The Forever Winter

The Forever Winter

Ghost 8 OCT 2024 a las 12:11
2
6
2
7
Gun tier list in detail all attachments included
Attchments were nerfed hard with the 3/7/2025 update so keep that in mind.

100 hours on the game, was able to fully test and level most of the guns, buys ammo/meds on reset, this is my unbias'd aproached.
We need HP/ap ammo for the guns
stun/emp grenade rounds for mechs/robots and human enemies
ammo/guns need a rework because calibers don't make sense, and enemies need a rework entirely.

IF YOU'RE GOING TO MAKE A POST JUST TO TALK ABOUT THE RPK/AK PLEASE SAVE ME THE TIME AND JUST DON'T..... the ak/rpk is bugged for countless of my friends and others, and as i already know why you'd go the ak over the m249 is because some characters can't use lmg's. use whatever you want i do not care.

The m4 is only bugged with shaman, the ak is bugged because of the attachments, if you want a big magazine go with the m249, if you want a big magazine and you can't use lmg's then use the ak, however you're just gonna run in to loot capacity problems.
there's 3 characters i main, 2 can have the biggest capacity in the game to the point where you never fill up to the weight capacity making the weight skill useless. shaman is a middle ground character that can use "everything" other then the biggest rigs. he's decent for all around purposes ect... However with this being said uses whatever you want with whoever you want.

the ak was never said to be bad, it's just a lower tier gun because of the bugs, and ammo availability. all you really need is 60 rounds, anymore then that then you might aswell bring the m249. if you're going to farm multiple squads at the same exact time the m249 is king and once again i will state why the m249 is a better choice. IT HAS A UNDERBARREL GRENADE LAUNCHER that's currently not usesable.

side note, the m16 can use a suppresor but can't in game, and both the m16/m4a1 can use 2 types of 100 round mags, there's the jokers 100 round stannag clone and the double sided drum. the m249 can use stanags from 30 to 60 rounders aswell, the ak has a grenade launcher aswe'' as the rpk having one.
if the m16had 60/100 round mags it'd be higher then the m4a1, if the m4a1 had a 100 round mag it'd be slightly higher then the ak.

at this point it's coming down to weight problems, and i hope they make the mags reloadable like dayz for dificulty and the mags like tarkov so you can't just reload, you need to swap mags ect.... big capacity mags should be extremely rare and make the game cheesy/easy.

DAMAGE IS NOT THE REASON WHY THE AK/RPK IS DOWN TIER'D, if it's not bugged for you then go ahead and use it. it's slightly "better" however you wouldn't notice the damage increase at all since you most of the time kill grunts and small enemies.
I can't beilve i'm saying this, if you need more then 60 rounds then it's a accuracy issue.
only 2 characters can bring more then 1000 bullets and still have plenty of room for loot.
now if you want a farming character that uses smg's then go suppressed big mag 9mm, because 9mm is basically weightless and takes up no space unless you have thousands of bullets.

this wasn't supposed to be a characters disscusion, if you can't use the guns use the next best thing.

when it comes to some enemies like the cyborg melee enemies, you can simply 1 tap headshot or 1 shot with any gun/shotgun. these enemies were treated as a invalid enemy when testing. and the brawler/heavy brawler were 1 of the main enemies i was testing the guns on when it comes to dps/damage.

the ak/rpk/36m ATG and other specialized guns were put in the correct categorys. please read everything. i made sure to consider every possible angle.
i consider'd dps and damage, the m4 has less dps/damage over the ak with the 60 round mags and there barely noticable when kllling enemies. and the m249 has way more dps/damage then the rpk/rpd/ak when over 60 bullets due to the massive mag size the m249 has being 300 rounds.

rifle, shotgun, lmg aka squad support, pistols ect.... if you see your fave gun lower then another gun in the same category/same ammo then that's why. i made the list considering what should be focus'd on and what's the very best over the other guns. hence why the spec m4 is better then the vector and the m4 is better then the ak/rpk. i listed valid reasons, if you want a 96 to 100 round mag on your ak/rpk then be my guest, however you're better off going the m249 saw in that role because you're converting fully automatic weapon into a squad support weapon which is why the m249 is over the ak/rpk in that regard. i understand the frustrations you may have when it comes to the ak/rpk/ATG. the 36mm/ the other 50cal rifles were put in the squad support weapons because let's be honest, if you use it as a sniper rifle then you do you. but i'm treating these as support weapons for mech hunting ect... and at that point the grenade launchers are better entirely.

