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the list is undisputed. it says it right there
also, every character cant just mow down an exo in under 15 seconds flat. there are 3 clear breakpoints in this game.
1killing machine (can use GL and LMG).
2very useful (has specialties but has gated DPS.).
3NO HEALTH.
play what you want, but its just natural to categorize these things and let players know what theyre getting into.
why is a newbie scav girl struggling AND QUITTING when they can easily just pick maskman, buy a sweet rig, and blow ♥♥♥♥ up? a lot of people quit before they learn how to use the TAC or the pneumatic jump. this gives people an easy way to see whats immediately useful in the game.
My Scav Girl can pop off an Exo in less than a drum, what that is in seconds I don't know but it's very quickly, but meh
I don't see the point in the lighter weight characters since it's not an open world game. Plus the game is very arcadey, I don't gotta worry about limb damage or diseases, etc. So it's a no-brainer to choose the big dood.
and heres the thing. you dont even have to level him up! just get him a nice bag.
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also, if you dont understand the lighter characters, i recommend shaman + pneumatic jump + TAC on a big map. decent carry cap, and he can go anywhere anytime and you dont have to level him to start having fun.
haha i feel ya. my scav girl dont do dat. her special ability is getting stun locked by a stiff breeze and exploding.
And you're going to get into a firefight because of aggro.
I don't quite understand a fighter/gunner class character that can only fight once, and then has to run away with it's tail between it's legs - trying not to get zero'd.
Also, agree that scav girl has a hard start. I don't play her much and have all characters above lvl 20 other than maskman.