Idle Colony

Idle Colony

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Faith  [desenvolvedor(a)] 8/jun./2024 às 6:27
Bug report here!
- How to fix green line visual glitches

If you had a bug, you can report it in this thread.
In case of crash or major glitches, please include your logfile.txt that you can find in the root directory of the game, aswell as your CPU/GPU/operating system.

Thanks for your help!

Already tracked issues (don't post if you have this problem)
- Colonist may occasionally end up stuck in obstacles.
- In rare cases, colonists can get stuck and stop moving
- In rare cases, engineers can end up stuck in the middle of the map.
Última edição por Faith; 1/dez./2024 às 6:32
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Exibindo comentários 151162 de 162
Bagline 6 de jan. às 17:50 
The UI scale resets from run to run. The value is saved, but it doesn't apply until you cycle it.
If you're running two monitors your in-game cursor doesn't track your actual cursor and it is way off and unplayable.
Santskid 11 de jan. às 13:22 
Last night I found out that if you set autobuy to purchase the merge colonists upgrade with money on hand for more than 1 fusion, it will buy as many as you can afford so fast that the colonists will fail to merge and your money will be wasted! I wanted to get the CPU Meltdown and Eternal Light achievements in the same run, but the failure to merge my 3500 colonists into 3 mega colonists ruined my plan! I clicked the autobuy button on Merge colonists with the cost of the upgrade being 10.00M, but after it bought an honestly gratuitous number of fusions, I only had my colonists go up by 2 tiers. I should have just bought merge colonists 10 times anyway, but I don't think clicking autobuy on an upgrade should erase the effect of the upgrade.
jolamath 11 de jan. às 13:32 
Escrito originalmente por encodoc:
The people keep getting stuck in the bushes, any chance we can get a skill to remove those?

