The Forever Winter

The Forever Winter

IMPERIALIST Nov 18, 2024 @ 1:18pm
HEY SCAVS!
Hunter-Killer, usw...
It annoys me that the Hunter-Killers can track you down no matter where you are. I know that's probably the way it should be, but I think it's absolutely ♥♥♥♥♥... I have no Problem with them coming, but they see you even if they are at the other end of the Map^^ - in addition, I have experienced that even a European-medium-Mech was set on me xD That's ridiculous, you have (almost) no Chance to escape somehow... In addition, this Game needs much larger Cards/Levels/Maps it's all too small, always the same. Something urgently needs to be done for the long-term Motivation, as well as more Prestigelevels, more Things to Upgrade, e.g. Armor, even more Weapons, etc. It would also be great if you could create your own Scav-City in this world that other Players could visit. A Buildingmode like in Fallout4 would be mega good, what do you think about that Guys? This Game and the Universe in it is already Fun, but it needs more of everything!!
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Showing 1-10 of 10 comments
Purromi Nov 18, 2024 @ 1:27pm 
I have played only demo but for sure.. building mode.. is wrong and you don't even know how many resources it takes. Maybe some hub customization, leveling, room in house on higher level when we get better "know" as a "this guy who comes with water and food" in this hopeless world. Big no for any building and resource/money draining unnecessary stuff. You really don't even imagine how resourcefull it's.
The Hunter-Killers can commandeer any Europan units they come across, many times ive seen them walk past Europan squads that were patrolling, and suddenly the start following the Hunter Killers and attack me with them. Hunter Killer units must outrank the other Europan units in the field.

My solution to this is simple, use a Tac Cam, you can see them every step of the way, allowing you to stay one step ahead at all times. You can use this to set up ambushes, or simply escape to the exits.

As for the building idea, i like it, but we already have something like that with the Innards Upgrade vendor. I would like to see upgrades that open more areas in the Innards. But other than that, i dont think i want to see their time and effort spent on more building mechanics, they need to focus on the bugs and features and other stuff theyve promised.
Chris714n Nov 18, 2024 @ 2:00pm 
Buildings within the underground-bases at best.. - It´s far to much war up there!

The hunter killers are just fine.. They just need to stop at some point (no more reinforcements, in the region?). Maybe with a warning.. "We find you underground..!"(which they will - if you don´t keep a lower profile, for a few runs..).

ps. Non of the units should be immortal.. - Incredible hard to disable would be enough.
IMPERIALIST Nov 18, 2024 @ 3:24pm 
Originally posted by Purromi:
I have played only demo but for sure.. building mode.. is wrong and you don't even know how many resources it takes. Maybe some hub customization, leveling, room in house on higher level when we get better "know" as a "this guy who comes with water and food" in this hopeless world. Big no for any building and resource/money draining unnecessary stuff. You really don't even imagine how resourcefull it's.
its just an idea by me and the Devs will decide it if this will happen or not - and by the way you dont have to build something if you dont want:)
IMPERIALIST Nov 18, 2024 @ 5:10pm 
Originally posted by Lord-Captain Mikorius:
The Hunter-Killers can commandeer any Europan units they come across, many times ive seen them walk past Europan squads that were patrolling, and suddenly the start following the Hunter Killers and attack me with them. Hunter Killer units must outrank the other Europan units in the field.

My solution to this is simple, use a Tac Cam, you can see them every step of the way, allowing you to stay one step ahead at all times. You can use this to set up ambushes, or simply escape to the exits.

