House of the Dying Sun

House of the Dying Sun

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pyide_maybe Jun 17, 2016 @ 5:27pm
Is anyone experiencing audio pops and crackles?
I feel like I may be the only one as I have yet to see another person mention it, and I really don't want to waste the dev's time with any more bs if it's really just me. I thought the recent 192khz update might solve my issue as it has seemed to fix some of your problems where the audio cuts out entirely, but the popping is still there for me.

I can even hear it pop just going back and forth between missions in the selection menu, but actually playing the game there's a lot more of it from I presume all the additional sound files playing at any given time. When messing around I noticed that if I waited long enough on one segment of the mission / choose your next target screen before moving over or highlighting another, there would be no popping, but going faster makes it louder and more prominent. Where just mousing over all those diamonds is an audible nightmare of cracks and pops. That's the most easily replicatible thing, as gameplay is gameplay, but it's the same sort of thing I'm hearing there, constantly and randomly throughout each mission. All I can guess is there's a problem with playing the same audio sample over another. Like it clips them off with a popping noise? I don't know.

Anyway, I love the game and especially love the sound design but this technical snag is really hampering my enjoyment. I can't explain it as no other games have this problem on my setup, and I've tried headphones over my usb/dac amp, my built in lcd speakers, as well as my on-board sound, and this stuff is present through all of them on all sorts of different k Hz ranges and 16 & 24-bit settings
Last edited by pyide_maybe; Jun 17, 2016 @ 5:32pm
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pyide_maybe Aug 11, 2016 @ 5:06pm 
Crazy that I am the only one, and that this is the only game I've played that does it. Every time I come back after a while and try to play some more, the sound files popping turn me away almost immediately.

I really don't know what's going on, all I can see is that it's happened before with other Unity projects[www.google.com], and there's stuff that can be tried, but I'm not sure what would help here. If it's the same sort of issue or just a freak occurance.
Marauder Interactive  [developer] Aug 11, 2016 @ 5:52pm 
Can you send your dxdiag.txt to bugs@marauderinteractive.com ? There might be something in there to help figure this out.
pyide_maybe Aug 11, 2016 @ 6:54pm 
Thanks for the response! I sent it over, not sure if it will help.

After making that post in June I heard some of it in various streams and videos of HOTDS on the internet, but since I never heard the people playing the game in those ever acknowledge it, nor did I ever receive any response here, I assumed it I was just crazy or it wasn't a big deal and never bothered following up on it. I still load it up after various updates to check it out.

It becomes rather annoying in my headphones. I can almost get by playing it on my monitor's speakers with the volume turned way down, but even that doesn't mask all the defects entirely. I was hoping someone else who had similar audio issues and experience w/ creating games in unity might be able to shine a light on it. I've seen people say that using certain audio file types could be causing it, or something with the dsp buffer. And others offering suggestions beyond that. But I don't know, it's all Greek to me and makes about as much sense as a dxdiag.txt

Good luck!
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Date Posted: Jun 17, 2016 @ 5:27pm
Posts: 3