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I've always been able to adapt to things eventually, but I can definitely see how this feels bad.
When it comes to shooters I'm used to mouse input aim movement, or the gun drag from Helldivers. Aim, (AND Camera Movement) being limited by the character's rotation speed is certainly new to me.
This is called negative acceleration (counterpart to the usual suspect, just plain mouse acceleration), even though it's often just a hard limit. It's a bad thing and usually the result of some misguided fool trying to limit how deftly players can do things in game, but we have standard & proper ways of doing that these days, and this game is actually already doing it,, so there's no reason for the camera/mouse limitation. Fix it by removing it.
Funnily, the cap is affected by the in-game sensitivity setting. I've had to raise the sensitivity and turn down my mouse's rate to get the camera to a playable state. This completely ruins the interface experience since the cursor is at the lowered rate from adjusting the mouse, but the camera would be unplayable otherwise. Dealing with negative accel is physically stressful. Haven't had to deal with it since Just Cause 2. That was a long time ago.
Devs: never mess with the camera controls. One-to-one matching with what I do with the mouse. Always and forever.
I see no reason for character to restrict camera movement. Even if you look at Helldivers (with Eruptor for example) you can move camera freely even in 1st person camera with gun/crosshair lagging behind.
It really makes playing for me unpleasant.
Aiming feels weird, looking around feels weird, your character takes up 30% of your field of view at the best of times and often as much as 80%. This whole game is supposed to be about situational awareness and carefully moving around the environment to avoid/minimize confrontation, so how about letting me see the left side of my screen? The movement itself also feels janky and it feels really bad getting stuck on little rocks and bumps when you're trying to navigate the environment, especially when you usually can't see those bumps and rocks because your character is blocking your entire screen.
The game world itself is so cool and atmospheric, so how about letting me see it? This game would be so much better in first person. I can't get immersed when all I can see is the back of my character and comically large backpack. Give us first person, or let us adjust the field of view and zoom way the hell out. If they want to go the third person route and keep this rotation speed mechanic, they need to go the route of helldivers and pull the camera way back, and unlock it from our character's movement like a comment above mentioned.
I was just about to cal out Just cause 2 myself lol, spent a few good days flaming the message boards about it against all the fanboys / controller users. I believe this was due in part to bring the pc more in line with console players for JC2, is this game even coming out for console?
No its called negative aim acceleration and that's a form of artificial difficulty, because the devs cant figure out how to make the game hard without messing with your mouse.
It doesn't work though because it doesn't make it harder, it just makes it extremely annoying to look around and enjoy the environment.
I and many others would be playing this game right now if it didn't have this.
Why sell the game on you not being "that guy" but give us grenade launchers, machine guns, a robot with a gun head etc. Only to ruin our out of combat experience.