The Forever Winter

The Forever Winter

Niroc Sep 24, 2024 @ 2:18pm
My first impressions.
The Good;
-Atmosphere is amazing from the maps, sound design, characters, everything is just top notch.
-Guns all feel right from what few I have been able to try

-The A.I seems competent without being unfair with some rare exceptions.

-Map design is very good again with only a few exceptions.

-Immersion is off the charts.

The Bad;
-Some of the maps are way too dark even with gamma turned all the way up I couldn't see what I was doing and so far as I can tell there's no flashlight or nvgs to help you see.

-There's a bug where once you try to crack a door code you will never be able to leave or do any interaction as the "Press E to hack console" is stuck on your screen until you die.

-Now this might just be me not being through or just unlucky but I was only able to find 2 or 3 days of water not including rewards, I think it should be slightly more common.

-Foot patrols move a little too fast for my liking, It's extremely difficult to slip past a patrol if you are not scav-girl or get "lucky" and have a firefight kick off.


The Ugly:
-Timed extractions are..ok, I don't have a problem with having to wait a minute. But when it draws a horde of enemies onto you with very little room to move it feels like the game is forcing combat on you when the pitch of the game is more stealth focused. As someone who plans to play the game mostly solo this becomes far more of a problem which while manageable leaves a sour taste in my mouth, especially when the only extract is a timed one.

-Some systems are poorly explained or not at all such as Hunter killers, I am under the impression they are enemies that spawn in to hunt players down if they are taking too long which feels off.

-There does not seem to be any way to tel the "difficulty" of a region/run, there is a red number saying something along the lines of 600-19000 but that number does not seem to change and all the maps were more or less the same level of challenge give or take a slight difference in enemies.

-Lootboxes just don't seem to function at all, I tried three separate times and nothing would happen upon hitting "open boxes", perhaps I was just unlucky but the only function they seem to serve is to sell them for a high credit amount.

-Ammunition and medical seems way too common in comparison with everything else, I get it's a warzone but the sheer amount of the two loot types combined with a rarer than anticipated drop rate of water is frustrating.
The Questionable:
-It's not clear if you keep your credits after a base wipe, it says you lose your gear and any innards progression and you keep XP and skills, but it doesn't explicitly say one way or the other if you keep your cash, guess I will find out at somepoint or another.

-I couldn't find any meaningful differences between characters aside from Scav-girl, while they do have different skill trees gameplay wise there's no noticable difference between them outside of scav-girls increased movement speed.

-It's really unclear what triggers enemies to attack you, sometimes I can walk right through a patrolling squad with zero issues, other times a giant mech will target me out of the blue despite me not making much noise or attacking either side.

Conclusion: Overall I really like the game, it's different from anything I have ever played before and certainly scratches that itch I've had for a solo extraction shooter experience. The problems that do exist are frustrating but more than solvable with time and updates.
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Showing 1-2 of 2 comments
anapgod1 Sep 24, 2024 @ 9:05pm 
there's an attachment you can buy/find that adds a flashlight to your gun
Muscarine Sep 24, 2024 @ 9:08pm 
In my opinion there is a lot of work to be done with collisions, it's way too easy to get stuck in the geometry

Audio cues are also very lacking, you can have a helicopter hover over your head and not even notice it

But both of these problems are most likely due to the fact that this is not even a beta build

In any case, this is the kind of things players should discuss, not muh water system which is a complete none-issue
Last edited by Muscarine; Sep 24, 2024 @ 9:08pm
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Date Posted: Sep 24, 2024 @ 2:18pm
Posts: 2