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Let's start with weapons. Mask Man has access to all kinds of weapons (except Painless). Compare this to other classes with limited access to weapons like Old Man, Scav Girl, Shaman and Bag Man. For stats and passive perk, he has average HP and Speed and shows where extraction zone . This is really helpful when I play this game for the first time; knowing where the extraction is and having decent stats is good enough. For rigs, Mask Man can equip a variety of rigs without having to put skill points into it, unlike Old Man and Scav Girl who otherwise require the skill to equip them.
So overall, Mask Man is a versatile class with a wide range of weapon options while having average HP and Speed and finally, can equip variety of rigs making him a decent striker class and can help fill the team's firepower gap
edit: grammar mistakes and misinformation
He is Combat character and has no skills for Survival and loot. There is no any point in being proficient in all weapons.
M4A1 can be used by ALL. So it;s not advantage to have 25% accuracy.
In comparison to my "mains", 20 Oldman and 21 Bagman, he loose in everything.
Oldman tanks with 25% more heal from medkits and skilled with AR and Sniper rifles. A main guns right now. And can carry "Pack mule" while maintaining high speed.
Bagman with more than 2200 HP with medkits can tank whole patrols and does not need speed, but he gets some from lvls.
He can use AR or grenade launchers but META are LMGs. Not broken and bugged "Painless", but SAW. Fully moded SAW is like assult rifle with 300 mag, 150 damage and hight stability + SUPPRESSOR. In combo with 2200+ HP i can take out frontally ANYTHING.
And what Maskman can offer? Where is bag upgrades? Where is healing? Where are speed upgrades?
You don't have to suffer for the long-awaited 25 prestige
Oldman and Scavgirl struggle with a small backpack <...> What's the point of being excited about Shaman's bag upgrades if Maskman can just get a bigger backpack much faster, just like Bagman? And so you don't have to sacrifice your speed.
The catch is that he won't reward you for your efforts, except a better grenade launcher.
(That's right, if the promotion system changes, you won't need Maskman anymore)
I have healing (i do a lot of killing), meaning those stims heal a lot more then they would normally.
My primary weapon I run the rsass .308 and for my secondary I run one of the 2 rare .50 cal snipers you get from quests. So both the normal rifle and heavy rifle skills work for me. I can wipe a whole damn map minus big mech and tanks. Hunter killers? Nothing I can't handle.
And the bag skill tree let's me unlock all the bags I would ever actually want to use with him.
So for me Old Man is the best. The best character is whatever character fits your playstyle.
Skills aren't special, and you can only benefit from 2 at a time since you can only hold 2 weapons at a time, but no ones skills except gunheads, well, different gunheads is all too notable. And you'll be resetting them often anyway for prestige levels.
Probably not the like, most optimal of optimal, but only when you're at the near maxing everyones pretige levels out stage which isn't going to be most or any of your playtime unless you go sicko mode on FW.
Funny that it's common to say "why not just be bagman" when I think "why not just be masked man, whose half the physical size and quicker, and who 90% of the time has everything bagman does unless I wanna mess with the painless or do big water runs?"
Maskman is awesome.
Say no more, he's my main.
Any other char can be better than him in one domain, but he's the overall one.
Play him with RPK / SVD
And switching to anti tank rifle or vector if needed.