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Some players in our community managed to launch it on Parallels, and Crossover probably works as well.
hi that doesnt work very well due to the lag of vulkan support in parallels you have launch the game with the opengl command and that comes with the always bloody screen bug / issue
Hi!
Yeah, we're aware of that as well.
We aren't working on a native Mac version as of now, so this is still the best option to play Buckshot Roulette on a Mac.
https://github.com/AGO061/BuckshotRouletteModLoader/blob/main/mods/OpenGL3Fix.md
https://www.youtube.com/watch?v=QDepUZtPzm8
How about get to work NOW and get it DONE
According to apple , the game port kit 2 is supposed to make porting games to macOS much easier ?
Why aren’t you guys doing it while other games in similar did that ?
Like that Baletto poker roguelite game
, you know 10% of MacOS sales are still money right ?
With apple being at the forefront once again and Microsoft itching to switch to ARM64 Architecture ( while Microsoft are too chicken ♥♥♥♥ to do it like apple , funny )
you know people like you have a grudge against apple can’t turn the tide
I also see cases where AAA (Valve) and indie devs (New Blood, Nicalis, Pirate Software) drop macOS support for existing projects.
Because you need to buy genuine Apple hardware (~$1000 dollars) and sign up for Apple Developer program ($100 per year), to compile macOS build and send it for notarization.
And even if you decide to just wrap up your game in compatibility layer (because Game Porting Toolkit is essentially a compatibility layer, similar to Valve's Proton)
the question if this whole process is worth it still stands.
In case of Heartbound by Pirate Software macOS sales share was 0.02%. And when XCode started conflicting with version of Gamemaker dev was using, it was easier for him to drop macOS support and do refunds.
It's just a random thought of mine, but it could be possible to do that.
Does anyone have an idea on this though?
Hang on Justin, what about the game files in there?
You do need to decompile the game into a source-coded files sort of thing, I have used Terminal to launch such stuff, but I wonder if this also applies to game files?
Apologies, here's an update;
It would be a bit hard to do as no options are available to decompile exe files.
BUT... It is possible to run exe files using Terminal:
So here is a tutorial on how to open Buckshot Roulette on MacOS.
If you haven't installed Wine, please do so.
You should do something like this:
cd [insert buckshot roulette directory here]
It should start the game if this is all done correctly.
However, I on the other end, could not start Buckshot Roulette due to some weird error.
0b94:err:msync:msync_init Failed bootstrap_look_up for wine-38c460d-msync
Weird for this to happen to me, but I don't know much about these error codes, so it's up to you if you want to try to explain what this error is. Or not. xd
So yeah, hope this works out.
If you have questions and stuff, feel free to ask the Wine community. I'm sure they'll be all right to help you out.
i dont get it , this is the developers job, why are we working for him ?