I keep getting this issue, but they don't just get stuck in the bushes. They get stuck in a running motion in random locations throughout the map. It's only ever a handful of them, and they continue to produce fertilizer where they are stuck, so it's not just a graphical bug. I have no idea what's causing it or what can be done.
pridham.tom 16 de jan. às 15:48 
It does seem like there is some sort of memory/performance leak. This is a screenshot of my CPU and RAM right before I had to close the game because it had dropped down to like, 0.5 FPS
https://steamcommunity.com/sharedfiles/filedetails/?id=3408829726
and this is the same save after closing and reopening the game
https://steamcommunity.com/sharedfiles/filedetails/?id=3408830067
I don't think it's necessarily a memory leak because my RAM never gets above 12GB and it also climbs to 12 GB on a new/small colony and I don't see the same performance problems
This is my log.txt output for that time period
My CPU is fairly old Intel® Core™ i7-6700K × 8, from around late 2015 early 2016
[2025-01-16 15:15:44.412] [SANDBOX] [info] Engine start.
[2025-01-16 15:15:44.412] [SANDBOX] [info] Loading window...
[2025-01-16 15:15:44.971] [SANDBOX] [info] OpenGL Loaded.
[2025-01-16 15:15:44.971] [SANDBOX] [info] Version: 3.3.0 NVIDIA 560.35.03
[2025-01-16 15:15:44.971] [SANDBOX] [info] Renderer: NVIDIA GeForce RTX 3070 Ti/PCIe/SSE2
[2025-01-16 15:15:44.971] [SANDBOX] [info] Vendor: NVIDIA Corporation
[2025-01-16 15:15:44.971] [SANDBOX] [info] Max. Vertex attributes: 16
[2025-01-16 15:15:44.973] [SANDBOX] [info] Loading audio...
[2025-01-16 15:15:45.081] [SANDBOX] [info] Loading assets...
[2025-01-16 15:15:49.089] [SANDBOX] [info] Compiling shaders...
[2025-01-16 15:15:49.097] [SANDBOX] [info] Loading renderer...
[2025-01-16 15:15:49.101] [SANDBOX] [info] Loading Physics...
[2025-01-16 15:15:49.101] [SANDBOX] [info] Creating world...
[2025-01-16 15:15:49.139] [SANDBOX] [info] Thread available: 8
[2025-01-16 15:15:49.578] [SANDBOX] [info] Received user stats.
[2025-01-16 15:15:52.555] [SANDBOX] [info] Impossible positions got computed in 1.567076 sec
[2025-01-16 15:39:28.492] [SANDBOX] [info] Engine start.
[2025-01-16 15:39:28.493] [SANDBOX] [info] Loading window...
[2025-01-16 15:39:29.155] [SANDBOX] [info] OpenGL Loaded.
[2025-01-16 15:39:29.155] [SANDBOX] [info] Version: 3.3.0 NVIDIA 560.35.03
[2025-01-16 15:39:29.155] [SANDBOX] [info] Renderer: NVIDIA GeForce RTX 3070 Ti/PCIe/SSE2
[2025-01-16 15:39:29.155] [SANDBOX] [info] Vendor: NVIDIA Corporation
[2025-01-16 15:39:29.155] [SANDBOX] [info] Max. Vertex attributes: 16
[2025-01-16 15:39:29.157] [SANDBOX] [info] Loading audio...
[2025-01-16 15:39:29.272] [SANDBOX] [info] Loading assets...
[2025-01-16 15:39:33.212] [SANDBOX] [info] Compiling shaders...
[2025-01-16 15:39:33.219] [SANDBOX] [info] Loading renderer...
[2025-01-16 15:39:33.223] [SANDBOX] [info] Loading Physics...
[2025-01-16 15:39:33.223] [SANDBOX] [info] Creating world...
[2025-01-16 15:39:33.247] [SANDBOX] [info] Thread available: 8
[2025-01-16 15:39:33.694] [SANDBOX] [info] Received user stats.
[2025-01-16 15:39:36.657] [SANDBOX] [info] Impossible positions got computed in 1.613678 sec
Última edição por pridham.tom; 16 de jan. às 15:56
LichOubliette 17 de jan. às 19:35 
Does anyone else have excessive save+close times?
Id love an explanation of what the meta score even does, and also the engineers got all stuck on the 'monster'/green frog ahh lookin thing in the middle. As soon as I bought one he straight ran to the middle of the 'monster' and spinned around.
I cant click on > to skip dialogue for some reason...
Sky 23 de fev. às 3:17 
Memory Leak - So the only way for me to reproduce the issue, is to leave the game running, while i sleep and then the memory usage went up to 4 GB.

I have an i9 10900k, 64 GB RAM & Windows 11.
More info ig add me? idk
Jinotad 5 de abr. às 15:03 
The Lumberjack chopped down my lvl 19 tree, rather than the lvl 12 tree that has the tree platform on it.

I would much rather have the lvl 12 with a platform chopped down, and rebuild the platform on the lvl 19 tree. Perhaps a toggle in the Lumberjack as to whether or not they are allowed to chop trees with platforms.

https://steamcommunity.com/sharedfiles/filedetails/?id=3458767579
Lamos 7 de abr. às 10:19 
Not sure if reported, but I have come across a bug where no new tree will spawn, 25/30 trees on average, can go up to 26 occasionally, baobabs only. This also renders the tear upgrade obsolete as it is not capped.

Almost every upgrade is capped, tree fully capped, so most likely culprit is the fact that it is trying to fit the 5 remaining trees somewhere on the right edge of the screen, but it doesn't have room, therefore it doesn't spawn a new seed. This in turn leaves the tree cap unfulfilled, which basically renders the tears upgrade and collector partially/fully inoperative.

I presume this is from combination of maxed out tree tier, tree amount, More Trees ritual point, and plausibly the baobab tree battling/interfering with each other. Before capping out tree tier and amount, at one point the tears were over 129k, which was expected, now they have decayed to 0.
Última edição por Lamos; 7 de abr. às 10:26
I am currently having problems with being unable to buy upgrades from certain buildings because the UI just keeps flickering.
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