Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The other big part is just the message the game wanted to send. It's all about how effective communication can mend rifts between people. When the other gods try to help Hector work through the insecurities driving his actions, Hector acknowledges that his actions came from feelings of fear and inadequacy, apologizes to everyone, attempts to make things right, and takes long term action to show his intent to repent (giving up his godhood). I agree that, in reality, forgiveness wouldn't come so quickly and unconditionally, but it was kinda necessary to end that way to fit within the theme of the game.
Another thing to consider is that it's just in line with the lighthearted tone the game takes. People forgave Saul immediately too even after he planned to publicly execute an old man. People were never even really hateful of him when he was acting cruelly, most of the town just though he was misguided. I don't think this game is too interested in punishing anyone, it's much more overwhelmingly "forgive and forget."
I suppose so- it does work with the tone of the game.
Maybe people in this universe are just, much more forgiving for whatever reason.
I do sort of wish it was handled a little differently though, the reaction from everyone really took me out of it for a second.