I TOOK SO MUCH TIME MAKING THIS LIST, TESTING THESE GUNS AND USING THESE and suffering mostly, enjoy the list. love the game and hope everyone gets off the water topic xD
...........................................................................................................................................................................
S TIER SLEEPER
PPSH: S tier because it's being held back entirely on purpose, should have a drum, from testing this is 1 of the faster killing guns, has attachments that it shouldn't be getting, there is a surrpressed version that was a prototype irl. needs drum
in favor to removing all the attachments for the use of a drum. it was a born hipfire gun anyways
..........................................................................................................................................................................

S TIER
Grenade Launcher: allows for sight choice, 6 shots

m79: counts as pistol, useable on characters that can use pistols, great for HK focus

Spectre M4: 50 rounds, suppressed. Downside no sight

Painless chaingun: highest damage/dps gun in the game other then gl's

m249 saw: 300 rounds: 151.09 damage, supprssed, sight mount, underbarrel grenade launcher currently doesn't work. Fair note if you want 100 rounds or more like the ak/rpk then you're better off going a squad support platform type of weapon for stun/dps ect... hence why the ak/rpk is below the m4a1 currently. the rpk should be lower'd a tier because the rpd exists. and the ak's little damage over the m4 shouldn't be a big deal in the long run. did loads of testing, the ak/m4 feels the same it's just the ak shouldn't be doing more damage them the m4 and the m4 should have 100 round mags. the m4 has 2 100 round mags, the double drums and the giant stanag mag. so the ak was put in it's correct place because it's 1 of the heavily bias'd guns.

GM6: 50cal rifle with sight option, can't suppress.

svd: only surpressed Sniper desinated rifle, 300 damage

M4A1: 60 rounds, surpressed, 202.8 damage. higher then rpk/ak because surplus 5.45, cryo, and 545 normal does the same damage and is currently abused and the ak mags are bugged often, m4 is bugged only on 1 character from testing


...............................................................................................................................................................................
A TIER
xm25: 4 shots

pm-9 aka uzi pro: 50 round mag, suppressed, highest damage 127.18, donation only gun

vepr-12 shotgun: extremely rare, donation only random 24 hour drop, 25 round mag and has full auto, sight options and has a higher fire rate then other shotguns.

G-L 19, shouldn't be full auto but is, 50 round mag, suppressed, sight options that are bugged currently.

ak/rpk: treating these as the same guns, only good thing is suppressed and big mags, can have sights. read the m249 for why this is lower'd a tier. if you trully like the gun then use the gun for the high supply in ammo, however this is a heavily bias'd gun in this game as of rn. use it asmuch as you want if you beilve that the little damage over the m4 is noticable, but anything over 60 bullets the 300 round m249 with the underbarrel grenade launcher will always be recommended over the ak/rpk for the 300 rounds fire rate and the grenade launcher in the future.

scar: would be S tier if suppressed barrel worked currently doesn't, 50 round mags, "surrpessed" 212.15 damage.

rsass: full auto, 20 round mag, sight and suppressed.

m16: 30 round mags, under barrel gl, was told can be surpressed but i dropped the gun at level 31

SA58: 50 round mag, 179.9 damage, surpressed and has a sight

NTW-20: higher then anti tank rifle because 50cal ammo, little less damage then the ATR.

rpd: it's in a weird place tbh they didn't give it a sight mount and gace it a suppresor so idk, great gun and imo better then the rpk by default. however if you want a squad based support weapon then the m249 is a better choice.

