Buckshot Roulette

Buckshot Roulette

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Ideas for game development (customization and ranks)
I suggest adding a few innovations that would improve the visual design and quality of the game
Visual innovations
1. Add some facial expressions for the dealer after shooting at him. Well, for example, so that his teeth would fly out, maybe his eye would be cut, etc.
2. Add damage effect for multiplayer players.

Gameplay
1.New cartridge
Add a third category of cartridges for custom modes, such as green cartridges. What's the idea? In order to make it more difficult for players to calculate the order of loading cartridges, make it so that the green cartridge is charged. The essence of the green cartridge is that no one knows what it is: combat or idle. This will further increase the interest and excitement of the game.

2. Rating mode and money account
Make a bank account for each player. For example: after each game, you receive money that accumulates in your account and affects your status. For example: 0 - 10000 $ is a beginner's rank. $ 10001 - $50,000 is a fan of excitement and so on. Before starting the rating game, the player must place a bet

P.s. I wrote this message through a translator, so I'm sorry for the broken English. I hope the developer and the audience will like these ideas.
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Showing 1-3 of 3 comments
g Dec 15, 2024 @ 1:47am 
wow!! it sucks!!
NoSlavIvan Jan 25 @ 12:43pm 
i'm so glad you're not part of the developers
it could be a nice touch if the Dealer had additional damage states, but I don't think it'd work for multiplayer players. each player character wears a mask of varying shapes that would conceal a significant amount of the damage- it wouldn't really be worth the effort required

the thing is with how the game works in regards to shells is that it's both simplistic and consists of a balance of skill and chance. adding more shell types to load into the gun would just give more things to keep track of while also making it more luck-based, which I feel would only serve to make the game less enjoyable
_ that being said, there is an 'unknown' shell type referenced in multiplayer code. it's not really documented however so I can only guess how it works. I think it's just a chance that a shell will use the 'unknown' texture instead of the usual live/blank when using the Magnifying Glass? but not sure what the chances of that happening is, sadly

personally not too big on ranked modes myself so I don't really have an opinion on the bank account idea, but I could see how a separate ranked mode could be interesting to others who want to better ensure they go against someone closer to their skill level
Last edited by |i.c.c.n|; Jan 25 @ 3:57pm
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Date Posted: Dec 14, 2024 @ 10:58pm
Posts: 3