce a new mechanic.
Adrian Dec 18, 2024 @ 1:22pm 
I think it would be fun to have little outfits for the colonists (But I guess hats could work too). Examples:
- an Ant outfit
-A flower outfit
- Cats/Dogs outfits
- A butterfly outfit
Bear Dec 19, 2024 @ 6:13am 
Originally posted by Adrian:
I think it would be fun to have little outfits for the colonists (But I guess hats could work too). Examples:
- an Ant outfit
-A flower outfit
- Cats/Dogs outfits
- A butterfly outfit
I came to suggest similar to this.
I do not know how much you want to add to the game but I thought some sort of Gatchapon
you can spend fruit meta on to get little clothes or accessories.
Gatchapon is the vending machine that drops a little egg with a prize inside.
HemborgerChariot Dec 21, 2024 @ 10:12pm 
the ability to customise the priorities of non-standard colonists would be nice. Not just enabling or disabling the building of things, but telling them something like "Make Rain Collector > Make Prism > Make Tree Tower > Cancel Automatically If Higher Priority Opens Up", just a random example.
Stephan Dec 23, 2024 @ 10:34am 
Log Cabin Option for Bee Trees.
Right now we have the option to set how many trees are on the map ignoring trees with bee hives.
It would be great to get an ADDITIONAL option which controls how many "Hive-Trees" you can have on the map.

Currently its possible to kinda get stuck with only having hive trees and then you have to manually chop them down.
The "Gather unfilled hives" Option exists, but unfortunately doesn't give enough control, because it just chops down ALL hive trees.
So if you want to make bee stuff its hard to keep only some hive trees, its either all or none.
Lyras Silverclaw Dec 23, 2024 @ 1:38pm 
I would like to have a Tier list where you can see everytime which tier every fruit has and the name of the fruit, i mostly need to suggest the fruit types, its easy yes, but for the watermelons, the sparkly stuff etc. really not sure with those
Nami Dec 27, 2024 @ 7:58pm 
Clickable/toggle for the challenges; in such that if you click the challenge for golden watermelon with any colonist, it will deactivate all the buyables that are colonists, so you don't have the ability at all to buy a gatherer/farmer/wood cutter. Would make it harder to misclick at T42 and wreck the whole run.

For the glory point runs, it would wipe the skill tree, put 12/18 into lunar and let you spend the rest as you want.

The same for required tree, clears the skill tree and puts a point onto the given tree/requirement and locks you from de-selecting them until you click the challenge trophy again to deactivate that challenge.

This wouldn't/shouldn't be "click the challenge to start it", you should still be able to have a build however you want and then click endless and still get the challenge. Just have it as a fail safe, or if you're someone like me who got to T42 and then misclicked.....
Rumbles ♡ Dec 27, 2024 @ 9:08pm 
Profiles.
My partner visits my house occasionally and i am trying to get them to play games more bit by bit. It would be nice to be able to save their progress while being able to play the game myself and not have to go into the game directory and manage save files manually.

Could also be useful for people that want to modify a save for testing purposes but still want to keep their untainted save.

Maybe have multiple save files like "save1.txt" "save2.txt" (or however the save is stored) ect. and a simple UI element to toggle between the saves in the settings.
encodoc Jan 2 @ 5:56am 
The option to build the prism on the other side of the map by the wok, as once you get to later game the bonus of the fruit evolution goes out the window since it doesn't work after it's been through the prism, and the higher fruit tier of tree you have the closer it gets to the prism. My trees are basically right on top of the prism, so there is no distance for the fruit evolution.

Have ability to toggle which saplings lumberjacks can chop, like fruit saplings and flowering saplings. For the mono cannon build i don't want them chopping the flowering saplings for the bees since they don't count against the mono tree perk. That, or let fruit evolution work for prism be a purchasable perk with a solar coin.

It would also be nice if you could select the level of tree cannons to be built on. For example, a slider like with the bees, cannons won't be built on x level or higher.
Last edited by encodoc; Jan 2 @ 10:21am
Ogmok Jan 2 @ 11:51pm 
An option to display scientific numbers would be great.
Example: 2.7e9 instead of 2.7 billion (it gets more helpful with bigger numbers).
< >
Showing 1-15 of 17 comments
Per page: 1530 50