..................................................................................................................................................................................
B TIER
Vector: doesn't have it's fire rate, bugged af sometimes not suppressed

pp19 vityaz: 45 rounds, suppressed and sight

m60: sightless, not a bad iron sights, 308 is treated like a baby round, can be suppressed

mg34: same as m60

aa12: 32 rounds, trash sights

usp: suppressed, 12 rounds, 200 damage.

sog pistol: sight mount, can't suppress.

G36: 40 round mag, surrpressed. no point in using over m4/m249

36mm anti tank: can't do nothing to it, very loud, sights inacurate af.



................................................................................................................................................................................
C TIER
apc9 pro: Don't know why they cap'd it at 20 rounds

p90: same damage as 9mm...... wtf why, can't be supprssed, ammo is treated poorly and sold in small amounts less then 9mm.

S12: barely in this tier tbh

Usas-12: 20 rounds, full auto, terrible sights

87 target: 15 mag size, suppressed and sight options

Viper: only reason it's in here is because 17 rounds, can't suppress. mag is only reason this isn't a F tier gun

......................................................................................................................................................................
F tier aka barely useable
surplus shotgun: can't mod

R8: can be suppressed, high damage at 150

c96: laser/flashlights and can have a sight mount

vks vykhlop: only reason it's so low is 5 round mags, can be surpressed

tkb-0146: can't be modded, trash iron sights


....................................................................................................................................................................
UNUSEABLE IN CURRENT STATE
w1t mpl: no attachments

surplus rifle: would be better if it was modDable like a 74u
Última edición por Ghost; 6 MAR a las 22:18
< >
Mostrando 121-135 de 143 comentarios
Jihaku 29 OCT 2024 a las 18:32 
Publicado originalmente por venice:
"20 extra damage is worthless" the totally normal and unbiased rater of guns ♥♥♥♥♥
what a ♥♥♥♥♥♥♥ joke, unsubscribing

Not a hard concept to understand when you think of breakpoints. Takes 400 dmg to kill a enemy, or maybe 1000? how about 4000? one gun shoots faster with less mag, another has more ammo. Whats your objective, to fight? to survive? Critical thinking in a game that advertises itself to require it, is not a hard concept is it ... Unless?
Jihaku 29 OCT 2024 a las 18:35 
Publicado originalmente por Ghost:
Publicado originalmente por Kalieko:
You’re very wrong with this list. I’ve tested many of the guns and some days the attachments are broken for everything on every gun, other days it’s one attachment that breaks a gun, another the game run perfectly fine. Ak/pro is maxed leveled for me and I never had any issues with it. The dbd scope is bugged sometimes as well for no other reason than optimization.
i specified that the bugs for the ak/rpk attachments arn't happening for everyone.


what bugs are you guys running into? the only " bug" i had was the attachments didnt show up, to which i realized I didnt equip the loadout ver. I had made. I did see one on a YT where the guy had to reload to get his mag size back, but these vids are weeks old, and a patch had already dropped.
Jihaku 29 OCT 2024 a las 18:40 
Publicado originalmente por Jihaku:
Publicado originalmente por Ghost:
i specified that the bugs for the ak/rpk attachments arn't happening for everyone.


what bugs are you guys running into? the only " bug" i had was the attachments didnt show up, to which i realized I didnt equip the loadout ver. I had made. I did see one on a YT where the guy had to reload to get his mag size back, but these vids are weeks old, and a patch had already dropped.


side question. what the hell is the ATR?
Jihaku 29 OCT 2024 a las 18:46 
last question, why is GM6 over the NTW? The do the same thing, literally from what i can tell. I have not used the GM6 so im interested in your opinion why. Also, what should i basically be using those two for, as the 36M Anti Tank is for... anti tank.
Ghost 31 OCT 2024 a las 18:37 
Publicado originalmente por Jihaku:
last question, why is GM6 over the NTW? The do the same thing, literally from what i can tell. I have not used the GM6 so im interested in your opinion why. Also, what should i basically be using those two for, as the 36M Anti Tank is for... anti tank.
the same reason why the vepyr is on top, the damage isn't the only thing being looked at and the gm6 has modability for scopes at the very least so people can use what they want and you can make it a multi role, no point in wasting ammo for cross map kills when you need to kill enemies in your path to make way. from what i've noticed playing the only sniper that works is the svd being suppressed long range because only that squad aggros
Jihaku 6 NOV 2024 a las 11:58 
Publicado originalmente por Ghost:
Publicado originalmente por Jihaku:
last question, why is GM6 over the NTW? The do the same thing, literally from what i can tell. I have not used the GM6 so im interested in your opinion why. Also, what should i basically be using those two for, as the 36M Anti Tank is for... anti tank.
the same reason why the vepyr is on top, the damage isn't the only thing being looked at and the gm6 has modability for scopes at the very least so people can use what they want and you can make it a multi role, no point in wasting ammo for cross map kills when you need to kill enemies in your path to make way. from what i've noticed playing the only sniper that works is the svd being suppressed long range because only that squad aggros


