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However, if you want to play a few hours a week, it wont work for you initially. If you plan on taking an extended break, you'll need to farm at the minimum 3-4 million credits to purchase the water bots and enough gun turrets for defense. You also need to upgrade the water capacity to 90 and farm enough water. This will all take dozens of hours. Most casuals won't do this.
This is the issue with folks and I have to agree. However...if you can get past that grind initially, you dont even have to play anymore. Water bots will do the job for you. I see both sides of the argument and finally acknowledge it CAN be an issue for a chunk of the community.
I travel 40–55% of the year, there are long periods when I can’t play. Bought on release, took me about 4hrs to grasp the game, by 12hrs I had 35 water. Went to Japan for 5 weeks with no gaming. Prior to departure I could’ve spent 40 mins farming water to get into the 45 range (easy once you know what you're doing) to have enough to last my absence. But i didn't particularly care. When I got back, "water death" - it didn't bother me.
I have just returned to the game with the new Gunhead & map update. For me, the game is about the "vibe" and the variability of each run. Restarting doesn’t bother me since, once you know what works (e.g., weapons), you focus on that and don't really hoard. You get to keep your XP/Prestige build up (i.e your character) That's key.
With recent updates, water bots make things easier. You can prioritize unlocking them early to reduce stress about water.
Starting Wednesday, I'll be frequently traveling again for the next 3 months, so I’ll likely face another "water inconvenience." But honestly, I’m fine with it. No other game matches TFW’s feel, vibe and aesthetics. It's truly unique.
Ultimately the devs are 100% upfront about the mechanics and their vision for the game. It is up to you to decide whether you are in or not.
Mech Trenches is still an easy map to farm water.
98% of quests are between 1 to 5 days water reward. If your water storage is full, all water rewards/looted water go into your inventory.
Get a equipment runner(3 large slots) or if you play bagman the rack( 8 large slots).
Don't go into maps with one mag. Take your time don't rush.
Use a scanner as soons as you can buy it with a rig with at least two large slots.
Focus on mech trenches for water and for easy exp and loot / credits scrapyard nexus, just stay at the extraction, kill all cyborgs and drones loot and leave. Check europa for quests like killing cyborgs/ destroy eurasia/euraska forces.
Before you get water robots you should build up your defense towers in your innards and ofc upgrade you water tank to max.
Stop listening to ppl who don't even own or play the game.
Not every game is for every one. If this game doesn't fit into your personal life, or medical or work or military or travel constraints than I guess you either choose not to play it or you play it understanding there will be complications.
I don't have time to raid high end content in MMO's anymore due to work. So I just don't do it. I don't go into the WoW forums and cry about the game needing to change to fit my personal circumstances.
The entitlement is strong in here.
There are plenty of reasons, you just don't like them. I don't care if it pushes people away, this isn't Fortnite. Not every game is for every one.
Are you the kind of person asking for an easy mode on Dark Souls? Do you think the difficulty of a souls game has "absurdly little positive benefit to justify the much stronger downside of pushing away so many people"
Does everything have to be homogenized down to a gray paste to appeal to all? Where does it end with you people.
I don't get where you're equating this to 'Entitlement'.
I am an avid gamer, I enjoy gaming, I find it a good way to focus on things other than my real life situation.
As I've said, I am looking forward to this game, and have it wish-listed.
I am looking for constructive information on how this system, as it is, would affect my enjoyment of the game.
That isn't entitlement, it's a request for information.
Please don't misrepresent my enquiry in such a manner. As I said, I'm here for a civil, if not friendly, exchange of information to help my understanding of a system that seems so divisive.
I want to understand it, and how it works, to help with my decision on if it's worth my time, or not.
If it's not an issue for you, then that is fine. But please don't make such broad statements that claim anyone who doesn't like the system as it is are 'entitled'.
Think of TFW as a roguelike game, like FTL, Into the Breach, Rogue Legacy, or even Vampire Survivors. They all share 2 key traits:
1. Permadeath: Runs end abruptly—whether from dying early or simply quitting the game.
2. Progression: While you lose progress when a run ends, you keep unlocks or upgrades that improve future runs.
TFW works similarly. You may lose your base (merchants, upgrades) but retain key elements (vault items, weapon experience, prestige levels) that make your character stronger long-term. It’s about surviving in a harsh world, which is a day to day struggle. Not reaching a “final boss.” - there isn't any to beat. The war is perpetual.
For me, TFW feels like any roguelike: I play until "IRL" (or the game) ends my run. The vibe and setting are what matter. People are generally accepting of the rogue-like game structures that are similar in the other aforementioned games, so why not TFW? It’s the same concept: you play a game with inherent repetitive elements just for the sake of playing it; embrace the challenge, or find something else that you're more onboard with.