The Forever Winter

The Forever Winter

Ghost Oct 8, 2024 @ 12:11pm
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Gun tier list in detail all attachments included
Attchments were nerfed hard with the 3/7/2025 update so keep that in mind.

100 hours on the game, was able to fully test and level most of the guns, buys ammo/meds on reset, this is my unbias'd aproached.
We need HP/ap ammo for the guns
stun/emp grenade rounds for mechs/robots and human enemies
ammo/guns need a rework because calibers don't make sense, and enemies need a rework entirely.

IF YOU'RE GOING TO MAKE A POST JUST TO TALK ABOUT THE RPK/AK PLEASE SAVE ME THE TIME AND JUST DON'T..... the ak/rpk is bugged for countless of my friends and others, and as i already know why you'd go the ak over the m249 is because some characters can't use lmg's. use whatever you want i do not care.

The m4 is only bugged with shaman, the ak is bugged because of the attachments, if you want a big magazine go with the m249, if you want a big magazine and you can't use lmg's then use the ak, however you're just gonna run in to loot capacity problems.
there's 3 characters i main, 2 can have the biggest capacity in the game to the point where you never fill up to the weight capacity making the weight skill useless. shaman is a middle ground character that can use "everything" other then the biggest rigs. he's decent for all around purposes ect... However with this being said uses whatever you want with whoever you want.

the ak was never said to be bad, it's just a lower tier gun because of the bugs, and ammo availability. all you really need is 60 rounds, anymore then that then you might aswell bring the m249. if you're going to farm multiple squads at the same exact time the m249 is king and once again i will state why the m249 is a better choice. IT HAS A UNDERBARREL GRENADE LAUNCHER that's currently not usesable.

side note, the m16 can use a suppresor but can't in game, and both the m16/m4a1 can use 2 types of 100 round mags, there's the jokers 100 round stannag clone and the double sided drum. the m249 can use stanags from 30 to 60 rounders aswell, the ak has a grenade launcher aswe'' as the rpk having one.
if the m16had 60/100 round mags it'd be higher then the m4a1, if the m4a1 had a 100 round mag it'd be slightly higher then the ak.

at this point it's coming down to weight problems, and i hope they make the mags reloadable like dayz for dificulty and the mags like tarkov so you can't just reload, you need to swap mags ect.... big capacity mags should be extremely rare and make the game cheesy/easy.

DAMAGE IS NOT THE REASON WHY THE AK/RPK IS DOWN TIER'D, if it's not bugged for you then go ahead and use it. it's slightly "better" however you wouldn't notice the damage increase at all since you most of the time kill grunts and small enemies.
I can't beilve i'm saying this, if you need more then 60 rounds then it's a accuracy issue.
only 2 characters can bring more then 1000 bullets and still have plenty of room for loot.
now if you want a farming character that uses smg's then go suppressed big mag 9mm, because 9mm is basically weightless and takes up no space unless you have thousands of bullets.

this wasn't supposed to be a characters disscusion, if you can't use the guns use the next best thing.

when it comes to some enemies like the cyborg melee enemies, you can simply 1 tap headshot or 1 shot with any gun/shotgun. these enemies were treated as a invalid enemy when testing. and the brawler/heavy brawler were 1 of the main enemies i was testing the guns on when it comes to dps/damage.

the ak/rpk/36m ATG and other specialized guns were put in the correct categorys. please read everything. i made sure to consider every possible angle.
i consider'd dps and damage, the m4 has less dps/damage over the ak with the 60 round mags and there barely noticable when kllling enemies. and the m249 has way more dps/damage then the rpk/rpd/ak when over 60 bullets due to the massive mag size the m249 has being 300 rounds.

rifle, shotgun, lmg aka squad support, pistols ect.... if you see your fave gun lower then another gun in the same category/same ammo then that's why. i made the list considering what should be focus'd on and what's the very best over the other guns. hence why the spec m4 is better then the vector and the m4 is better then the ak/rpk. i listed valid reasons, if you want a 96 to 100 round mag on your ak/rpk then be my guest, however you're better off going the m249 saw in that role because you're converting fully automatic weapon into a squad support weapon which is why the m249 is over the ak/rpk in that regard. i understand the frustrations you may have when it comes to the ak/rpk/ATG. the 36mm/ the other 50cal rifles were put in the squad support weapons because let's be honest, if you use it as a sniper rifle then you do you. but i'm treating these as support weapons for mech hunting ect... and at that point the grenade launchers are better entirely.