gotcha! thanks! Appreciate the help!
Ghost 6 NOV 2024 a las 12:10 
Publicado originalmente por Jihaku:
Publicado originalmente por Ghost:
the same reason why the vepyr is on top, the damage isn't the only thing being looked at and the gm6 has modability for scopes at the very least so people can use what they want and you can make it a multi role, no point in wasting ammo for cross map kills when you need to kill enemies in your path to make way. from what i've noticed playing the only sniper that works is the svd being suppressed long range because only that squad aggros


gotcha! thanks! Appreciate the help!
np
Ghost 6 NOV 2024 a las 12:12 
Publicado originalmente por Jihaku:
Publicado originalmente por Ghost:
i specified that the bugs for the ak/rpk attachments arn't happening for everyone.


what bugs are you guys running into? the only " bug" i had was the attachments didnt show up, to which i realized I didnt equip the loadout ver. I had made. I did see one on a YT where the guy had to reload to get his mag size back, but these vids are weeks old, and a patch had already dropped.
attachments, mags not loading the correct ammo ect...
Warlord-616x 7 DIC 2024 a las 16:59 
ya anything but s teir in this game is trash. like the dragonov for instance. unless you make headshots its entirely worthless and takes 5-10 shots to down an assualter or heavy infantry.

really dont know why they even bother with 90% of the guns at all.
Ghost 7 DIC 2024 a las 19:45 
Publicado originalmente por Warlord-616x:
ya anything but s teir in this game is trash. like the dragonov for instance. unless you make headshots its entirely worthless and takes 5-10 shots to down an assualter or heavy infantry.

really dont know why they even bother with 90% of the guns at all.
untrue. B tier is more then useable and C tier isn't desired but useable but as a last resort, not great for farming kills
Rogue 8 DIC 2024 a las 0:19 
Its a tool box, use the correct tool for the job.
beonow 8 DIC 2024 a las 7:32 
Look I'll be honest Ghost I feel a bit cheated. I appreciate the effort you put into your weapon guide but you promised in your title to explain scopes yet haven't.

All I know is that vtex scopes sell for more than others so I always pick them up.
Ghost 8 DIC 2024 a las 11:32 
Publicado originalmente por beonow:
Look I'll be honest Ghost I feel a bit cheated. I appreciate the effort you put into your weapon guide but you promised in your title to explain scopes yet haven't.

All I know is that vtex scopes sell for more than others so I always pick them up.
i ignored scopes because they flatout didn't work at the time of making the list, bruh some of the guns wouldn't even hit the flying drones xD i use irons or small red dots because sniping is a waste of ammo imo. when i tried using long range scopes the bullets felt like they were limping way too much to be useable... the guns were so brokenly broken that some guns worked and sometimes didn't..... the vector has a suppressor and sometimes it works and sometimes not, the svd has a integrated barrel suppressor option that flatout doesn't work, i took a massive break and i've only been logging on to manage water. i plan on updating it when the games alittle more finished.
Ghost 24 DIC 2024 a las 13:49 
can anyone confirm if there are new guns? i know the vepyr drops in the new maps.
Ghost 6 MAR a las 22:17 
this whole discussion was nuked with the attachments being nerfed, so please keep that in mind now. the guns feel way worse and everything is pretty much way too similar rn.
< >
Mostrando 121-135 de 143 comentarios
Por página: 1530 50