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As you can see it generates a random number based on the amount of shells in the sequence and sets the shell at this position to a known state. Thats all.
var sequence = roundManager.shellSpawner.sequenceArray
var len = sequence.size()
var randindex = randi_range(1, len - 1)
if(randindex == 8): randindex -= 1
sequenceArray_knownShell[randindex] = true
dealerWantsToUse = "burner phone"
break
He'll shoot himself three times, then shoot you, and that's probably what you'd do, too, barring other items.
The dealer doesn't cheat, but when you need to win 18 times in a row, odds are he'll be really lucky at least once.