I TOOK SO MUCH TIME MAKING THIS LIST, TESTING THESE GUNS AND USING THESE and suffering mostly, enjoy the list. love the game and hope everyone gets off the water topic xD
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S TIER SLEEPER
PPSH: S tier because it's being held back entirely on purpose, should have a drum, from testing this is 1 of the faster killing guns, has attachments that it shouldn't be getting, there is a surrpressed version that was a prototype irl. needs drum
in favor to removing all the attachments for the use of a drum. it was a born hipfire gun anyways
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S TIER
Grenade Launcher: allows for sight choice, 6 shots

m79: counts as pistol, useable on characters that can use pistols, great for HK focus

Spectre M4: 50 rounds, suppressed. Downside no sight

Painless chaingun: highest damage/dps gun in the game other then gl's

m249 saw: 300 rounds: 151.09 damage, supprssed, sight mount, underbarrel grenade launcher currently doesn't work. Fair note if you want 100 rounds or more like the ak/rpk then you're better off going a squad support platform type of weapon for stun/dps ect... hence why the ak/rpk is below the m4a1 currently. the rpk should be lower'd a tier because the rpd exists. and the ak's little damage over the m4 shouldn't be a big deal in the long run. did loads of testing, the ak/m4 feels the same it's just the ak shouldn't be doing more damage them the m4 and the m4 should have 100 round mags. the m4 has 2 100 round mags, the double drums and the giant stanag mag. so the ak was put in it's correct place because it's 1 of the heavily bias'd guns.

GM6: 50cal rifle with sight option, can't suppress.

svd: only surpressed Sniper desinated rifle, 300 damage

M4A1: 60 rounds, surpressed, 202.8 damage. higher then rpk/ak because surplus 5.45, cryo, and 545 normal does the same damage and is currently abused and the ak mags are bugged often, m4 is bugged only on 1 character from testing


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A TIER
xm25: 4 shots

pm-9 aka uzi pro: 50 round mag, suppressed, highest damage 127.18, donation only gun

vepr-12 shotgun: extremely rare, donation only random 24 hour drop, 25 round mag and has full auto, sight options and has a higher fire rate then other shotguns.

G-L 19, shouldn't be full auto but is, 50 round mag, suppressed, sight options that are bugged currently.

ak/rpk: treating these as the same guns, only good thing is suppressed and big mags, can have sights. read the m249 for why this is lower'd a tier. if you trully like the gun then use the gun for the high supply in ammo, however this is a heavily bias'd gun in this game as of rn. use it asmuch as you want if you beilve that the little damage over the m4 is noticable, but anything over 60 bullets the 300 round m249 with the underbarrel grenade launcher will always be recommended over the ak/rpk for the 300 rounds fire rate and the grenade launcher in the future.

scar: would be S tier if suppressed barrel worked currently doesn't, 50 round mags, "surrpessed" 212.15 damage.

rsass: full auto, 20 round mag, sight and suppressed.

m16: 30 round mags, under barrel gl, was told can be surpressed but i dropped the gun at level 31

SA58: 50 round mag, 179.9 damage, surpressed and has a sight

NTW-20: higher then anti tank rifle because 50cal ammo, little less damage then the ATR.

rpd: it's in a weird place tbh they didn't give it a sight mount and gace it a suppresor so idk, great gun and imo better then the rpk by default. however if you want a squad based support weapon then the m249 is a better choice.

