The Forever Winter

The Forever Winter

werds Nov 15, 2024 @ 2:43am
It ain't working Boss
Steam charts 296 players right now - 669 24-hour peak - 12,611 all-time peak 2 months ago.
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Showing 1-15 of 25 comments
The butterflies have fluttered off but the dev's got their bit of money so why should they or anyone care,, it's not keeping me up at night worrying :waifu:
kiario Nov 15, 2024 @ 3:23am 
Tbh i think the game will be abandoned. Severe lack of updates and no communication.
KILLER Nov 15, 2024 @ 4:09am 
Originally posted by вЯę∀Dƒ∀¢ę:
The butterflies have fluttered off but the dev's got their bit of money so why should they or anyone care,, it's not keeping me up at night worrying :waifu:


but what do you say? if the game hasn't come out yet. It goes on sale hopefully in January.
HenryOfSkalitz Nov 15, 2024 @ 6:32am 
That's just the price of the devs making a game they would like to play rather one that the average gamer would buy. If they cared about sales they wouldn't stand firm on mechanics that divide their target audience. Seems more like a passion project first with their proforma taking a back seat.

At this point, they may as well just stay on their current course. The damage is already done as far as pushing away potential buyers. Hopefully they can make a decent game for those that remain.
Last edited by HenryOfSkalitz; Nov 15, 2024 @ 6:42am
Calgar Nov 15, 2024 @ 12:50pm 
Do these guys even have a publisher bankrolling them?
Clarkeh Nov 15, 2024 @ 12:56pm 
Originally posted by kiario:
Tbh i think the game will be abandoned. Severe lack of updates and no communication.

lack of communication on Steam? Yes, but they are always on Discord and not everyone uses it so yea its a bit of a oversight when it comes to representing all areas of discussion.

Updates? They dropped an update at the end of October which fixed a few bugs, made some new ones (which some were hotfixed a few days later) and also released a new WiP map.

The only thing that's stopped me loading up TFW more often is how they have effectively broken the AI to be a permanent state of battle readiness (their AI pathing is alot faster and they are quicker to drop you when you are seen then before the patch) where I feel the stealthy part of this game has taken a hit and I have been forced to engage patrols more often when before.

I could time my movements to coincide with their patrol routes and or when they engaged in combat but this is alot harder now and that is thanks to the hardcore echo chamber they got going on in Discord.
There's a good chance a decent amount of them will return when a new update drops more content. Many have quit due to bugs and running out of content. I know this because that's what I did.
DapperDeeds Nov 15, 2024 @ 1:00pm 
Originally posted by Clarkeh:
Originally posted by kiario:
Tbh i think the game will be abandoned. Severe lack of updates and no communication.

lack of communication on Steam? Yes, but they are always on Discord and not everyone uses it so yea its a bit of a oversight when it comes to representing all areas of discussion.

Updates? They dropped an update at the end of October which fixed a few bugs, made some new ones (which some were hotfixed a few days later) and also released a new WiP map.

The only thing that's stopped me loading up TFW more often is how they have effectively broken the AI to be a permanent state of battle readiness (their AI pathing is alot faster and they are quicker to drop you when you are seen then before the patch) where I feel the stealthy part of this game has taken a hit and I have been forced to engage patrols more often when before.

I could time my movements to coincide with their patrol routes and or when they engaged in combat but this is alot harder now and that is thanks to the hardcore echo chamber they got going on in Discord.

Not only this but also the spawn in locations for enemies. I'll clear a squad - loot real quick turn around and there will be 5 guys with "!" above there heads that popped out of nowhere. I'm still having a blast with it though and know these devs are working hard at it.
sEver Nov 15, 2024 @ 1:33pm 
Originally posted by Clarkeh:
Originally posted by kiario:
Tbh i think the game will be abandoned. Severe lack of updates and no communication.

lack of communication on Steam? Yes, but they are always on Discord and not everyone uses it so yea its a bit of a oversight when it comes to representing all areas of discussion.

Updates? They dropped an update at the end of October which fixed a few bugs, made some new ones (which some were hotfixed a few days later) and also released a new WiP map.

