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I can't speak to multiplayer but the pacing in Super Mining Mechs, for me, is good. I am currently working on tier 9 upgrades after finishing the main story.
I look forward to the release of both upcoming DLC's and anything else the developer creates.
I feel like your just enjoying the minimalism approach from the previous game much more, which is totally fair of course. I tried to expand on the first game which made Super Mining Mechs more advance and complex. Of course now you can build your own mech using parts, but if you just prefer to dig around and don't care much for all that I can understand it's just a hassle. Same for the story; I tried my best to go for a fully voiced story but it seems that missed the mark for you too.
I do want to ask you if you can provide some more feedback on the multiplayer parts though. Could you explain what you mean with feeling that the game is not made for singleplayer? There's no penalties for playing singleplayer so I'm not entirely sure what you're referring too there.
I'm sorry it didn't live up to the expectations - but I'm glad to say that (after the upcoming DLCs) I'm going back to making simpler / smaller games comparable to the scope of the original Mining Mechs, as I personally enjoy making smaller games over bigger projects too. So hopefully my next projects could still be interesting to you!
Thank you for voicing your feedback, that's always useful to me. And thanks for giving my game a shot!
1) Quests require a lot more resources to complete.
2) Buildings require a lot of resource hunting to build.
3) It takes longer to dig through tiles.
4) Its harder to earn cash to afford consumables.
5) There is a lot of micromanagement needed.
6) It takes longer to earn parts to build your mech with.
7) You do not earn as much money per resource anymore.
8) Emptying what you carry takes longer, so there is more downtime between trips.
9) There is more resources in each layer, so finding a specific resource you need takes more hunting.
10) There is way more trash items, that look like jewelry. In the first game, jewelry was gold colored and sparkled. In this game its more silvery and doesn't really sparkle so I constantly confuse trash for jewelry.
11) The treasure chest minigame is frustrating because the first miss ends it. And as treasure chests seems to be the only way to get cash early game now, missing on the 3rd or 4th box, hurts. Especially as it speeds up way too fast.
12) Its harder to find the consumable to use quickly now.
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As you add more people to the game, these issues fade away quickly and aren't an issue any more. More people means that you can complete quests faster, build structures faster and can delegate some people to mining straight down, some to hunting resources, and some to base management.
As a solo player, I have none of those advantages but retain all the disadvantages. With no way to mitigate them, outside of maybe using Cheat Engine to complete quests faster or to increase the amount of resources in your cargo hold. There is no way for me to automate tasks or have them just performed passively, whether I'm in the game or not.
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As for innovation, I do really like (which I think should be in future titles):
-> Being able to drop off a partial load of resources for a quest and not needing to have all in the cargo hold at once.
-> Being able to find mine locations easier, rather than hunting through tiles to find it.
-> Having useful purposes for resources we need, outside of selling or quests. I just wish the metals were more visually striking, so that I'd know some of them apart.
-> Earning 2+ resources from mining a tile.
-> The potential of earning more cash in a chest. Just wish it didn't spin so fast or cancel on the first miss. Also kinda feel like the later squares should give more cash.
-> Travelling to different worlds feels pretty neat.
You're an hour into the game. You basically finished the tutorial. You never got a 500% combo bonus, raking in the minerals (Or higher, 1000% bonus will fill your inventory faster than you can blink). You never upgraded your mech to see just how fast you can mine and how much more cargo you can hold. You never got to a (quick) point in the game where you have so much money, it doesn't even matter any more. You never upgraded your passive tree, did you? This game is EASY as a solo player. EASY.
Hell, if I made this game, I would have made a quest to repair the spaceship before we could even use it. To upgrade the ships radar to find a new planet, etc.
My total playtime, was 32 hours. That was 3 main game runs and 1 dlc run.
But I did like the first game.
Tier 7-9 to 100% the game are stretching its welcome though.