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B TIER
Vector: doesn't have it's fire rate, bugged af sometimes not suppressed

pp19 vityaz: 45 rounds, suppressed and sight

m60: sightless, not a bad iron sights, 308 is treated like a baby round, can be suppressed

mg34: same as m60

aa12: 32 rounds, trash sights

usp: suppressed, 12 rounds, 200 damage.

sog pistol: sight mount, can't suppress.

G36: 40 round mag, surrpressed. no point in using over m4/m249

36mm anti tank: can't do nothing to it, very loud, sights inacurate af.



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C TIER
apc9 pro: Don't know why they cap'd it at 20 rounds

p90: same damage as 9mm...... wtf why, can't be supprssed, ammo is treated poorly and sold in small amounts less then 9mm.

S12: barely in this tier tbh

Usas-12: 20 rounds, full auto, terrible sights

87 target: 15 mag size, suppressed and sight options

Viper: only reason it's in here is because 17 rounds, can't suppress. mag is only reason this isn't a F tier gun

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F tier aka barely useable
surplus shotgun: can't mod

R8: can be suppressed, high damage at 150

c96: laser/flashlights and can have a sight mount

vks vykhlop: only reason it's so low is 5 round mags, can be surpressed

tkb-0146: can't be modded, trash iron sights


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UNUSEABLE IN CURRENT STATE
w1t mpl: no attachments

