Buckshot Roulette

Buckshot Roulette

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Neon Freak  [developer] Apr 4, 2024 @ 10:28am
Buckshot Roulette — Bug Reports
Attention: If your game crashes, please try the solutions from this thread first:
https://steamcommunity.com/app/2835570/discussions/0/4356743780114981670/

If you encountered an bug or an issue with Buckshot Roulette, please report it in this thread! We'll do our best to help as soon as possible.

If you're willing to help us with fixing the bug and share the logs, you can also open a ticket in our Discord support channel: https://discord.gg/cr-channel-1158444754325999747

Depending on your issue, we might ask you for your player logs to help us troubleshoot the issue faster.

You can find it by navigating to
C:\Users/yourname/AppData/Roaming/Godot/app_userdata/Buckshot Roulette/logs
Or by pressing Win+R, pasting
%appdata%\..\Roaming/Godot/app_userdata/Buckshot Roulette/logs
and pressing Enter.
Last edited by Neon Freak; Oct 28, 2024 @ 9:27am
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Showing 16-30 of 1,084 comments
kalichnikov Apr 4, 2024 @ 11:29am 
Playing on steam deck, I can't figure out how to access double or nothing mode. Trying to move cursor in bathroom does not allow me to move off the door. I also don't actually see the pills on the counter like in the original itch.io version. Already beaten normal mode twice.
Neon Freak  [developer] Apr 4, 2024 @ 11:33am 
Originally posted by calendar ♥♥♥♥:
Playing on steam deck, I can't figure out how to access double or nothing mode. Trying to move cursor in bathroom does not allow me to move off the door. I also don't actually see the pills on the counter like in the original itch.io version. Already beaten normal mode twice.

Hi!

Looks like an oversight from our side!
If you press the Y button on your Steam Deck, it restarts your run without registering your victory. So you'll need to beat the normal mode one more time and then press any other button to proceed

Sorry for inconvenience!
CaptainCobana Apr 4, 2024 @ 11:36am 
Originally posted by Harry Fink:
Originally posted by CaptainCobana:

I got the crackling audio as well, except it comes and goes only for a short time period each. It's quite distracting and unpleasent nevertheless.



Here is mine:

Godot Engine v4.1.1.stable.custom_build.bd6af8e0e - https://godotengine.org
Vulkan API 1.3.277 - Forward+ - Using Vulkan Device #0: AMD - AMD Radeon RX 7900 XT

steam init: { "status": 1, "verbal": "Steamworks active." }
Leaderboard handle found: 13312645
Leaderboard handle found: 13312645
ERROR: 1 RID allocations of type 'class RendererRD::TextureStorage::Texture' were leaked at exit.
USER ERROR: Parameter "RenderingServer::get_singleton()" is null.
at: CompressedTexture2D::~CompressedTexture2D (scene\resources\texture.cpp:1079)
USER WARNING: 2 RIDs of type "Texture" were leaked.
at: RenderingDeviceVulkan::finalize (drivers\vulkan\rendering_device_vulkan.cpp:9441)
USER WARNING: ObjectDB instances leaked at exit (run with --verbose for details).
at: ObjectDB::cleanup (core\object\object.cpp:2047)

Thank you!
I'll pass this info on to Mike, so we can hopefully figure it out!

Thank you very much!

But I was just testing something, as I had a similar issue occur on another game, Halls of Torment, here on steam. And it seems to be the same issue: The audio crackling/lagging only appears when using a USB Audio Interface (in my case it's a wireless JBL Quantum Headset). When playing via my Speakers which are directly connected to my PC's motherboard, the issue seems to be gone (from the little time I was playing just now). It's just the same as with the other game I mentioned but the dev's haven't fixed it yet, so I hope you might be able to. :/ For now not using an external audio interface seems to be a temporary fix but it's not ideal for me.

Anyway I hope, this info might help you guys. :)

EDIT: There seems to be a new log file now, which was created after playing the game without my Headset. I'll just put it in here as well, in case it might be of importance:

Godot Engine v4.1.1.stable.custom_build.bd6af8e0e - https://godotengine.org
Vulkan API 1.3.277 - Forward+ - Using Vulkan Device #0: AMD - AMD Radeon RX 7900 XT

steam init: { "status": 1, "verbal": "Steamworks active." }
Leaderboard handle found: 13312645
Leaderboard handle found: 13312645
data: { "total_amount_selected": 0 }
Leaderboard handle found: 13312645
Leaderboard handle found: 13312645
data: { "total_amount_selected": 1 }
Leaderboard handle found: 13312645
Leaderboard handle found: 13312645
data: { "total_amount_selected": 2 }
Leaderboard handle found: 13312645
Leaderboard handle found: 13312645
ERROR: 1 RID allocations of type 'class RendererRD::TextureStorage::Texture' were leaked at exit.
USER ERROR: Parameter "RenderingServer::get_singleton()" is null.
at: CompressedTexture2D::~CompressedTexture2D (scene\resources\texture.cpp:1079)
USER WARNING: 2 RIDs of type "Texture" were leaked.
at: RenderingDeviceVulkan::finalize (drivers\vulkan\rendering_device_vulkan.cpp:9441)
USER WARNING: ObjectDB instances leaked at exit (run with --verbose for details).
at: ObjectDB::cleanup (core\object\object.cpp:2047)
Last edited by CaptainCobana; Apr 4, 2024 @ 11:39am
-artt Apr 4, 2024 @ 11:37am 
hi, I have a black screen in the game, I can go into the settings and I can start the game, but I have absolutely no background, just a black screen, how to fix it?
kalichnikov Apr 4, 2024 @ 11:38am 
Originally posted by Harry Fink:
Originally posted by calendar ♥♥♥♥:
Playing on steam deck, I can't figure out how to access double or nothing mode. Trying to move cursor in bathroom does not allow me to move off the door. I also don't actually see the pills on the counter like in the original itch.io version. Already beaten normal mode twice.

