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I keep getting this issue, but they don't just get stuck in the bushes. They get stuck in a running motion in random locations throughout the map. It's only ever a handful of them, and they continue to produce fertilizer where they are stuck, so it's not just a graphical bug. I have no idea what's causing it or what can be done.
https://steamcommunity.com/sharedfiles/filedetails/?id=3408829726
and this is the same save after closing and reopening the game
https://steamcommunity.com/sharedfiles/filedetails/?id=3408830067
I don't think it's necessarily a memory leak because my RAM never gets above 12GB and it also climbs to 12 GB on a new/small colony and I don't see the same performance problems
This is my log.txt output for that time period
My CPU is fairly old Intel® Core™ i7-6700K × 8, from around late 2015 early 2016
[2025-01-16 15:15:44.412] [SANDBOX] [info] Engine start.
[2025-01-16 15:15:44.412] [SANDBOX] [info] Loading window...
[2025-01-16 15:15:44.971] [SANDBOX] [info] OpenGL Loaded.
[2025-01-16 15:15:44.971] [SANDBOX] [info] Version: 3.3.0 NVIDIA 560.35.03
[2025-01-16 15:15:44.971] [SANDBOX] [info] Renderer: NVIDIA GeForce RTX 3070 Ti/PCIe/SSE2
[2025-01-16 15:15:44.971] [SANDBOX] [info] Vendor: NVIDIA Corporation
[2025-01-16 15:15:44.971] [SANDBOX] [info] Max. Vertex attributes: 16
[2025-01-16 15:15:44.973] [SANDBOX] [info] Loading audio...
[2025-01-16 15:15:45.081] [SANDBOX] [info] Loading assets...
[2025-01-16 15:15:49.089] [SANDBOX] [info] Compiling shaders...
[2025-01-16 15:15:49.097] [SANDBOX] [info] Loading renderer...
[2025-01-16 15:15:49.101] [SANDBOX] [info] Loading Physics...
[2025-01-16 15:15:49.101] [SANDBOX] [info] Creating world...
[2025-01-16 15:15:49.139] [SANDBOX] [info] Thread available: 8
[2025-01-16 15:15:49.578] [SANDBOX] [info] Received user stats.
[2025-01-16 15:15:52.555] [SANDBOX] [info] Impossible positions got computed in 1.567076 sec
[2025-01-16 15:39:28.492] [SANDBOX] [info] Engine start.
[2025-01-16 15:39:28.493] [SANDBOX] [info] Loading window...
[2025-01-16 15:39:29.155] [SANDBOX] [info] OpenGL Loaded.
[2025-01-16 15:39:29.155] [SANDBOX] [info] Version: 3.3.0 NVIDIA 560.35.03
[2025-01-16 15:39:29.155] [SANDBOX] [info] Renderer: NVIDIA GeForce RTX 3070 Ti/PCIe/SSE2
[2025-01-16 15:39:29.155] [SANDBOX] [info] Vendor: NVIDIA Corporation
[2025-01-16 15:39:29.155] [SANDBOX] [info] Max. Vertex attributes: 16
[2025-01-16 15:39:29.157] [SANDBOX] [info] Loading audio...
[2025-01-16 15:39:29.272] [SANDBOX] [info] Loading assets...
[2025-01-16 15:39:33.212] [SANDBOX] [info] Compiling shaders...
[2025-01-16 15:39:33.219] [SANDBOX] [info] Loading renderer...
[2025-01-16 15:39:33.223] [SANDBOX] [info] Loading Physics...
[2025-01-16 15:39:33.223] [SANDBOX] [info] Creating world...
[2025-01-16 15:39:33.247] [SANDBOX] [info] Thread available: 8
[2025-01-16 15:39:33.694] [SANDBOX] [info] Received user stats.
[2025-01-16 15:39:36.657] [SANDBOX] [info] Impossible positions got computed in 1.613678 sec
I have an i9 10900k, 64 GB RAM & Windows 11.
More info ig add me? idk
I would much rather have the lvl 12 with a platform chopped down, and rebuild the platform on the lvl 19 tree. Perhaps a toggle in the Lumberjack as to whether or not they are allowed to chop trees with platforms.
https://steamcommunity.com/sharedfiles/filedetails/?id=3458767579
Almost every upgrade is capped, tree fully capped, so most likely culprit is the fact that it is trying to fit the 5 remaining trees somewhere on the right edge of the screen, but it doesn't have room, therefore it doesn't spawn a new seed. This in turn leaves the tree cap unfulfilled, which basically renders the tears upgrade and collector partially/fully inoperative.
I presume this is from combination of maxed out tree tier, tree amount, More Trees ritual point, and plausibly the baobab tree battling/interfering with each other. Before capping out tree tier and amount, at one point the tears were over 129k, which was expected, now they have decayed to 0.