The Forever Winter

The Forever Winter

McDinglefart Sep 23, 2024 @ 4:29pm
So... your progress removed if you don't log into your local/almost solo player home for a month or so??
What’s the deal with this mechanic? Your home or hub is in a solo instance that other players can visit, right? Like your ship in Helldivers. But if you don’t log in for a while to maintain it—like filling it with water or whatever—it just disappears?

What’s the point of this, aside from instantly alienating 90% of your player base with such a punishing mechanic?

This isn’t Rust, where your base is in a shared world where players can interact, rob, or destroy it. This mechanic serves no real purpose other than to punish players.

Your players are adults with other priorities. Some play actively for months, then take a break, returning when new content drops. Why penalize them with this nonsense?

This kind of system won’t keep your game alive; it’ll kill it. The hardcore player base is a tiny minority, and most players won’t bother coming back if they lose their progress. Why does this even exist?
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Showing 31-45 of 80 comments
McDinglefart Sep 23, 2024 @ 7:51pm 
Originally posted by General Phanter:
you people seem to forget that this isn't supposed to apeal to casuals

So you think farmvile games on facebook which forces do chores/dailies is for hardcore players only, alright...
Dreamers Demise Sep 23, 2024 @ 7:52pm 
Originally posted by Lord-Captain Mikorius:
All of this can be solved by a simple toggle option for this. Everyone can experience the game the way they want, nobody needs to win at the other sides expense. People are probably going to mod the system out eventually anyway. The game looks so phenominal, i dont wanna see it fail, i want to see passionate devs with good fun games succeed as much as possible.
that won't happen.
Jigen 鍛冶屋 Sep 23, 2024 @ 7:53pm 
Originally posted by McDinglefart:
Originally posted by General Phanter:
you people seem to forget that this isn't supposed to apeal to casuals

So you think farmvile games on facebook which forces do chores/dailies is for hardcore players only, alright...
It's not worth replying to people who say this kind of thing man.
McDinglefart Sep 23, 2024 @ 7:55pm 
Originally posted by Jigen 鍛冶屋:
Originally posted by McDinglefart:

So you think farmvile games on facebook which forces do chores/dailies is for hardcore players only, alright...
It's not worth replying to people who say this kind of thing man.

It really changed my perspective on this game. From "day 1 buy" to "eh... It's a mess with bs facebook dailies, what else is wrong there?"
sgt.greywar Sep 23, 2024 @ 8:05pm 
Originally posted by McDinglefart:
Originally posted by Jigen 鍛冶屋:
It's not worth replying to people who say this kind of thing man.

It really changed my perspective on this game. From "day 1 buy" to "eh... It's a mess with bs facebook dailies, what else is wrong there?"
Putting at 80 days is an even bigger headscratcher to me as well... at that point why bother with the mechanic at all?

The only people it will penalize are fans who bought the game, took time off (as people with lives often do) and decided to fire it back up only to find that their base is wiped. Most of those folks aren't going to be starting over. They will be quitting.

This strikes me as being similar to games with mandatory gear "wearout" mechanics that instantly kill all the fun. Where weapons that last decades or longer in the real world wear out though "magic" in a few days of in-game time. Not great.

Several people have had MUCH better ideas for the water level mechanics just in this thread.
Jigen 鍛冶屋 Sep 23, 2024 @ 8:06pm 
Originally posted by McDinglefart:
Originally posted by Jigen 鍛冶屋:
It's not worth replying to people who say this kind of thing man.

It really changed my perspective on this game. From "day 1 buy" to "eh... It's a mess with bs facebook dailies, what else is wrong there?"

From my side, and playing devils advocate here, this is a relatively small team, this is their passion product pretty much, it's releasing not just in Early Access, but only so soon because fans (discord whiners? who knows.) demanded it. 1 bad idea shouldn't completely destroy your confidence in the game.
At least, not anymore than the fact it is an early access title. How many early access titles have been just barely kept above the water with pittance for updates? How many more have just been abandoned? The developers seem lively and interactive, but any number of disasters could happen.
Frankly speaking and trying my best not to blow hot air up the devs asses, but they do seem to be vocally upset about the modern state of gaming, and that something a lot of players will resonate with. Despite my gripes with the game I'm going to buy it and play it probably well past the 2 hr review period. I have little doubt that I will enjoy it, and I'll get my moneys worth. I HOPE that it will develop into a masterpiece, but not all games are masterpieces, hell, not all games I play are even "good" games according to some. It all comes back to the fact it's an early access title. Who knows what it will look like 1 year from now, and even 1 month from now the game could be changed significantly.
I'm basically saying that any early access game is a gamble, and although it's good you and me and many others have identified a pretty obvious flaw in game mechanics/devs way of thinking, I don't think that 1 single thing is enough to destroy my interest in the game. It will be a shame for sure if it is kept as it is now.
Vaigrant Sep 23, 2024 @ 8:06pm 
I've been watching this for a while, but this single mechanic might be pushing it to wait and see for me. Seeing as this is early access, people will be coming and going to try out the new builds, and I don't see many people wanting to come back and rebuild their base to a point to experience the new build content every time.

There is already enough punishment in the game. You fail a scav run, you lose out on the time you spent, the resources you brought and the resources you found. That's already plenty harsh, but to also have a decaying base is just a whole new level of punishment that could lead to players entering death spirals as they lose out on access to base equipment, which leaves them weaker in a mission, leads them to failing more, to not getting water, to losing more access and on and on.