surplus rifle: would be better if it was modDable like a 74u
Last edited by Ghost; Mar 6 @ 10:18pm
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Showing 16-30 of 135 comments
Enigma Oct 8, 2024 @ 12:55pm 
ak/rpk: treating these as the same guns, only good thing is suppressed and big mags, can have sights. You must be joking right That RPK Have 100 Drum mag + 224 damage even 50. caliber gun hasn't have that damage stat i don't care how much hour you put in this game i have 58 hour also i usually use RPK-GRL That doesn't have to anything with hour in game and that gun also have good Recoil
Ghost Oct 8, 2024 @ 12:56pm 
if you want 200 damage and to bring ammo, bring the HMG but if you can't use that on your character then m249 is the better option, however like the girl you might need to be considering the 50 round 45acp slinger the spec m4
Ghost Oct 8, 2024 @ 12:57pm 
Originally posted by Enigma:
ak/rpk: treating these as the same guns, only good thing is suppressed and big mags, can have sights. You must be joking right That RPK Have 100 Drum mag + 224 damage even 50. caliber gun hasn't have that damage stat i don't care how much hour you put in this game i have 58 hour also i usually use RPK-GRL That doesn't have to anything with hour in game and that gun also have good Recoil
read what i stated above king, i stated if you want a lmg then you should focus on the m249. if you want a squad supporting gun the m249 is the best for the 300 rounds, fire rate and you don't have to reload as much. please understand everything was consider'd. use the ak/rpk if you want it's not forced however i gave valid reasons and then there's the rpd over the rpk.
Ghost Oct 8, 2024 @ 12:58pm 
now that i noticed i should move the rpd down a tier and replace it with the rpd, it's 75 by default aswell.
TokenBloke Oct 8, 2024 @ 12:59pm 
Thanks for the reply! Okay so that i what i have probably been noticing with the RPK and not seeing the white hit marks as consistently as I should. Appreciate the guide and your hard work.
Ghost Oct 8, 2024 @ 1:03pm 
Originally posted by TokenBloke:
Thanks for the reply! Okay so that i what i have probably been noticing with the RPK and not seeing the white hit marks as consistently as I should. Appreciate the guide and your hard work.
people will complain about the ak/rpk however there lower then the m4 because anything over 6o rounds should be lmg focus if you want a squad support weapon there's better options. for squad support you're better off with a GL or m249 which boasts a non working gl currently and has 300 rounds. if you really want the painless chaingun is the best squad support weapon you could have. 400 ammo is all you need if you keep moving and loot fast.
Ghost Oct 8, 2024 @ 1:05pm 
Originally posted by Enigma:
ak/rpk: treating these as the same guns, only good thing is suppressed and big mags, can have sights. You must be joking right That RPK Have 100 Drum mag + 224 damage even 50. caliber gun hasn't have that damage stat i don't care how much hour you put in this game i have 58 hour also i usually use RPK-GRL That doesn't have to anything with hour in game and that gun also have good Recoil
i stated there extremely bugged, you won't notice the little extra damage in non squad based weapons. it's based on what you plan on shooting/using the gun for. having a bigger capacity to stun should be the m249, the ak/rpk is in a bias'd place and shouldn't be doing more damage then the m4 at all. so ofcourse i'd put it in the place it should be at, the ppsh uses 9mm and the p90 is in bias'd posiotions due to the devs not knowing guns/calibers. i'm a AK guy over the m4 platform but i will respectfully put them in the correct places.
Ghost Oct 8, 2024 @ 1:07pm 
anymore questions?
Ghost Oct 8, 2024 @ 1:31pm 
please notify me if any gun is missed/updated and i'll reconsider changing the tier/adding it to the tier list.
Icevenom Oct 8, 2024 @ 1:43pm 
Thanks OP, this is useful to me.
However, I am waiting for the first major patch to decide whether i am buying this or waiting EA to end.
Last edited by Icevenom; Oct 8, 2024 @ 1:43pm
Lolman345 Oct 8, 2024 @ 2:30pm 
Will question the ATR inaccuracy you found, I've been running around with mine for a while and its almost always hit exactly where the reticle is pointing even while moving. I get the issue of not being moddable, but that 10 round mag + it's damage and the followup potential make it nice, that and having a magnified optic right from the getgo is also a +.
Last edited by Lolman345; Oct 8, 2024 @ 2:30pm
Ghost Oct 8, 2024 @ 2:50pm 
Originally posted by Lolman345:
Will question the ATR inaccuracy you found, I've been running around with mine for a while and its almost always hit exactly where the reticle is pointing even while moving. I get the issue of not being moddable, but that 10 round mag + it's damage and the followup potential make it nice, that and having a magnified optic right from the getgo is also a +.
it's extremely heavy aswell as the ammo. the damage and dps wasn't the reason for it being lower'd because there's a gun with less damage 5 round mags. when using a weapon with such high damage you're either focusing heavy units and the grenade launcher was specifically up tier'd for the fire rate and usability. not to mention the grenade launcher doesn't trigger enemies and can be used to distact enemies since it's only loud where the grenades land. I love your point and i respect it but the AT rifle as of rn is a over weight hunk of junk imo, the GM6 has 5 rounds, chamber'd in 50cal. with extensive testing the gun gets you killed more often then the gm6 and should be used for bigger enemies. however the weight of the 20mm is the main problem for characters that can't bring alot or loot alot.
Ghost Oct 8, 2024 @ 2:53pm 
the mag size isn't the problem, the accuracy i will take in for account however not enough to up tier it and down tier the grenad elauncher because that'd mean i'd be recommending it over a grenade launcher and the ATR is honestly way too focus'd on big targets and has way too much of a zoom, if it had iron sights and the option for that scope then maybe just maybe i'd like it more then the random aspect of the blast radius.
Ghost Oct 8, 2024 @ 2:54pm 
i'm iffy on the grenades blast radius as of rn, if they fixed the randomness of the blast radius i would 100% stick to the gl over the ATR, however the pocket grenade launcher that counts as a pistol feels more respectful and useful over the use of a clunky over weight anti material rifle.
dgresevfan Oct 8, 2024 @ 2:56pm 
How the heck can multiple "20 round magazine fully automatic shotgun" type weapons be in completely different tiers?
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Date Posted: Oct 8, 2024 @ 12:11pm
Posts: 135