Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1. Does Happy Fun Sub actually have an ending or does it go on forever until the player dies? Whose idea was it to make such a minigame?
2. Is it just me, or does the sub take a long time to switch to its different modes and jump to avoid meteors? That was one thing that always got me eventually. That and the underwater mountains.
3. Judging by your comments, I take it the pieces that Julian Soule and/or Geoff Kirk composed for this section of Spy Fox 1 grated on you after a while :( but how did you feel when you first heard them? On a related not, did you ever get to interact with folks in other departments (like music) during game development?
4. Did you program the other minigames in Spy Fox 2 and 3 or any other HE titles? Speaking as a player, the HE team had a lot of creative ideas that have stuck with me through the years, but Things from Space and Radioactive Trash Collector stood out the most in the minigame section. I recall playing all of them for hours.
5. Are there any other games you can tell us about, not necessarily at HE, that you programmed? We'd love to hear about it, if you're willing!
Thank you for your time! And if you can't answer this, it's fine!