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At least for now — if Mike develops OpenGL version more, the situation might improve. But right now he is busy working on the multiplayer and developing the game in both rendering APIs is a lot of work.
I'm trying to tell you, that I can't promise a quick and easy fix — because we don't see the cause of your problem. For which I apologize
So this is the reason for the black screen in full screen mode.
The game is running on the OpenGL3 API.
1.Fullscreen Mode: https://youtu.be/KDdZ7E1GE4I
2.Windowed Mode: https://youtu.be/bymzzWsIK4Q
But looking at the second video got me thinking -- which resolution do you use?