Great God Grove

Great God Grove

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Impos! Dec 11, 2024 @ 11:10pm
Thoughts on Hector? (SPOILERS)
Does anyone else feel like the gods were a bit too soft on Hector after the ending?

I mean, it's fine to feel stressed, or jealous and panicked- and I think it's a wonderful story and message over all. But he did LITERALLY try to kill everyone and everything, and also was eating the flesh of his former best friend??

The, other gods probably don't know about that last one.

And the way he contributed to saving the day, didn't it just put all of the Bizzyboys in peril all over again? Another case of, not really risking them-self, but allowing others to do so for them.

I donno, I really like them as a character, their whole arch, design, both forms of them, and the connection to King being like another version of them in a way, the way all of their deeper feelings were foreshadowed in their forged letters-

It's really clear that the way they came off at the beginning, as being like, "The goofy fool" was an act they truly could pull off- they were intelligent, completely in tune with the wants and needs of those around them, and knowing how to keep the suspicion off themselves until almost the very end.

But I feel like the way everyone else responded to them was sort of, unrealistic?

Shouldn't there be some sort of anger or resentment, even for a moment? That shock, or betrayal- it doesn't mean they can't work past it, just that, when you do absolutely monstrous, horrific things, - you don't get an immediate free pass.

You have to put some effort in, and for longer than it takes to save the world.
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Jimathreee Jan 6 @ 12:48am 
Cannibals are people too.
I think part of it was that Hector was genuinely a force for good in the community for a long time. He obviously lost his way, but he has a track record of trying to be helpful and is/was beloved by the people.

The other big part is just the message the game wanted to send. It's all about how effective communication can mend rifts between people. When the other gods try to help Hector work through the insecurities driving his actions, Hector acknowledges that his actions came from feelings of fear and inadequacy, apologizes to everyone, attempts to make things right, and takes long term action to show his intent to repent (giving up his godhood). I agree that, in reality, forgiveness wouldn't come so quickly and unconditionally, but it was kinda necessary to end that way to fit within the theme of the game.

Another thing to consider is that it's just in line with the lighthearted tone the game takes. People forgave Saul immediately too even after he planned to publicly execute an old man. People were never even really hateful of him when he was acting cruelly, most of the town just though he was misguided. I don't think this game is too interested in punishing anyone, it's much more overwhelmingly "forgive and forget."
Impos! Mar 21 @ 3:17am 
Originally posted by DrowsyMoose:
I think part of it was that Hector was genuinely a force for good in the community for a long time. He obviously lost his way, but he has a track record of trying to be helpful and is/was beloved by the people.

The other big part is just the message the game wanted to send. It's all about how effective communication can mend rifts between people. When the other gods try to help Hector work through the insecurities driving his actions, Hector acknowledges that his actions came from feelings of fear and inadequacy, apologizes to everyone, attempts to make things right, and takes long term action to show his intent to repent (giving up his godhood). I agree that, in reality, forgiveness wouldn't come so quickly and unconditionally, but it was kinda necessary to end that way to fit within the theme of the game.

Another thing to consider is that it's just in line with the lighthearted tone the game takes. People forgave Saul immediately too even after he planned to publicly execute an old man. People were never even really hateful of him when he was acting cruelly, most of the town just though he was misguided. I don't think this game is too interested in punishing anyone, it's much more overwhelmingly "forgive and forget."


I suppose so- it does work with the tone of the game.

Maybe people in this universe are just, much more forgiving for whatever reason.

I do sort of wish it was handled a little differently though, the reaction from everyone really took me out of it for a second.
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