As for the building idea, i like it, but we already have something like that with the Innards Upgrade vendor. I would like to see upgrades that open more areas in the Innards. But other than that, i dont think i want to see their time and effort spent on more building mechanics, they need to focus on the bugs and features and other stuff theyve promised.
The Innards Upgrade Vendor doesnt make really Fun. It is nice too have but for me its (by far) not enough. The Dog makes no Sense and the Tree is useless xD I hope for the Future of the Game that the Devs will get us all what we want *_*
Ilearnyourwayz Nov 18, 2024 @ 5:40pm 
I also agree that more depth to the game is needed. In this day and age of gaming imo larger maps/open world is almost standard if you truly want a great game. Building/expanding on the Innards also I totally agree with whether this is done by the vendor or others means or both depending on what your doing is all good. I also do agree with the others that many others issues need to be addressed but imo your ideas are valid. A Scav city tome is a no brainer considering other people are gathered in the innards for safety. More depth for sure /agrees. I think the reason also your tracked so well by the enemy once the hunters come is because of the tracker that get stuck on you once this occurs. With almost nano drone tech even these days its not that far off that you can be tagged by the enemy no matter where your at before the hunters start to track you. either way I respect your opinion and I know how you feel. I ve gotten good at farming them as I know the are coming at meh and once im low on ammo I just go for the exfil. Good Fun I enjoy your ideas. <3
Skullker Nov 18, 2024 @ 5:52pm 
Lads, you all complain HK but those you speak are only europans, those guys can be dealt with as in killed. Eurasian HK on the other are complete and utter ♥♥♥♥♥♥♥♥. I'm talking about the grabber of course. It's fast, invincible and can one shot you. if you're caught in an open space with that thing, chances of making it out alive are very slim.
Ilearnyourwayz Nov 18, 2024 @ 5:54pm 
Originally posted by Skullker:
Lads, you all complain HK but those you speak are only europans, those guys can be dealt with as in killed. Eurasian HK on the other are complete and utter ♥♥♥♥♥♥♥♥. I'm talking about the grabber of course. It's fast, invincible and can one shot you. if you're caught in an open space with that thing, chances of making it out alive are very slim.

you may have the wrong thread <3 good fun =P
Originally posted by IMPERIALIST:
Originally posted by Lord-Captain Mikorius:
The Hunter-Killers can commandeer any Europan units they come across, many times ive seen them walk past Europan squads that were patrolling, and suddenly the start following the Hunter Killers and attack me with them. Hunter Killer units must outrank the other Europan units in the field.

My solution to this is simple, use a Tac Cam, you can see them every step of the way, allowing you to stay one step ahead at all times. You can use this to set up ambushes, or simply escape to the exits.

As for the building idea, i like it, but we already have something like that with the Innards Upgrade vendor. I would like to see upgrades that open more areas in the Innards. But other than that, i dont think i want to see their time and effort spent on more building mechanics, they need to focus on the bugs and features and other stuff theyve promised.
The Innards Upgrade Vendor doesnt make really Fun. It is nice too have but for me its (by far) not enough. The Dog makes no Sense and the Tree is useless xD I hope for the Future of the Game that the Devs will get us all what we want *_*
Is too early to tell but is like with wine, it either will get better with time or go sour. :buzzed:
IMPERIALIST Nov 19, 2024 @ 10:19am 
Originally posted by Ilearnyourwayz:
I also agree that more depth to the game is needed. In this day and age of gaming imo larger maps/open world is almost standard if you truly want a great game. Building/expanding on the Innards also I totally agree with whether this is done by the vendor or others means or both depending on what your doing is all good. I also do agree with the others that many others issues need to be addressed but imo your ideas are valid. A Scav city tome is a no brainer considering other people are gathered in the innards for safety. More depth for sure /agrees. I think the reason also your tracked so well by the enemy once the hunters come is because of the tracker that get stuck on you once this occurs. With almost nano drone tech even these days its not that far off that you can be tagged by the enemy no matter where your at before the hunters start to track you. either way I respect your opinion and I know how you feel. I ve gotten good at farming them as I know the are coming at meh and once im low on ammo I just go for the exfil. Good Fun I enjoy your ideas. <3
Thanks for your Answer :) I like the Idea with the Scavcity hehe everything is in the Hands of the Devs anyway
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Date Posted: Nov 18, 2024 @ 1:18pm
Posts: 10