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Hi!
Looks like an oversight from our side!
If you press the Y button on your Steam Deck, it restarts your run without registering your victory. So you'll need to beat the normal mode one more time and then press any other button to proceed
Sorry for inconvenience!
Thank you very much!
But I was just testing something, as I had a similar issue occur on another game, Halls of Torment, here on steam. And it seems to be the same issue: The audio crackling/lagging only appears when using a USB Audio Interface (in my case it's a wireless JBL Quantum Headset). When playing via my Speakers which are directly connected to my PC's motherboard, the issue seems to be gone (from the little time I was playing just now). It's just the same as with the other game I mentioned but the dev's haven't fixed it yet, so I hope you might be able to. :/ For now not using an external audio interface seems to be a temporary fix but it's not ideal for me.
Anyway I hope, this info might help you guys. :)
EDIT: There seems to be a new log file now, which was created after playing the game without my Headset. I'll just put it in here as well, in case it might be of importance:
Godot Engine v4.1.1.stable.custom_build.bd6af8e0e - https://godotengine.org
Vulkan API 1.3.277 - Forward+ - Using Vulkan Device #0: AMD - AMD Radeon RX 7900 XT
steam init: { "status": 1, "verbal": "Steamworks active." }
Leaderboard handle found: 13312645
Leaderboard handle found: 13312645
data: { "total_amount_selected": 0 }
Leaderboard handle found: 13312645
Leaderboard handle found: 13312645
data: { "total_amount_selected": 1 }
Leaderboard handle found: 13312645
Leaderboard handle found: 13312645
data: { "total_amount_selected": 2 }
Leaderboard handle found: 13312645
Leaderboard handle found: 13312645
ERROR: 1 RID allocations of type 'class RendererRD::TextureStorage::Texture' were leaked at exit.
USER ERROR: Parameter "RenderingServer::get_singleton()" is null.
at: CompressedTexture2D::~CompressedTexture2D (scene\resources\texture.cpp:1079)
USER WARNING: 2 RIDs of type "Texture" were leaked.
at: RenderingDeviceVulkan::finalize (drivers\vulkan\rendering_device_vulkan.cpp:9441)
USER WARNING: ObjectDB instances leaked at exit (run with --verbose for details).
at: ObjectDB::cleanup (core\object\object.cpp:2047)
Ah, so that's what it was. For some reason no other button was letting me leave the win screen, but I didn't realize it was just restarting. That may be a separate issue with the controller support maybe?
Hi!
Can you try this and see if it works, please:
- Right-click Buckshot Roulette in your Steam Library
- Select 'Properties...'
- Paste under 'Launch Options' the following: --rendering-driver opengl3
- Close the window and try launching the game.
Oh, looks like it, yeah.
We'll patch this out in the near future for sure! For now you can rebind one button (like X) on Steam Deck to literally any other button on the keyboard to proceed
Good idea, thank you very much!
Hi,
I noticed that it was only making the sound on my headphones, didnt crackle on my speakers, definitely not a hardware issue though, it only happened when i had the game open and with the game audio alone.
below are my logs:
Godot Engine v4.1.1.stable.custom_build.bd6af8e0e - https://godotengine.org
Vulkan API 1.3.277 - Forward+ - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce RTX 4070 Ti
steam init: { "status": 1, "verbal": "Steamworks active." }
USER WARNING: WASAPI: Current output_device invalidated, closing output_device
at: AudioDriverWASAPI::thread_func (drivers\wasapi\audio_driver_wasapi.cpp:813)
USER WARNING: WASAPI: Current output_device invalidated, closing output_device
at: AudioDriverWASAPI::thread_func (drivers\wasapi\audio_driver_wasapi.cpp:813)
Leaderboard handle found: 13312645
Leaderboard handle found: 13312645
data: { "total_amount_selected": 0 }
successfully uploaded score: { "score": 10, "score_changed": 1, "global_rank_new": 184, "global_rank_prev": 0 }
ERROR: 1 RID allocations of type 'class RendererRD::TextureStorage::Texture' were leaked at exit.
USER ERROR: Parameter "RenderingServer::get_singleton()" is null.
at: CompressedTexture2D::~CompressedTexture2D (scene\resources\texture.cpp:1079)
USER WARNING: 2 RIDs of type "Texture" were leaked.
at: RenderingDeviceVulkan::finalize (drivers\vulkan\rendering_device_vulkan.cpp:9441)
USER WARNING: ObjectDB instances leaked at exit (run with --verbose for details).
at: ObjectDB::cleanup (core\object\object.cpp:2047)
Yep, same here, as I mentioned in Post #19.
I hope the screenshot works: https://steamcommunity.com/sharedfiles/filedetails/?id=3212428320
I've watched a few gameplay videos on youtube and it didn't seem to be there in any on those but I also don't have any issues with other games, so I wanna say it's not faulty hardware or anything like that.
Upon further investigation, it appears that there's some issue regarding the Godot engine, Windows and certain DAC's. As of this mid-March update:
https://godotengine.org/article/dev-snapshot-godot-4-3-dev-5/
"Audio: Fix audio crackling issues on Windows using certain DACs due to incorrect WASAPI buffer size (GH-89283)."