I also, really dislike the idea of what is extensively a Single-player experience punishing me for not playing it ALL the time. Variety is the spice of life, and there are too many great games out there to not try out and experience, and frankly Forever Winter with this mechanic just won't be appealing to anyone but the most niche of niche players. Which if they can be successful financially supplying to that particular niche, more power to them, but if thats not viable they should rethink this mechanic to at the very least be opt in.
goka9696 Sep 23, 2024 @ 8:08pm 
Originally posted by DOOM THE PRIME EVIL:
basically when water runs out you ♥♥♥♥ starts to destroy its self till you have nothing left and you need to play the game nearly every 12hrs to stop such destruction of your base

lol I didn't even know this mechanic was a thing, I thought the game was just another extraction shooter like Tarkov, instead it's some wannabe survival mmo?

Think I'll be skipping it then.
Jigen 鍛冶屋 Sep 23, 2024 @ 8:08pm 
Originally posted by sgt.greywar:
Originally posted by McDinglefart:

It really changed my perspective on this game. From "day 1 buy" to "eh... It's a mess with bs facebook dailies, what else is wrong there?"
Putting at 80 days is an even bigger headscratcher to me as well... at that point why bother with the mechanic at all?

The only people it will penalize are fans who bought the game, took time off (as people with lives often do) and decided to fire it back up only to find that their base is wiped. Most of those folks aren't going to be starting over. They will be quitting.

This strikes me as being similar to games with mandatory gear "wearout" mechanics that instantly kill all the fun. Where weapons that last decades or longer in the real world wear out though "magic" in a few days of in-game time. Not great.

Several people have had MUCH better ideas for the water level mechanics just in this thread.
I didn't even realise it had been changed to 80 days,I skip read this thread. All good points. I'm no longer on discord so I don't know exactly but doesn't 80 days mean you can stockpile 80 days of water? You still have to collect that water yourself? Something people who play infrequently will still struggle with?
Δsh Sep 23, 2024 @ 8:09pm 
game has a real time punishment mechanic? damn and here i was happy that we finally got a PvE extraction shooter. Better luck next time i guess.
Vaigrant Sep 23, 2024 @ 8:21pm 
Originally posted by Jigen 鍛冶屋:
Originally posted by sgt.greywar:
Putting at 80 days is an even bigger headscratcher to me as well... at that point why bother with the mechanic at all?

The only people it will penalize are fans who bought the game, took time off (as people with lives often do) and decided to fire it back up only to find that their base is wiped. Most of those folks aren't going to be starting over. They will be quitting.

This strikes me as being similar to games with mandatory gear "wearout" mechanics that instantly kill all the fun. Where weapons that last decades or longer in the real world wear out though "magic" in a few days of in-game time. Not great.

Several people have had MUCH better ideas for the water level mechanics just in this thread.
I didn't even realise it had been changed to 80 days,I skip read this thread. All good points. I'm no longer on discord so I don't know exactly but doesn't 80 days mean you can stockpile 80 days of water? You still have to collect that water yourself? Something people who play infrequently will still struggle with?

Doesn't that also kind of render the desired effect of tension with water also moot? Cause any player who was going to keep up with this mechanic before the change to 80 days, will have no problem with the 80 days and probably wont even notice or care about the mechanic itself since they would basically trivialize it anyways.
Jigen 鍛冶屋 Sep 23, 2024 @ 8:24pm 
Originally posted by Vaigrant:
Originally posted by Jigen 鍛冶屋:
I didn't even realise it had been changed to 80 days,I skip read this thread. All good points. I'm no longer on discord so I don't know exactly but doesn't 80 days mean you can stockpile 80 days of water? You still have to collect that water yourself? Something people who play infrequently will still struggle with?

Doesn't that also kind of render the desired effect of tension with water also moot? Cause any player who was going to keep up with this mechanic before the change to 80 days, will have no problem with the 80 days and probably wont even notice or care about the mechanic itself since they would basically trivialize it anyways.
Seems so.
A BUSH WOOKIE Sep 23, 2024 @ 8:25pm 
1
Here is why the mechanic exist...

Most looters the guns and ammo are the prize, in this game guns and ammo are everywhere on the dead being killed by other things just lying around for the taking. So there are no stakes in the game... Without any stakes the game is just an AI watching simulator. Just walking inbetween armies isnt good enough. We have to loot. We have to have an objective.

SO many are crying about this. "WhAt If I gO oUt Of ToWn f0R a WeEk?" Then you start over, there is no end game, no milestone to achieve. The game will still be about getting water rather you are on day 1 starting over or are on day 500 and never ran out. The gameplay doesn't change and your leveled up characters dont de-level.

If they remove the water mechanic, the game will have 0 stakes and be boring. The game needs the rogue-like base aspect for replayability. You would have to not play for like 80 days now (because of whiners), in order to lose all your water. You can max your water out in a couple hours.

If you cant play a couple hours every 80 days, then you shouldnt get an opinion on how the game mechanics work. You aren't even playing it. You shouldnt get to dictate how we who are on weekly-ish get to play, because you arent even here.

Sadly, If they dont remove it, everyone will cry that they have to play the game in order to play the game. They want the rest of us who play regularly to have so much water, guns, ammo, and crap that theres no point in even going on mission anymore. There is no pvp to keep player economy in check. Within a month or two of play, we all will be so rich, fat and bored that we wont have a reason to log in. Only stopping by to play for a couple hours at each new patch and then go on with our lives.
Last edited by A BUSH WOOKIE; Sep 23, 2024 @ 8:32pm
A BUSH WOOKIE Sep 23, 2024 @ 8:34pm 
Clown me all you want, but you cant call me a liar. Your clown faces are cope at best.
Irier Sep 23, 2024 @ 8:38pm 
Easy fix make it a toggle option, do you want it? Toggle it on. Without this option kills the purchase for me
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Date Posted: Sep 23, 2024 @ 4:29pm
Posts: 80