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번역 관련 문제 보고
Because I'm not sure whats already possible.
But when I'm alone on a planet wits big bugs then I would build a shield out of the first shell I can acquire to defend myself better. Platings from the ship will also do.
Maybe this thread should become sticky.
Agreed !
In that vein, chemical batteries made from local materials. Y'know, copper wire in a potato kind of stuff. Just enough to get that thingamajig running for a couple minutes a day.
We need some sort of metal source other than salvaging the ship itself somewhere along the line, or at least better ways to salvage it. Maybe find or build a blowtorch and break that sucker down to the screws and bailing wire.
Speaking of the ship, I bet those fan blades could be folded into machete blades really easy. All you'd need is a hammer to bend it and a handle to wrap around the base.
Devices for storing water. Food preservation. How come we can't eat those head-crab looking things? Or can we? Maybe we can use their shells for canteens?
Bug shells can also be used for plates, building materials, armor... all kinds of things. Sharp bug legs can be used for weapons. Do the "Walking Dead" thing and use critter blood as a decoy scent to keep them from attacking (warning: may attrack said critter's predator species by accident).
Your best bet: Talk to some people from the SCA (Society for Creative Anachronism). Yes, those medieval fair weirdos. Why? Because they've got more surivivalist skills & training than you would believe. They really do know how do to do things like old fashioned blacksmithing, salting food in barrels, making soap from tree bark, leatherworking (all stages), animal trapping, etc. They've got all that Lewis & Clark stuff at their fingertips, making them walking encyclopedias of survivalist knowledge.
A still could be an interesting craft able item made from parts of the aircraft.
You could use it to turn salt water or bad water into fresh drinking water.
It can turn wood or plants into wood alcohol for fire bombs or fuel for engines.
Grains, vegetables or fruit could be turned into medical or drinking alcohol.
A wooden club could be made into a sock baton with a little bare wire, a step-up transformer, capacitor and batteries from the aircraft too.
Small electric DC motors can be turned into generators by turning them in the opposite direction they normally run in. So attach small blades onto them and they will generate electricity in the wind.
They are good enough to recharge a cell phone like device in about a day with light but stead wind.
Great stuff...
Next - the biological implants which can rise people characteristics. Like retrovirus medcines. It does not have to be irrevertable. If some one does not need specific implant any more he or she can remove it, but will need time for physiological reabilitation.
Crafting 3-D models for 3-D printer if colonists take one in journey, They can develop specific items useful in alien environment even like special water/air filters.
Else - the nano robots for cleaning and food production purposes.
"Bodkin point" arrows where made for this type of thing.
Specifically armor plated knights at close range, so quadites should not be a problem.
Basically they are a long square-section arrowhead that were easily made by black smiths.
Game wise I think you can be a bit easy on how much skill it takes to make some things in the game.
It should stop everything that crawls. And even more, I would put also a bridge like in any fortress so the people can stay protected inside the defenced perimeter.
Also some weapons/tools should be carried by default. Something like a weight/volume factor.
For example, the spear is considered too big to be carried everywhere, but smaller weapons and tools should be carried by default.
for killing the quadites I would consider a hard arrowhead (not necessarly metal) and I would consider a distance factor. Closer range = harder hit.
Also I would consider makeshift crossbows (those were the nemesis of the plated knights) that would need more "ingredients", would be more powerfull than bows, would shoot less often but would be really effective anything that had a hard shell and also I would make them more precise because in real life mastering a crossbow is much more easier than the bow.
Some repellent plants should have the possibility to be grown in specific place through seeds or transplantation. Same way it is done in E Europe by growing garlic near potatos.
How about some animal pets?
Something like a dog that would help with hunting (actually making it much more faster) and something in the role of a cat that would help with pests (are any pest animals in the game? Maybe when farming willl appear?). Ah yes! This is an alien planet! Why not making these pets flying creatures?