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That said, doujin games rarely support tate. It's not something I generally hold against games designed for home play (as opposed to a game originally designed around arcades). Cool when we get it though.
This is all true. I've gone off the deep end as far as Tate shooters are concerned. I located a rotational mount for my 40" LED as well as a custom made upscaler with scan-lines to fully appreciate my collection of console shooter ports. Any fan of old school shooters owes it to themselves to witness their favortie games in tate. Its more than just a visual upgrade, it can also improve gameplay by providing more detail and a full playfield as oringinally intended.
@HattoriHanz0128
Thanks for the details on the background of this game. I had no idea it was a Kickstarter.
After a few experiments with my settings it seems the screen still scrolls even when playing in normal orientation and aspect ratio. So long as I know that thats how the game was originally designed I'm happy.
However, I just bought Alltynex Second... may not be playing this one for awhile.
The game was not a Kickstarter, the original release is from 1999, the KS was to bring all three game of the series plus the extensive book that contains bunch of development info and sheds some light on the doujin scene, when information was scarce due to the lack of Internet. Siter Skain is one of the most historical doujin circles and has been making stuff since the pre-Windows era (before Windows 98/XP took presence in Japan you would see diverse types of PCs like the FM Towns or the PC-98, the original ALLTYNEX was made for FM Towns).
I'll try TATE mode tonight at different settings and see if I can find an ideal setting to tinker with.