Buckshot Roulette

Buckshot Roulette

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MacOS port anytime soon?
It would be nice
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Showing 1-13 of 13 comments
Neon Freak  [developer] Feb 26, 2024 @ 6:53am 
No plans for now, unfortunately due to technical issues.
Some players in our community managed to launch it on Parallels, and Crossover probably works as well.
McpCosmO Feb 27, 2024 @ 7:25pm 
Originally posted by Harry Fink:
No plans for now, unfortunately due to technical issues.
Some players in our community managed to launch it on Parallels, and Crossover probably works as well.

hi that doesnt work very well due to the lag of vulkan support in parallels you have launch the game with the opengl command and that comes with the always bloody screen bug / issue
Neon Freak  [developer] Feb 28, 2024 @ 3:46am 
Originally posted by McpCosmO:
Originally posted by Harry Fink:
No plans for now, unfortunately due to technical issues.
Some players in our community managed to launch it on Parallels, and Crossover probably works as well.

hi that doesnt work very well due to the lag of vulkan support in parallels you have launch the game with the opengl command and that comes with the always bloody screen bug / issue

Hi!

Yeah, we're aware of that as well.
We aren't working on a native Mac version as of now, so this is still the best option to play Buckshot Roulette on a Mac.
aywee Feb 29, 2024 @ 11:06pm 
Originally posted by McpCosmO:
you have launch the game with the opengl command and that comes with the always bloody screen bug / issue
You can try this to fix issues with OpenGL:
https://github.com/AGO061/BuckshotRouletteModLoader/blob/main/mods/OpenGL3Fix.md
Last edited by aywee; Mar 1, 2024 @ 12:18am
McpCosmO Mar 1, 2024 @ 12:48am 
hi.. ive made a video tutorial on this topic
https://www.youtube.com/watch?v=QDepUZtPzm8
pantheon0918 Jun 25, 2024 @ 11:12pm 
Originally posted by Harry Fink:
Originally posted by McpCosmO:

hi that doesnt work very well due to the lag of vulkan support in parallels you have launch the game with the opengl command and that comes with the always bloody screen bug / issue

Hi!

Yeah, we're aware of that as well.
We aren't working on a native Mac version as of now, so this is still the best option to play Buckshot Roulette on a Mac.

How about get to work NOW and get it DONE

According to apple , the game port kit 2 is supposed to make porting games to macOS much easier ?

Why aren’t you guys doing it while other games in similar did that ?
Like that Baletto poker roguelite game

, you know 10% of MacOS sales are still money right ?

With apple being at the forefront once again and Microsoft itching to switch to ARM64 Architecture ( while Microsoft are too chicken ♥♥♥♥ to do it like apple , funny )

you know people like you have a grudge against apple can’t turn the tide
Last edited by pantheon0918; Jun 25, 2024 @ 11:15pm
aywee Jun 26, 2024 @ 9:20am 
Originally posted by pantheon0918:
Why aren’t you guys doing it while other games in similar did that ?

I also see cases where AAA (Valve) and indie devs (New Blood, Nicalis, Pirate Software) drop macOS support for existing projects.

Because you need to buy genuine Apple hardware (~$1000 dollars) and sign up for Apple Developer program ($100 per year), to compile macOS build and send it for notarization.

And even if you decide to just wrap up your game in compatibility layer (because Game Porting Toolkit is essentially a compatibility layer, similar to Valve's Proton)
the question if this whole process is worth it still stands.

In case of Heartbound by Pirate Software macOS sales share was 0.02%. And when XCode started conflicting with version of Gamemaker dev was using, it was easier for him to drop macOS support and do refunds.
NVIDIA RTX Jun 26, 2024 @ 9:51am 
If it's not possible to launch online mode, I would like to update some new props, but I'm already getting tired of it
lee068034 Jul 20, 2024 @ 7:26am 
Maybe using Terminal could open the game?

