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So you think farmvile games on facebook which forces do chores/dailies is for hardcore players only, alright...
It really changed my perspective on this game. From "day 1 buy" to "eh... It's a mess with bs facebook dailies, what else is wrong there?"
The only people it will penalize are fans who bought the game, took time off (as people with lives often do) and decided to fire it back up only to find that their base is wiped. Most of those folks aren't going to be starting over. They will be quitting.
This strikes me as being similar to games with mandatory gear "wearout" mechanics that instantly kill all the fun. Where weapons that last decades or longer in the real world wear out though "magic" in a few days of in-game time. Not great.
Several people have had MUCH better ideas for the water level mechanics just in this thread.
From my side, and playing devils advocate here, this is a relatively small team, this is their passion product pretty much, it's releasing not just in Early Access, but only so soon because fans (discord whiners? who knows.) demanded it. 1 bad idea shouldn't completely destroy your confidence in the game.
At least, not anymore than the fact it is an early access title. How many early access titles have been just barely kept above the water with pittance for updates? How many more have just been abandoned? The developers seem lively and interactive, but any number of disasters could happen.
Frankly speaking and trying my best not to blow hot air up the devs asses, but they do seem to be vocally upset about the modern state of gaming, and that something a lot of players will resonate with. Despite my gripes with the game I'm going to buy it and play it probably well past the 2 hr review period. I have little doubt that I will enjoy it, and I'll get my moneys worth. I HOPE that it will develop into a masterpiece, but not all games are masterpieces, hell, not all games I play are even "good" games according to some. It all comes back to the fact it's an early access title. Who knows what it will look like 1 year from now, and even 1 month from now the game could be changed significantly.
I'm basically saying that any early access game is a gamble, and although it's good you and me and many others have identified a pretty obvious flaw in game mechanics/devs way of thinking, I don't think that 1 single thing is enough to destroy my interest in the game. It will be a shame for sure if it is kept as it is now.
There is already enough punishment in the game. You fail a scav run, you lose out on the time you spent, the resources you brought and the resources you found. That's already plenty harsh, but to also have a decaying base is just a whole new level of punishment that could lead to players entering death spirals as they lose out on access to base equipment, which leaves them weaker in a mission, leads them to failing more, to not getting water, to losing more access and on and on.
I also, really dislike the idea of what is extensively a Single-player experience punishing me for not playing it ALL the time. Variety is the spice of life, and there are too many great games out there to not try out and experience, and frankly Forever Winter with this mechanic just won't be appealing to anyone but the most niche of niche players. Which if they can be successful financially supplying to that particular niche, more power to them, but if thats not viable they should rethink this mechanic to at the very least be opt in.
lol I didn't even know this mechanic was a thing, I thought the game was just another extraction shooter like Tarkov, instead it's some wannabe survival mmo?
Think I'll be skipping it then.
Doesn't that also kind of render the desired effect of tension with water also moot? Cause any player who was going to keep up with this mechanic before the change to 80 days, will have no problem with the 80 days and probably wont even notice or care about the mechanic itself since they would basically trivialize it anyways.
Most looters the guns and ammo are the prize, in this game guns and ammo are everywhere on the dead being killed by other things just lying around for the taking. So there are no stakes in the game... Without any stakes the game is just an AI watching simulator. Just walking inbetween armies isnt good enough. We have to loot. We have to have an objective.
SO many are crying about this. "WhAt If I gO oUt Of ToWn f0R a WeEk?" Then you start over, there is no end game, no milestone to achieve. The game will still be about getting water rather you are on day 1 starting over or are on day 500 and never ran out. The gameplay doesn't change and your leveled up characters dont de-level.
If they remove the water mechanic, the game will have 0 stakes and be boring. The game needs the rogue-like base aspect for replayability. You would have to not play for like 80 days now (because of whiners), in order to lose all your water. You can max your water out in a couple hours.
If you cant play a couple hours every 80 days, then you shouldnt get an opinion on how the game mechanics work. You aren't even playing it. You shouldnt get to dictate how we who are on weekly-ish get to play, because you arent even here.
Sadly, If they dont remove it, everyone will cry that they have to play the game in order to play the game. They want the rest of us who play regularly to have so much water, guns, ammo, and crap that theres no point in even going on mission anymore. There is no pvp to keep player economy in check. Within a month or two of play, we all will be so rich, fat and bored that we wont have a reason to log in. Only stopping by to play for a couple hours at each new patch and then go on with our lives.