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Thanks for the reformat. To better help, I have some questions:
The menu overlay probably will not show up on the main screen (it is handled on the headset by Steam). I see SteamVR just updated today but I am not able to reproduce this problem with the new version just yet.
Room Setup: I have run room setup, just ran it again after the SteamVR update.
The Steam Dashboard shows up infront of me whenever i press the X on the Xbox controller, it is easily viewable and readable (no idea if it suppose to be closer or further away but I can read is cleary infront of me but I do need to move my head to view it all). AFAIK the dashboard is in its usual position.
I just tried HotDS again, after the steam update and redoing room setup. I run it via dashboard while wearing my VR headset, loading screen comes up and again all I get to see is a view point of the rotating camera that goes from ship to ship. I do not see any menu neither does the 'welcome do you have a bug' window message that comes up first when running it on normal monitor mode. I can however see the small amount of floating text descibring sitting upright and how to recentre the view point etc, which disappears after @8 secounds.
The text that you DO see is something I handle myself, but the main menu is handled by SteamVR which is why I asked about the dashboard.
Can you post the output_log.txt to this thread as described here? http://steamcommunity.com/app/283160/discussions/0/305510202679777602/#c133258092252958627
Unfortunately, I can't reproduce this problem on my headsets, and have never heard of a Pimax 4k HMD. The debug log might help, but if it doesn't I will probably recommend getting a refund.
Initialize engine version: 5.4.0f3 (a6d8d714de6f)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: NVIDIA GeForce GTX 1080 (ID=0x1b80)
Vendor: NVIDIA
VRAM: 3072 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\DyingSun\dyingsun_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\DyingSun\dyingsun_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\DyingSun\dyingsun_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\DyingSun\dyingsun_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\DyingSun\dyingsun_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\DyingSun\dyingsun_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\DyingSun\dyingsun_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\DyingSun\dyingsun_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\DyingSun\dyingsun_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\DyingSun\dyingsun_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\DyingSun\dyingsun_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\DyingSun\dyingsun_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\DyingSun\dyingsun_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\DyingSun\dyingsun_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\DyingSun\dyingsun_Data\Managed\Galaxia.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\DyingSun\dyingsun_Data\Managed\Galaxia.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\DyingSun\dyingsun_Data\Managed\ZKWCryptoPlayerPrefs.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\DyingSun\dyingsun_Data\Managed\ZKWCryptoPlayerPrefs.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\DyingSun\dyingsun_Data\Managed\TrackIRUnity.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\DyingSun\dyingsun_Data\Managed\TrackIRUnity.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\DyingSun\dyingsun_Data\Managed\Rewired_Core.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\DyingSun\dyingsun_Data\Managed\Rewired_Core.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\DyingSun\dyingsun_Data\Managed\Rewired_Windows_Lib.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\DyingSun\dyingsun_Data\Managed\Rewired_Windows_Lib.dll into Unity Child Domain
- Completed reload, in 0.081 seconds
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\DyingSun\dyingsun_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\DyingSun\dyingsun_Data\Managed\System.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\DyingSun\dyingsun_Data\Managed\System.Xml.dll (this message is harmless)
<RI> Initializing input.
<RI> Input initialized.
desktop: 3440x1440 100Hz; virtual: 3440x1440 at 0,0
<RI> Initialized touch support.
WARNING: Shader Unsupported: 'Galaxy/ParticleBillboardBruteForceGLSL' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Galaxy/ParticleBillboardBruteForceGLSL' - Setting to default shader.
UnloadTime: 2.273790 ms
Non platform assembly: data-329ACAC0 (this message is harmless)
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/DyingSun/dyingsun_Data/Mono/data-329ACAC0.dll
Non platform assembly: data-32A10008 (this message is harmless)
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/DyingSun/dyingsun_Data/Mono/data-32A10008.dll
Non platform assembly: data-39E9B020 (this message is harmless)
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/DyingSun/dyingsun_Data/Mono/data-39E9B020.dll
Rewired: Searching for compatible XInput library...
Rewired: Found Xinput1_3.dll.
FMOD is initialized.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DEMO BATTLE SEED: VII.0.0.6158.21952
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
STARTUP: Loading player preferences from disk
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
<color=lime>STEAM:</color> Received USER stats block from Steam.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\DyingSun\dyingsun_Data\Managed\Boo.Lang.dll (this message is harmless)
DETECTED JOYSTICKS:
===========================
0: XInput Gamepad 1
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
<color=lime>CONTROLS:</color> Setting OCULUS controller map!
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
<color=lime>CONTROLS:</color> Removing DEFAULT map for controller: XInput Gamepad 1
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
<color=orange>GAME.CS: Game is shutting down!</color>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Setting up 2 worker threads for Enlighten.