The only thing that's stopped me loading up TFW more often is how they have effectively broken the AI to be a permanent state of battle readiness (their AI pathing is alot faster and they are quicker to drop you when you are seen then before the patch) where I feel the stealthy part of this game has taken a hit and I have been forced to engage patrols more often when before.

I could time my movements to coincide with their patrol routes and or when they engaged in combat but this is alot harder now and that is thanks to the hardcore echo chamber they got going on in Discord.

Yeah, the problem with discord used for gathering feedback is that you can have literally two guys dominating the conversation with their voice, and you'll be building your game for these two guys.

That's gonna earn you forty dollars after Steam's cut XD

Steam forums would be a better source of feedback, as simply more people engage here, but I guess for "a team of 30 veteran devs with decades of AAA experience" this might not be so obvious.

Originally posted by HenryOfSkalitz:
That's just the price of the devs making a game they would like to play rather one that the average gamer would buy. If they cared about sales they wouldn't stand firm on mechanics that divide their target audience. Seems more like a passion project first with their proforma taking a back seat.

At this point, they may as well just stay on their current course. The damage is already done as far as pushing away potential buyers. Hopefully they can make a decent game for those that remain.

Yeah, that's what small teams often do, it seems, and Fun Dog Studios literally have this in their manifesto. "games that are uncompromising in their design", "games with meaning beyond the typical shooter power fantasies, that embody our unique sensibilities and sense of humor".

I do agree it looks like they're making an art statement game for themselves to add to their creative portfolios. Fair enough.

Since the water mechanics issue is not yet resolved with the amount of feedback about it, I guess they don't like to listen to the customers, so they don't really want to get players (or money, for that matter). Still - it's their work, who we are to tell them what to do, right?

Sad state of affairs, if you've found the game and wanted it to be great.
Last edited by sEver; Nov 15, 2024 @ 1:34pm
[BLK] Telu Nov 15, 2024 @ 3:12pm 
There is not much to do in the game, that's why. And water system is putting people away from the game since nobody like to being force to redo the same useless thing every times they take a break with the game.
CryonicSuspension Nov 15, 2024 @ 3:17pm 
It's important to know that the weapon jam bug went from once every 60 hours to much more frequent ( maybe once a run, or once every other run ).

Weapon jams are extremely dangerous ( the only way around it is to find the nearest backpack and click "Loot All", which will clear the weapon jam ).

The thing with being shot is that your character takes a hit to inertia.

Yeah the player count is worrying *shrug*.

I feel like I get my money's worth when my hourly count = the cost of the game ( so for me, at $1 / hour of entertainment, I hit parity at 40 hours, I probably have close to double that, if you check my Steam profile ).
shelledfade Nov 15, 2024 @ 4:25pm 
Originally posted by anywerds:
Steam charts 296 players right now - 669 24-hour peak - 12,611 all-time peak 2 months ago.

This.

The more annoying the game mechanics the less players you're going to have in the end. Grabber dog enemy that can't be killed and enemy spawns still being busted are two huge factor with the water system following closely behind.
CryonicSuspension Nov 15, 2024 @ 4:36pm 
Hardcore scavs solo. New players need to group with new players, because of a lack of firepower.
DapperDeeds Nov 15, 2024 @ 6:18pm 
Originally posted by shelledfade:
Originally posted by anywerds:
Steam charts 296 players right now - 669 24-hour peak - 12,611 all-time peak 2 months ago.

This.

The more annoying the game mechanics the less players you're going to have in the end. Grabber dog enemy that can't be killed and enemy spawns still being busted are two huge factor with the water system following closely behind.

I thought the dog could be ran off by shooting it a little? Scared the crap outta me when it ran up on me the first time but shot it a few times and it ran off.
Purple Urkle Nov 16, 2024 @ 4:14am 
here we go again... game is out for 2 month and ppl calling it dead. i like the game and having a blast playing it. just give it some time and for gods sake HAVE PATIENCE. ppl develope this game and not robots... what is wrong with ppl nowadays constantly complaining about ♥♥♥♥... ruins every community on steam right now.
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Date Posted: Nov 15, 2024 @ 2:43am
Posts: 25