The Forever Winter

The Forever Winter

Buttfart Sep 24, 2024 @ 1:09pm
What's going on with the camera/aim?
Not having separate sensitivity sliders for 3rd and first person is killing me, and something about aiming in first person feels really off. Feels super unresponsive and weird. Immediately went looking for mouse acceleration settings because something feels very wrong.
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Showing 1-15 of 15 comments
Buttfart Sep 24, 2024 @ 1:26pm 
Ok the camera control is so weird and bad and i figured out why. Camera/aim movement seems to be limited by a cap on your character model's rotation speed. It's like an aim deceleration mechanic that can't be disabled. Moving your mouse more slowly allows you to rotate your character (in both 3rd and 1st person) much further than if you move your mouse quickly. Functionally that means when you try to whip your mouse to the side to look behind you, you end up just turning 90 degrees, while if you were to slowly move the same distance, you might rotate a full 360. It's really weird and feels really bad and it's something I've never seen before in a shooter.
Grumpy Ginger Sep 24, 2024 @ 1:29pm 
Lol thanks for finding out!
Bauxite Sep 24, 2024 @ 1:34pm 
Aha, I see what you're pointing out here.
I've always been able to adapt to things eventually, but I can definitely see how this feels bad.
When it comes to shooters I'm used to mouse input aim movement, or the gun drag from Helldivers. Aim, (AND Camera Movement) being limited by the character's rotation speed is certainly new to me.
There's a cap on rotation speed, but it doesn't need to exist. The character already has the behaviors for dealing with movement. It's totally fine for a game to have limits on character movement. This is especially common for things like vehicles, turrets, tanks, etc, but there's a right way and a wrong way to do it. Limiting the camera is not correct.

This is called negative acceleration (counterpart to the usual suspect, just plain mouse acceleration), even though it's often just a hard limit. It's a bad thing and usually the result of some misguided fool trying to limit how deftly players can do things in game, but we have standard & proper ways of doing that these days, and this game is actually already doing it,, so there's no reason for the camera/mouse limitation. Fix it by removing it.

Funnily, the cap is affected by the in-game sensitivity setting. I've had to raise the sensitivity and turn down my mouse's rate to get the camera to a playable state. This completely ruins the interface experience since the cursor is at the lowered rate from adjusting the mouse, but the camera would be unplayable otherwise. Dealing with negative accel is physically stressful. Haven't had to deal with it since Just Cause 2. That was a long time ago.

Devs: never mess with the camera controls. One-to-one matching with what I do with the mouse. Always and forever.
Last edited by Your weakness is your own; Sep 24, 2024 @ 1:45pm
MeowRaa Sep 24, 2024 @ 1:49pm 
This feeling of non-toggleable mouse acceleration makes movement for me really uncanny.
I see no reason for character to restrict camera movement. Even if you look at Helldivers (with Eruptor for example) you can move camera freely even in 1st person camera with gun/crosshair lagging behind.

It really makes playing for me unpleasant.
Buttfart Sep 24, 2024 @ 2:04pm 
Just finished my first mission. I survived but it was not a pleasant experience. And I don't say this because of the difficulty, or game world, or AI, or intended game mechanics. It's the camera and movement that makes this hard, and that's it. Everything feels terrible.

Aiming feels weird, looking around feels weird, your character takes up 30% of your field of view at the best of times and often as much as 80%. This whole game is supposed to be about situational awareness and carefully moving around the environment to avoid/minimize confrontation, so how about letting me see the left side of my screen? The movement itself also feels janky and it feels really bad getting stuck on little rocks and bumps when you're trying to navigate the environment, especially when you usually can't see those bumps and rocks because your character is blocking your entire screen.