Hi!

Looks like an oversight from our side!
If you press the Y button on your Steam Deck, it restarts your run without registering your victory. So you'll need to beat the normal mode one more time and then press any other button to proceed

Sorry for inconvenience!

Ah, so that's what it was. For some reason no other button was letting me leave the win screen, but I didn't realize it was just restarting. That may be a separate issue with the controller support maybe?
Neon Freak  [developer] Apr 4, 2024 @ 11:41am 
Originally posted by Nah, I'd win -artt:
hi, I have a black screen in the game, I can go into the settings and I can start the game, but I have absolutely no background, just a black screen, how to fix it?

Hi!

Can you try this and see if it works, please:
- Right-click Buckshot Roulette in your Steam Library
- Select 'Properties...'
- Paste under 'Launch Options' the following: --rendering-driver opengl3
- Close the window and try launching the game.
Neon Freak  [developer] Apr 4, 2024 @ 11:42am 
Originally posted by calendar ♥♥♥♥:
Originally posted by Harry Fink:

Hi!

Looks like an oversight from our side!
If you press the Y button on your Steam Deck, it restarts your run without registering your victory. So you'll need to beat the normal mode one more time and then press any other button to proceed

Sorry for inconvenience!

Ah, so that's what it was. For some reason no other button was letting me leave the win screen, but I didn't realize it was just restarting. That may be a separate issue with the controller support maybe?

Oh, looks like it, yeah.
We'll patch this out in the near future for sure! For now you can rebind one button (like X) on Steam Deck to literally any other button on the keyboard to proceed
kalichnikov Apr 4, 2024 @ 11:45am 
Originally posted by Harry Fink:
Originally posted by calendar ♥♥♥♥:

Ah, so that's what it was. For some reason no other button was letting me leave the win screen, but I didn't realize it was just restarting. That may be a separate issue with the controller support maybe?

Oh, looks like it, yeah.
We'll patch this out in the near future for sure! For now you can rebind one button (like X) on Steam Deck to literally any other button on the keyboard to proceed

Good idea, thank you very much!
-artt Apr 4, 2024 @ 11:45am 
Originally posted by Harry Fink:
Originally posted by Nah, I'd win -artt:
hi, I have a black screen in the game, I can go into the settings and I can start the game, but I have absolutely no background, just a black screen, how to fix it?

Hi!

Can you try this and see if it works, please:
- Right-click Buckshot Roulette in your Steam Library
- Select 'Properties...'
- Paste under 'Launch Options' the following: --rendering-driver opengl3
- Close the window and try launching the game.
it worked! thank you very much <3
jaytee Apr 4, 2024 @ 11:50am 
Originally posted by Harry Fink:
Originally posted by jaytee:
game works fine, but the audio crackles like crazy. it gradually got worse over time and then is present as soon as i boot the game now

Heya!

Can we take a look at your player logs as well?

You can find them by navigating to
C:\Users/yourname/AppData/Roaming/Godot/app_userdata/Buckshot Roulette/logs


Hi,
I noticed that it was only making the sound on my headphones, didnt crackle on my speakers, definitely not a hardware issue though, it only happened when i had the game open and with the game audio alone.

below are my logs:

Godot Engine v4.1.1.stable.custom_build.bd6af8e0e - https://godotengine.org
Vulkan API 1.3.277 - Forward+ - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce RTX 4070 Ti

steam init: { "status": 1, "verbal": "Steamworks active." }
USER WARNING: WASAPI: Current output_device invalidated, closing output_device
at: AudioDriverWASAPI::thread_func (drivers\wasapi\audio_driver_wasapi.cpp:813)
USER WARNING: WASAPI: Current output_device invalidated, closing output_device
at: AudioDriverWASAPI::thread_func (drivers\wasapi\audio_driver_wasapi.cpp:813)
Leaderboard handle found: 13312645
Leaderboard handle found: 13312645
data: { "total_amount_selected": 0 }
successfully uploaded score: { "score": 10, "score_changed": 1, "global_rank_new": 184, "global_rank_prev": 0 }
ERROR: 1 RID allocations of type 'class RendererRD::TextureStorage::Texture' were leaked at exit.
USER ERROR: Parameter "RenderingServer::get_singleton()" is null.
at: CompressedTexture2D::~CompressedTexture2D (scene\resources\texture.cpp:1079)
USER WARNING: 2 RIDs of type "Texture" were leaked.
at: RenderingDeviceVulkan::finalize (drivers\vulkan\rendering_device_vulkan.cpp:9441)
USER WARNING: ObjectDB instances leaked at exit (run with --verbose for details).
at: ObjectDB::cleanup (core\object\object.cpp:2047)
CaptainCobana Apr 4, 2024 @ 11:52am 
Originally posted by jaytee:
Originally posted by Harry Fink:

Heya!

