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The game is about holding a chokepoint from hordes of invading aliens, from only two lanes, and you will be assigning your soldiers and defenses to one of the two lanes, while keeping supplies flowing from the underground command center. Once the aliens reach the generator, you'll lose the chokepoint.
I'd suggest to give the demo a try, see what you think of the core gameplay loop. I'd consider it experimental, and certainly not strictly a classic Tower Defense, but I think there is some DNA there that fans might find interesting