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Can you boot the game, try to change the axis, then quit and post your output_log.txt? You can find out how here: http://steamcommunity.com/app/283160/discussions/0/305510202679777602/#c133258092252958627 This will tell me what's happening with the controls on bootup and when you try to change something.
Also:
Thanks!
Steps to reproduce:
1. Launch steam (non big picture) and connect DS4 controller via USB
2. Launch HODS (non VR)
3. Using controller, navigate to controller mappings menu
4. Menu recognizes DS4 controller
5. Attempt to bind pitch to RS Y axis
6. Menu appears instructing to center axis and press a button to continue
7. Press x (or wait for timeout) and a screen appears instructing to push a button or axis to bind it to pitch
8. Push RS up and down repeatedly, or hold it for the 5s duration, or flail wildly at it.
9. Window times out after 5 seconds and original binding remains.
10. Try steps 5 to 9 with LS Y axis too, just in case. Still nothing.
Note, I also tried clearing all axis bindings in case there was a conflict between binding an axis to more than one control. Even starting from no bindings, I couldn't bind pitch, yaw, or roll. Doesn't work when launching from big picture mode either. Hope this helps you figure out what's going on!
I just took a stab at this problem and despite your thorough steps I can't reproduce you problem binding gamepad sticks. I do have a few more questions though:
- Are you using any utility like DS4Windows that may be trying a bit too much to help? Those utilities are awesome, but aren't necessary for this game.
- What version of Windows are you running? 10? The log tells me many things, but that's not one of them.
- The binding module splits axes out for digital inputs like keyboards. I'm almost positive you're doing this right, but can you make sure you're binding the analog axis input? Here's my setup:
Thanks!http://i.imgur.com/pVXkpTH.png
OS is indeed Windows 10. Think that could be causing a problem? I'm always on the lookout for excuses to revert, since I only really use Windows for gaming.
Thanks for the screenshot, but I'm definitely binding Pitch, rather than Pitch Up or Pitch Down. Is there any trick to making it recognize the analog input?
I was able to fix it though. This is totally dumb but I had to register my account/controller for Steam to properly ignore it.
http://i.imgur.com/gBR6d78.png
http://i.imgur.com/hvFPlXU.png
Your instinct to just unregister everything would be mine too -- but it seems like Steam doesn't like that for some reason.
Let me know if this works.
Interestingly enough, I tried using one of my 360 controllers and I was able to rebind the axes with that, so the issue is soley with my DS4 controller. Unfortunately, since the bindings seem to be saved per-controller, I couldn't use the custom bindings I set up for my 360 controller with the DS4.
To access the beta, right-click the game in your Steam library and select "Properties." Go to the "Betas" tab and select "beta" from the dropdown box. Hit OK, and Steam should try to download the new version.
Basically, there's some unpleasantness with how the engine interacts with the new Steam native DS4 support. There was an old flag in the settings that might work around it.
Hope this helps -- let me know if it doesn't.
So, I bumped the sensitivity up to 50% to make sure that the activators reached the very edge of the graph, and now I can rebind everything. I dunno if this is something you can fix, but just in case (or until you do) I'll edit my response at the top for any other mystified players.
Screenshot of issue: http://imgur.com/a/Y8yrZ
There's still the issue with the steam controller profile, but it seems like as long as the controller is registered to your account and configuration is disabled, it works as expected. Thanks for all of your help! I think I'll go hunt some traitor lords now >.>
Regardless, thanks for following up on how you solved it.