Thread -> id: 1a194 -> priority: 1
Thread -> id: 1a198 -> priority: 1
Initialize engine version: 5.4.0f3 (a6d8d714de6f)
Forcing GfxDevice: Direct3D 11
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: NVIDIA GeForce GTX 1080 (ID=0x1b80)
Vendor: NVIDIA
VRAM: 3072 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\DyingSun\dyingsun_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\DyingSun\dyingsun_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\DyingSun\dyingsun_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\DyingSun\dyingsun_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\DyingSun\dyingsun_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\DyingSun\dyingsun_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\DyingSun\dyingsun_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\DyingSun\dyingsun_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\DyingSun\dyingsun_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\DyingSun\dyingsun_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\DyingSun\dyingsun_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\DyingSun\dyingsun_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\DyingSun\dyingsun_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\DyingSun\dyingsun_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\DyingSun\dyingsun_Data\Managed\Galaxia.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\DyingSun\dyingsun_Data\Managed\Galaxia.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\DyingSun\dyingsun_Data\Managed\ZKWCryptoPlayerPrefs.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\DyingSun\dyingsun_Data\Managed\ZKWCryptoPlayerPrefs.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\DyingSun\dyingsun_Data\Managed\TrackIRUnity.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\DyingSun\dyingsun_Data\Managed\TrackIRUnity.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\DyingSun\dyingsun_Data\Managed\Rewired_Core.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\DyingSun\dyingsun_Data\Managed\Rewired_Core.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\DyingSun\dyingsun_Data\Managed\Rewired_Windows_Lib.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\DyingSun\dyingsun_Data\Managed\Rewired_Windows_Lib.dll into Unity Child Domain
- Completed reload, in 0.080 seconds
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\DyingSun\dyingsun_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\DyingSun\dyingsun_Data\Managed\System.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\DyingSun\dyingsun_Data\Managed\System.Xml.dll (this message is harmless)
<RI> Initializing input.
<RI> Input initialized.
desktop: 3440x1440 100Hz; virtual: 3440x1440 at 0,0
<RI> Initialized touch support.
OpenVR initialized!
(Filename: Line: 312)
WARNING: Shader Unsupported: 'Galaxy/ParticleBillboardBruteForceGLSL' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Galaxy/ParticleBillboardBruteForceGLSL' - Setting to default shader.
UnloadTime: 2.231146 ms
Non platform assembly: data-3608FFC8 (this message is harmless)
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/DyingSun/dyingsun_Data/Mono/data-3608FFC8.dll
Non platform assembly: data-360F5008 (this message is harmless)
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/DyingSun/dyingsun_Data/Mono/data-360F5008.dll
Non platform assembly: data-3CFD1020 (this message is harmless)
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/DyingSun/dyingsun_Data/Mono/data-3CFD1020.dll
Rewired: Searching for compatible XInput library...
Rewired: Found Xinput1_3.dll.
FMOD is initialized.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DEMO BATTLE SEED: VII.0.0.6158.21952
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
STARTUP: Loading player preferences from disk
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
VR PRESENT: Rift P12
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Currently loaded VR device: OpenVR
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
VR: Waiting for Unity to catch up after LoadDeviceByName()
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
True
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
VR: Done waiting for Unity to catch up after LoadDeviceByName()
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
VR DEVICE: Rift P12
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Connected to pvr:Rift P12
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
<color=lime>STEAM:</color> Received USER stats block from Steam.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\DyingSun\dyingsun_Data\Managed\Boo.Lang.dll (this message is harmless)
DETECTED JOYSTICKS:
===========================
0: XInput Gamepad 1
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
<color=lime>CONTROLS:</color> Setting OCULUS controller map!
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
<color=lime>CONTROLS:</color> Removing DEFAULT map for controller: XInput Gamepad 1
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
<color=orange>GAME.CS: Game is shutting down!</color>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Setting up 2 worker threads for Enlighten.
Thread -> id: 186e0 -> priority: 1
Thread -> id: 18278 -> priority: 1
OpenVR Shutdown
(Filename: Line: 660)
It looks like everything is successfully booting up. Can you boot the game up in 2D, go to the console with '~' and enter "camera.rendermode 1" without the double-quotes?
This is kind of a long shot, but it will tell the game to enter VR mode like it does in the bootup, but now you will have everything else in the game already running. Clicking the right-stick to re-center will work once it is in VR mode, so do that too.
Try this command when the game is in VR mode:
steamvr.antialiasoverlays 0
I did a little bit more research about your headset and looked at the code. Valve just rolled back SteamVR to a previous version for some Oculus compatibility issues. Maybe this rollback will also help you since the Pimax4k masquerades as a Rift:
https://www.reddit.com/r/oculus/comments/64tjke/steamvr_114_update_its_causing_all_steamvr_games/
But other than that, I don't have any good way to help you with your headset. If you had been anywhere close to the refund period when you first posted I would have recommended that.
As far as the code, there is so little documentation about the Pimax4k out there that I don't even know where to begin changing VR settings or code for compatibility. It would be stabbing in the dark.
I will keep looking, but there are no plans to update the game any time soon, especially without solid fixes for something like this.
I doubt the rollback would fix the problem as I had this problem before the recent SteamVR update but I shall try again later just in case. As for refund, I think I will keep this game for two reasons 1) It looks gorgoous in VR and I like the gameplay so far, even in normal monitor mode (but VR is truly incredible with this headset, full 4k) 2) you offered a possible temporary solution to playing it in VR without menus showing, I can use the command camera.rendermode to switch between monitor and VR, as the only time I need to see the menus is when changing settings or at the start of the game (plus I could also use SteamVR mirror option which oddly enough does show the menus). It is just slighly inconvenient to take the headset off in between scenerios/battles to check for menu options and upgrades.
I certainly can understand you may never be able to solve this but hopefully with future updates from both SteamVR and all other non Oculus/Vive headset becoming more user/developer friendly, perhaps this can and will get solved.
Again thanks and also thanks for a great looking and playing VR space game. Hope to see more in the future.
Regards.