Can we take a look at your player logs as well?

You can find them by navigating to


Hi,
I noticed that it was only making the sound on my headphones, didnt crackle on my speakers, definitely not a hardware issue though, it only happened when i had the game open and with the game audio alone.

Yep, same here, as I mentioned in Post #19.
Karlo77111 Apr 4, 2024 @ 11:55am 
Originally posted by Harry Fink:
Originally posted by calendar ♥♥♥♥:

Ah, so that's what it was. For some reason no other button was letting me leave the win screen, but I didn't realize it was just restarting. That may be a separate issue with the controller support maybe?

Oh, looks like it, yeah.
We'll patch this out in the near future for sure! For now you can rebind one button (like X) on Steam Deck to literally any other button on the keyboard to proceed
Will there be an update for red blood and glitched screen?
CaptainCobana Apr 4, 2024 @ 12:13pm 
For me there is another (although minor) bug: The top right corner of the table has got a few black pixels that seem to move/disappear depending on how the camera moves.

I hope the screenshot works: https://steamcommunity.com/sharedfiles/filedetails/?id=3212428320

I've watched a few gameplay videos on youtube and it didn't seem to be there in any on those but I also don't have any issues with other games, so I wanna say it's not faulty hardware or anything like that.
CaptainCobana Apr 4, 2024 @ 12:46pm 
Originally posted by CaptainCobana:
Originally posted by Harry Fink:

Thank you!
I'll pass this info on to Mike, so we can hopefully figure it out!

Thank you very much!

But I was just testing something, as I had a similar issue occur on another game, Halls of Torment, here on steam. And it seems to be the same issue: The audio crackling/lagging only appears when using a USB Audio Interface (in my case it's a wireless JBL Quantum Headset). When playing via my Speakers which are directly connected to my PC's motherboard, the issue seems to be gone (from the little time I was playing just now). It's just the same as with the other game I mentioned but the dev's haven't fixed it yet, so I hope you might be able to. :/ For now not using an external audio interface seems to be a temporary fix but it's not ideal for me.

Anyway I hope, this info might help you guys. :)

EDIT: There seems to be a new log file now, which was created after playing the game without my Headset. I'll just put it in here as well, in case it might be of importance:

Godot Engine v4.1.1.stable.custom_build.bd6af8e0e - https://godotengine.org
Vulkan API 1.3.277 - Forward+ - Using Vulkan Device #0: AMD - AMD Radeon RX 7900 XT

steam init: { "status": 1, "verbal": "Steamworks active." }
Leaderboard handle found: 13312645
Leaderboard handle found: 13312645
data: { "total_amount_selected": 0 }
Leaderboard handle found: 13312645
Leaderboard handle found: 13312645
data: { "total_amount_selected": 1 }
Leaderboard handle found: 13312645
Leaderboard handle found: 13312645
data: { "total_amount_selected": 2 }
Leaderboard handle found: 13312645
Leaderboard handle found: 13312645
ERROR: 1 RID allocations of type 'class RendererRD::TextureStorage::Texture' were leaked at exit.
USER ERROR: Parameter "RenderingServer::get_singleton()" is null.
at: CompressedTexture2D::~CompressedTexture2D (scene\resources\texture.cpp:1079)
USER WARNING: 2 RIDs of type "Texture" were leaked.
at: RenderingDeviceVulkan::finalize (drivers\vulkan\rendering_device_vulkan.cpp:9441)
USER WARNING: ObjectDB instances leaked at exit (run with --verbose for details).
at: ObjectDB::cleanup (core\object\object.cpp:2047)

Upon further investigation, it appears that there's some issue regarding the Godot engine, Windows and certain DAC's. As of this mid-March update:

https://godotengine.org/article/dev-snapshot-godot-4-3-dev-5/

"Audio: Fix audio crackling issues on Windows using certain DACs due to incorrect WASAPI buffer size (GH-89283)."
Last edited by CaptainCobana; Apr 4, 2024 @ 1:04pm
Karlo77111 Apr 4, 2024 @ 2:16pm 
Originally posted by Harry Fink:
Originally posted by Nah, I'd win -artt:
hi, I have a black screen in the game, I can go into the settings and I can start the game, but I have absolutely no background, just a black screen, how to fix it?

Hi!

Can you try this and see if it works, please:
- Right-click Buckshot Roulette in your Steam Library
- Select 'Properties...'
- Paste under 'Launch Options' the following: --rendering-driver opengl3
- Close the window and try launching the game.
i have screenshot idk how to sent it
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