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http://www.twitch.tv/zero7181/b/533744377
fast forward the first couple of minutes.
No this isnt pro gameplay this is just me looking at the first two levels as a newb.
fyi not the greatest quality i did it on a whim.
The gameplay itself however is amazing, probably the most fun I've had playing an indie shmup. The sword mechanics are really what make this game awesome. Your sword can do 1 or 2 quick attacks that don't slow down your movement, or you can mash the button to perform a flashy looking combo that slows down your movement and has a recovery time afterward. The sword also has a very fast dash attack move where you are invincible during the dash, so it can be used to dodge/destroy streams of bullets while also attacking distant enemies.
The sword attacks can destroy all but the red bullets, destroying them helps to fill up your super gauge very quickly. Thich means the better you are at destroying the torrents of bullets the more special moves you can spam. The sword has 3 special moves, an AOE spin attack that gives you a damage absorbing shield for a couple seconds after, a multi lock on attack that dashes to and attacks everything you are locked on to, and a single target full lock on attack that does a very powerful and very stylish multi hit combo attack to a single target.
It's a bit hard to describe the gameplay since it plays so much different than a typical shmup, I'd say it plays more like a fast paced action game than a standard bullet hell shmup (it plays a bit like sin and punishment 2). The way I found myself defeating most of the bosses is by using lock on attacks to chip away health while focusing on destroying and dodging bullets to quickly fill up the super gauge to unleash the most powerful special attack over and over (easier said than done).
The scoring system promotes the use of all your weapons, you use normal and lock on shots to destory smaller enemies to build up the multiplier. However the multipler only comes into effect when you destroy things with the sword, so you use the sword on larger enemies to take advantage of the multiplier. Everytime enemies are destroyed with the sword though it will drop the multiplier down by 1, so you can't just keep spamming the sword attacks once your hit max multiplier if you want to maximize your score. The multipler is also doubled if your shield is not damaged or regenerating.
TLDR: The gameplay and visuals are awesome, and while I personally love the game and think it was worth the price, if you aren't into replaying games to perfect your skills and score then you won't get much gameplay time out of this title.
So I knew the game wouldn't be long, I had just wondered if it was even WORTH replaying since I've been burned by this genre as often as I've found a game I love. That said given the fact that this looks like its own unique product while having some of the same aesthetic stylings of EVR I imagine I'd like it just fine.
Thanks for the "review".
http://www.hitbox.tv/video/149661
Yes. It's slightly more in depth this time around though. The inclusion of melee with the super recharge system and the new lock on system (radius locks on slowly, cone locks on faster) makes the game more complex/in-depth (imo, ofc).
There's unlockables for each mode, a model viewer, a story codex and score (ofc). For me, there's more than enough. But I'm someone that can put 20+ hours into a bare-bones bullethell just to get to the point that I can do 1CC/no-damage runs on insane difficulty. So I'm somewhat easy to please :)
If you mean visual quality, yes, it has a very good range of visual options that change how the game looks.
If you mean the general quality of the product, I feel that this is one of the highest production quality shooters I've ever played.
And yeah the question about unlockables and such was more to cover my bases. I've put a good deal of time into some very base ones as well; Danmaku Unlimited 2 being the most recent one, but god knows how much time I've put into Blue Wish Resurrection. At the same time I've had some standard ones like the Gundemonium games which never really pulled me in.
So to help me decide I figured I'd question if there were extras to perhaps give a slightly higher incentive to play through it beyond the core gameplay.
But since everyone seems to be agreeing it's an improved EVR with some new mechanics I think it will be fine (for me) either way.
Pros:
-Really, really, REALLY good
-Beautiful graphics
-Great music
-Feels like I'm playing a SHUMP version of Zone of the Enders
-I actually like the characters
-Japanese audio
-Estina is awesome
Cons:
-Really, really short. You can beat the whole game in about an hour
-Lack of auto-fire (you have to hold down either shot buttons to do the homing laser). Really aches your hands after 20 minutes or so.
-Subtitles only. Not that its a bad thing, but due to the fast gameplay, you won't have time to even read the dialog and you'll likely have to watch a playthrough if you want to understand the story
If you like shumps and bullet hell, get this game.
Just note that its really short, but a lot of shumps can be beaten in about an hour anyways.
Personally, it was worth the sale price of $15 to me. If you want to save money though, note that the summer sale is only a month or two away and it'll probably drop to $5-10.
If you're using a controller (and why aren't you?), make sure to bind the Sword attack to one of the shoulder buttons.
But yeah I already picked it up. Thanks for the review though, I mostly agree with what you said.