Buckshot Roulette

Buckshot Roulette

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bamb0zul May 7, 2024 @ 1:21pm
Remake the cash system
If you take longer than 18 minutes all that life risking ♥♥♥♥ will be for 10$

I suggest the cash you earn depend on how many hp you lost (it should decrease the cash you get, if you lose the game it will decrease the money alot) and how accurate were your shots (100% - 90% increases cash alot 89% - 70% increases a bit less 69% - 50% increases cash a small amount 49% - 20% doesn’t change really much 20%> decreases cash a bit)
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Showing 1-4 of 4 comments
megamewtwom May 7, 2024 @ 2:20pm 
I'd rather have the score be time based than being able to guess every single bullet on my turn (Probability and expected value means not shooting myself if it's a 60% chance of a blank, the objective is to shoot the Dealer with the 40% chance of a live).

Also, taking damage and "lose the game, decrease money a lot"... You do in fact lose lots of money if you lose in Double or Nothing. Your score becomes 0, the same as your heart rate.
bamb0zul May 8, 2024 @ 1:49pm 
Originally posted by megamewtwom:
I'd rather have the score be time based than being able to guess every single bullet on my turn (Probability and expected value means not shooting myself if it's a 60% chance of a blank, the objective is to shoot the Dealer with the 40% chance of a live).

Also, taking damage and "lose the game, decrease money a lot"... You do in fact lose lots of money if you lose in Double or Nothing. Your score becomes 0, the same as your heart rate.

"lose the game, decrease money a lot" in normal gamemode it decreases, in double or nothing it becomes 0

Also it shouldn’t be time based because first of all, stats on the win screen (except shots fired and rounds beaten) are useless, second of all, i completed 6 rounds and got 70k cash
Last edited by bamb0zul; May 8, 2024 @ 1:52pm
megamewtwom May 8, 2024 @ 2:43pm 
Originally posted by bamb0zul:
Originally posted by megamewtwom:
I'd rather have the score be time based than being able to guess every single bullet on my turn (Probability and expected value means not shooting myself if it's a 60% chance of a blank, the objective is to shoot the Dealer with the 40% chance of a live).

Also, taking damage and "lose the game, decrease money a lot"... You do in fact lose lots of money if you lose in Double or Nothing. Your score becomes 0, the same as your heart rate.

"lose the game, decrease money a lot" in normal gamemode it decreases, in double or nothing it becomes 0

Also it shouldn’t be time based because first of all, stats on the win screen (except shots fired and rounds beaten) are useless, second of all, i completed 6 rounds and got 70k cash

70,000 after 6 rounds (you'd have 35,000 after the first, time-based set) is about average, and definitely on pace for the 18 round run to 1 million. Only change I'd personally make is perhaps decreasing the rate you'd lose money from time and buff the minimum to like 10,000, would probably be a better solution to not be as punishing for those who have to AFK.
Rex May 8, 2024 @ 8:22pm 
I think the best way is increasing the minimum cap. Comes to a point it isn't worth playing if you're trying to get a score. Winning is winning, I understand from a game design perspective you want there to be some form of scoring system, but maybe don't get too carried away with it?
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Date Posted: May 7, 2024 @ 1:21pm
Posts: 4