The game world itself is so cool and atmospheric, so how about letting me see it? This game would be so much better in first person. I can't get immersed when all I can see is the back of my character and comically large backpack. Give us first person, or let us adjust the field of view and zoom way the hell out. If they want to go the third person route and keep this rotation speed mechanic, they need to go the route of helldivers and pull the camera way back, and unlock it from our character's movement like a comment above mentioned.
Brisket Sep 24, 2024 @ 2:08pm 
When playing through the tutorial i thought everything was just muddy feeling. Like the game intentionally dragging my mouse slower than it should. So im glad someone else was feeling it. i do not like it. At all.
BGrey Sep 24, 2024 @ 2:57pm 
Yep, I just don't understand shooters coming out without an ADS slider.
Enzitee Sep 24, 2024 @ 9:17pm 
Ok, Thought i was just me. Refunding this for now and maybe will come back to it another day if they fix this weird camera.
Lightingsworth Sep 25, 2024 @ 8:44am 
Ditto on the camera, third person and first person sensitivity are linked for some braindead reason
Shadex Sep 26, 2024 @ 4:37pm 
Agreed. Camera control feels like it is really spongie. Camera control should be very quick and very responsive in a game where quick reflexes mean life or death. Trying to decide if I am going to refund or not because it really isn't fun to play like that.
Mal Feb 4 @ 9:51pm 
Originally posted by Your weakness is your own:
There's a cap on rotation speed, but it doesn't need to exist. The character already has the behaviors for dealing with movement. It's totally fine for a game to have limits on character movement. This is especially common for things like vehicles, turrets, tanks, etc, but there's a right way and a wrong way to do it. Limiting the camera is not correct.

This is called negative acceleration (counterpart to the usual suspect, just plain mouse acceleration), even though it's often just a hard limit. It's a bad thing and usually the result of some misguided fool trying to limit how deftly players can do things in game, but we have standard & proper ways of doing that these days, and this game is actually already doing it,, so there's no reason for the camera/mouse limitation. Fix it by removing it.

Funnily, the cap is affected by the in-game sensitivity setting. I've had to raise the sensitivity and turn down my mouse's rate to get the camera to a playable state. This completely ruins the interface experience since the cursor is at the lowered rate from adjusting the mouse, but the camera would be unplayable otherwise. Dealing with negative accel is physically stressful. Haven't had to deal with it since Just Cause 2. That was a long time ago.

Devs: never mess with the camera controls. One-to-one matching with what I do with the mouse. Always and forever.

I was just about to cal out Just cause 2 myself lol, spent a few good days flaming the message boards about it against all the fanboys / controller users. I believe this was due in part to bring the pc more in line with console players for JC2, is this game even coming out for console?
Haman Karn Feb 7 @ 6:07am 
Originally posted by Makszi:

In summary, the design choices you're complaining about are there because of the lore, and ethos of the game.

No its called negative aim acceleration and that's a form of artificial difficulty, because the devs cant figure out how to make the game hard without messing with your mouse.

It doesn't work though because it doesn't make it harder, it just makes it extremely annoying to look around and enjoy the environment.
I and many others would be playing this game right now if it didn't have this.

Why sell the game on you not being "that guy" but give us grenade launchers, machine guns, a robot with a gun head etc. Only to ruin our out of combat experience.
Haman Karn Feb 7 @ 10:30am 
Originally posted by Makszi:
Originally posted by Haman Karn:
game mechanics are not opinions
Originally posted by Makszi:
Originally posted by Haman Karn:




Opinion: No its called negative aim acceleration and that's a form of artificial difficulty,

Opinion: because the devs cant figure out how to make the game hard without messing with your mouse.

Opinion: It doesn't work though because it doesn't make it harder, it just makes it extremely annoying to look around and enjoy the environment.

Opinion: I and many others would be playing this game right now if it didn't have this.

Opinion: Why sell the game on you not being "that guy" but give us grenade launchers, machine guns, a robot with a gun head etc.

Opinion: Only to ruin our out of combat experience.

Opinion - noun
opin-ion
ə-ˈpin-yən

1. a) a view, judgment, or appraisal formed in the mind about a particular matter
example: "We asked them for their opinions about the new stadium."
2. a) belief stronger than impression and less strong than positive knowledge
example: "a person of rigid opinions"


negative aim acceleration is a game mechanic made up from code in the game
[/quote]
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Date Posted: Sep 24, 2024 @ 1:09pm
Posts: 15