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Conveniently leaving out you cant play those saves until it gets fixed, so if you wanted to play still, gotta play from the beginning. How about that? (( on top of wipes during Early Access but now you cant say anything about it and dropped your lil narrative about capped xp, pathetic ))
This thought process of Bannerlord fromyou completely ignores saves from even earlier saves before 1.1.5, like 1.0.2, not being compatible
How curious you moved the goalpost yet again
Why would my stash dictate when I come back instead of the game actually being great to play and recommend to others to try.
That's a ***you*** issue
The topic is about a player's data being deleted on a client side game due to a real time clock.
Thank you for confirming that you are indeed on payroll.
You mean *you*
More than welcome to read through the same topics of the water mechanic of users trying to equate this system induces FOMO. Alongside the mods that completely negates that water system entirely for your benefit
Get with the discussion
FOMO is something you haven't acquired.
What we are discussing is something you have acquired and is now deleted due to a real time clock.
Thus, missing out on playing a kitted out PP-19 and said weapon being in a stash that gets deleted
"FOMO"
Yet you can get the same weapon anyway coming back to keep lvling
Surprising you didnt consider that when it's part of the discussion to begin with
The topic is about a player's data being deleted on a client side game due to a real time clock.
The topic is about a player's data being deleted on a client side game due to a real time clock.
The same stash with either underleveled weapons, kitted weapons, rare GL and so on
Must be nice when the only thing you can harp on about is just the title essentially
Finding water in raids isnt too bad, I usually come across them while looking for other items.
Quests also give you water, and there are some VERY easy quests you can just spam for hydro.
Of course. Season based wipes are stupid. This is essentially a single player game with optional co-op. It isn't competitive. Why the hell would you think wipes were a good idea?
You so badly cant admit youre wrong that you genuinely say that bugs are equivalent to patches deleting people saves.
Also i moved goalpost? we went from early access have to wipe to bug caused saves to be unable to load, so stop with ♥♥♥♥♥♥♥♥ gaslighting.
Having loot you dont want to lose and fear of losing it on death is the whole point of extraction shooters, so if you dont want to care about stash...you are not really interested in extraction shooters.
It is no problem because you see no value in the loot thus for this to continue loot would need to continue having no value.
You advocate for extraction shooter where extraction part is meaningless slog to keep a mechanic which necessites it be meaningless slog.
Lets get this abundantly clear
Early Access making old saves incompatible due to a content update for "X" reason is a wipe
BG3 and Bannerlord, very specifically, has this happen beyond just some saves files being corrupted due to version incompatibility that ***you*** tried to equate to
That's you moving that goalpost and why you cant say anything about capped xp
Extraction shooters isnt just a stash
It's literally everything that makes the game work as it is. For example:
The Division's survival mode fits the definition of what an extraction shooter is. On a timer of sepsis death, there's no meta loot, you start fresh every single time and make your way to extract with any loot gained from the map. You have to contend with the timer for sepsis death, weather death by freezing, hostile AI and compete against actual players. To which, the endgoal is to make it out of the map
That's an extraction shooter by default
Loot being kept is a bonus, a privilege and one clearly too valued that it takes more precedence than actually playing a fun extraction shooter to start with and in the case for TFW, an extraction shooter whose priority should be the game even works and plays smoothly
What point is there in keeping loot when the game barely runs?
What takes a higher priority?
A player with 100hrs that's able to play the game and whines about keeping their loot
Or
A player with 1hr, that wants to even try the game but keeps crashing or cant enjoy the experience because it runs like a slideshow
Whether you have 1hr or 100hrs it effects everyone who has the hobby.
This sort of thing is for addicts that play games via google play on their phones not PC's. My PC exists to do what I want when I want not when a game I install on it expects me too.