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And proceed to shoot yourself maybe
Not really, no.
Imagine a point and click game - you know, the kind that has you frequently going "use X on Y".
Now imagine when you click X, and realize "oh never mind, I can't use this yet" the game refuses to let you cancel, you MUST select the Y to use it on no matter what.
And imagine it causes events to progress regardless of the choice you made.
It's not a good thing. It's simply bad design (albeit a very minor one, but still worth changing, especially as mentioned in DoN mode).
Agree. Next suggestion is to let you roll back a turn because you made a mistake.
The game works like this with items too. There's no "confirm" prompt; when you click an item you use it immediately. I honestly like that you HAVE to commit to your choices.
?? Imagine if the game forced you to use an item because you moused over it. Would you be defending it? When you've picked up the shotgun you still haven't necessarily committed to a choice. ALSO, putting down the shotgun and rolling back ♥♥♥♥♥♥♥ time to brute force a win are completely different things.
I swear, this community has some kind of disease that makes 45% of the takes I see here absolutely ♥♥♥♥♥♥♥ braindead.
You don't use items when mousing over them, you use item when you CLICK on them. You use the shotgun when you click on it.
You cannot put items back down after you committed to use them. You cannot put the shotgun back down after you committed to use it.
Your logic makes no sense.
Also thanks for the award, bro.