Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Spoilers for the final boss:
I'm unsure you'd be able to skip Yomi's first phase with this glitch, since Yomi's 2nd phase only begins if you enter the next floor. The only way to enter the next floor is through Yomi's 1st phase death animation.
That aside: I'm not sure if it's a bug or intended, but you can attach the hook to something, swap weapons without firing or reloading, and then fire to pull yourself as if you still had the Hook equipped.
That mechanic is intentionnal, but yeah, the physics really struggle when using that weapon. I'm unsure how to fix it at the moment, But I completely agree.
https://gyazo.com/45855588c900cc6181276699c53d4de2
https://gyazo.com/c496dddf7042ec9b2b404f2ce599b89e
Funny enough, I can use the second gun with no problem and the bat.
(Also pausing fix the bug somehow)
I lost a run that had double gun damage + double ammo + double room size and was halfway through loop 3.
Screenshots of the frame it crashed (3 out of 3 times):
https://i.imgur.com/uZ3QM5w.png
https://i.imgur.com/BM39OxR.png
https://i.imgur.com/uZiGwBc.png
So this bug has been fixed in the most recent version, I just haven't updated the html download as of yet. I'll probably update it for the next update given how close we are to it.