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I remember the EF2000 manual! Great stuff but I also remember it wasn't bound very well and it wasn't long before the pages started falling out. Then again that may be because I read it so much.
The World Air Power Journal supplement in F-22 ADF was a great surprise when I opened the box.
Anyone remember the big old spiral bound manuals in the Jane's sims? I miss those! I remember Falcon 4 also had a huge manual, and even then I had to go out and buy the massive Prima strategy guide which was written by Pete "Boomer" Bonnani - the ANG F-16 instructor who helped out with the Falcon 4 development and testing.
The manuals that came with the original Su-27 Flanker (precursor to the current DCS) and Flanker 2 were also very good, fascinating reading about all the Russian avionice and weapons systems, and the chapters on the Russian SAM systems were also really well written and informative.
It was always one of the best things about opening up a new boxed flight sim... leafing through the massive manual and relishing the many hours of enjoyment and learning ahead.
I really miss those days.
I still preferred the likes of EF2000. The gameplay was there and the graphics were amazing - Norway looked really menacing. EF2000 and its like were more immediate, you didnt need to remember loads and loads of key commands and sequences to play the game, which you foreot if you left it for even a month, like with Falcon 4.0. I still remember the mission where I had to dive out of cloud from high altitude to bomb a radar station on a high peninsular.
I originally bought my PC for the flight and space sims and there was a long period when that was pretty much all I played. But since F4 all flight sims, what there have been, have been far too complex or far too simple. There is a middle ground that the likes of DiD and Microprose seemed to find.
Now that we are seeing the beginnings of a resurgence in classic space sims (Star Citizen, Elite Dangerous) maybe, just maybe, we will start to see sequels of other great sims as well - F19 Stealth Fighter (one of the first flight sims that I played where it you flew only one type of plane in long missions within a complex campaign), B17, Gunship 2000 (remember flying along the canals at low level to avoid the SAMs?), Tornado (superb mission planning and execution), Apache, Hind, EF2000, TAW, M1 Tank Platoon - they all deserve to be played again with updated graphics.
I know for a fact that I could play Tornado tomorrow and still be amazed when my flight pulls off a multi-directional low level synchronised night bombing. To still remember what that was like to this day, after 20 years or so, with all the tracer fire etc - these have got to be a games worth remaking! The PC games market has been incredibly dull for so long.
I really miss those games that put you in the seat of fictional or experimental aircraft too, like F19, LHX and F29, but which were still somewhat grounded in actual aircraft. I guess they're part of the same era as movies/tv shows like Blue Thunder, Firefox and AirWolf though.
There have been examples of regular folks (I think possibly even James May?) being shoved in one of the RAF's proper Typhoon simulators and being able to engage air targets successfully.
Lest we forget that despite the "simplicity" of EF-2000, DID were approached by the MoD about simulators for laser guided bombing designation.
It is kind of strange that as the F-22 and Typhoon have both entered service (even combat in the case of the Typhoon), there are few efforts to simulate them.
Add-ons for Microsoft Flight Simulator or Lockheed's Prepar3D hardly count!
Really though, it's just a totally different philosophy and workload from the likes of any 70's Western fighter like the F-16 or any Russian jet.
I mean, an -accurate- Typhoon simulation would feature the likes of care-free handling. Stall protection and the inability to overstress the airframe.
Things that many flightsimmers turn their noses up at as only beloning in the arcades or consoles.
That's where we are though.
On the one hand, we have the likes of Ace Combat or, if you're crazy/like bad games, HAWX.
The alternative is pretty much DCS. But you'll want to raid Staples for ink and paper to print out the many hundreds of pages for any one aircraft.
It would also help to learn Russian. :P
WWII fans are better catered for though. War Thunder does a decent job of catering to different levels.
You also have to remember when they made stuff like EF2000 and F-22 the real life aircraft were still under development and years away from service, so much of what was featured in the sim was highly speculative and educated guesses.
With regards to the comments about the Microprose/Jane's/DID/DI type sims making a comeback..... unfortunately I don't think so. Most of the flight sims knocking about today (including lots of the higher end stuff for FSX and Prepar3D) are spin offs from real life training aids. There simply isn't the market for flight sims nowadays and we have to make do with consumer versions of stuff that was made to train the real pilots. Whilst they may be technically excellent simulators, they lack the immersion and depth of the sims of the 90's which were made to entertain.
During the 90's i playing a silly amount of flight sime games but since then i havent touched one. Strange as it was my favourite type of game. Nothing beat's a flight sim that's not too hardcore with a great campaign.
All the game's already mentioned here and falcon 3 were my favourites.
Hey, checked out your profile since it was open. You bought games but you hardly played them. 20 minutes mostly on games that you bought.
LIMBO is not even touched. Try it. You can pick it up and put it down whenever you want. Save it in sections. Its short, frustrating as hell, beautiful, fun and relatively short.