It's just a random thought of mine, but it could be possible to do that.
Does anyone have an idea on this though?
Justin Dalebout Jul 20, 2024 @ 7:50pm 
Originally posted by lee068034:
Maybe using Terminal could open the game?

It's just a random thought of mine, but it could be possible to do that.
Does anyone have an idea on this though?
MacOS can’t open exe files natively
lee068034 Jul 20, 2024 @ 11:54pm 
Originally posted by Justin Dalebout:
Originally posted by lee068034:
Maybe using Terminal could open the game?

It's just a random thought of mine, but it could be possible to do that.
Does anyone have an idea on this though?
MacOS can’t open exe files natively

Hang on Justin, what about the game files in there?

You do need to decompile the game into a source-coded files sort of thing, I have used Terminal to launch such stuff, but I wonder if this also applies to game files?
lee068034 Jul 21, 2024 @ 3:32am 
Originally posted by lee068034:
Originally posted by Justin Dalebout:
MacOS can’t open exe files natively

Hang on Justin, what about the game files in there?

You do need to decompile the game into a source-coded files sort of thing, I have used Terminal to launch such stuff, but I wonder if this also applies to game files?


Apologies, here's an update;
It would be a bit hard to do as no options are available to decompile exe files.
BUT... It is possible to run exe files using Terminal:

Wine
Yes, you heard that right, Wine. Unfortunately, this is 1 of the ways that works somewhat as far as I know.
So here is a tutorial on how to open Buckshot Roulette on MacOS.

Step 1
Open up Terminal and paste this code in:
brew install wine or, brew install twine

If you haven't installed Wine, please do so.

Step 2
Locate the directory of your copy of Buckshot Roulette.
You should do something like this:
cd [insert buckshot roulette directory here]

Step 3
Now, this is the final step, paste the code below:
wine Buckshot Roulette.exe

It should start the game if this is all done correctly.
However, I on the other end, could not start Buckshot Roulette due to some weird error.
0b94:err:msync:msync_init Failed bootstrap_look_up for wine-38c460d-msync

Weird for this to happen to me, but I don't know much about these error codes, so it's up to you if you want to try to explain what this error is. Or not. xd

So yeah, hope this works out.
If you have questions and stuff, feel free to ask the Wine community. I'm sure they'll be all right to help you out.
Last edited by lee068034; Jul 21, 2024 @ 3:33am
pantheon0918 Jul 23, 2024 @ 6:24am 
2
Originally posted by lee068034:
Originally posted by lee068034:

Hang on Justin, what about the game files in there?

You do need to decompile the game into a source-coded files sort of thing, I have used Terminal to launch such stuff, but I wonder if this also applies to game files?


Apologies, here's an update;
It would be a bit hard to do as no options are available to decompile exe files.
BUT... It is possible to run exe files using Terminal:

Wine
Yes, you heard that right, Wine. Unfortunately, this is 1 of the ways that works somewhat as far as I know.
So here is a tutorial on how to open Buckshot Roulette on MacOS.

Step 1
Open up Terminal and paste this code in:
brew install wine or, brew install twine

If you haven't installed Wine, please do so.

Step 2
Locate the directory of your copy of Buckshot Roulette.
You should do something like this:
cd [insert buckshot roulette directory here]

Step 3
Now, this is the final step, paste the code below:
wine Buckshot Roulette.exe

It should start the game if this is all done correctly.
However, I on the other end, could not start Buckshot Roulette due to some weird error.
0b94:err:msync:msync_init Failed bootstrap_look_up for wine-38c460d-msync

Weird for this to happen to me, but I don't know much about these error codes, so it's up to you if you want to try to explain what this error is. Or not. xd

So yeah, hope this works out.
If you have questions and stuff, feel free to ask the Wine community. I'm sure they'll be all right to help you out.

i dont get it , this is the developers job, why are we working for him ?
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Date Posted: Feb 25, 2024 @ 1:31am
Posts: 13