The Forever Winter

The Forever Winter

Ghost 8.10.2024 klo 12.11
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Gun tier list in detail all attachments included
Attchments were nerfed hard with the 3/7/2025 update so keep that in mind.

100 hours on the game, was able to fully test and level most of the guns, buys ammo/meds on reset, this is my unbias'd aproached.
We need HP/ap ammo for the guns
stun/emp grenade rounds for mechs/robots and human enemies
ammo/guns need a rework because calibers don't make sense, and enemies need a rework entirely.

IF YOU'RE GOING TO MAKE A POST JUST TO TALK ABOUT THE RPK/AK PLEASE SAVE ME THE TIME AND JUST DON'T..... the ak/rpk is bugged for countless of my friends and others, and as i already know why you'd go the ak over the m249 is because some characters can't use lmg's. use whatever you want i do not care.

The m4 is only bugged with shaman, the ak is bugged because of the attachments, if you want a big magazine go with the m249, if you want a big magazine and you can't use lmg's then use the ak, however you're just gonna run in to loot capacity problems.
there's 3 characters i main, 2 can have the biggest capacity in the game to the point where you never fill up to the weight capacity making the weight skill useless. shaman is a middle ground character that can use "everything" other then the biggest rigs. he's decent for all around purposes ect... However with this being said uses whatever you want with whoever you want.

the ak was never said to be bad, it's just a lower tier gun because of the bugs, and ammo availability. all you really need is 60 rounds, anymore then that then you might aswell bring the m249. if you're going to farm multiple squads at the same exact time the m249 is king and once again i will state why the m249 is a better choice. IT HAS A UNDERBARREL GRENADE LAUNCHER that's currently not usesable.

side note, the m16 can use a suppresor but can't in game, and both the m16/m4a1 can use 2 types of 100 round mags, there's the jokers 100 round stannag clone and the double sided drum. the m249 can use stanags from 30 to 60 rounders aswell, the ak has a grenade launcher aswe'' as the rpk having one.
if the m16had 60/100 round mags it'd be higher then the m4a1, if the m4a1 had a 100 round mag it'd be slightly higher then the ak.

at this point it's coming down to weight problems, and i hope they make the mags reloadable like dayz for dificulty and the mags like tarkov so you can't just reload, you need to swap mags ect.... big capacity mags should be extremely rare and make the game cheesy/easy.

DAMAGE IS NOT THE REASON WHY THE AK/RPK IS DOWN TIER'D, if it's not bugged for you then go ahead and use it. it's slightly "better" however you wouldn't notice the damage increase at all since you most of the time kill grunts and small enemies.
I can't beilve i'm saying this, if you need more then 60 rounds then it's a accuracy issue.
only 2 characters can bring more then 1000 bullets and still have plenty of room for loot.
now if you want a farming character that uses smg's then go suppressed big mag 9mm, because 9mm is basically weightless and takes up no space unless you have thousands of bullets.

this wasn't supposed to be a characters disscusion, if you can't use the guns use the next best thing.

when it comes to some enemies like the cyborg melee enemies, you can simply 1 tap headshot or 1 shot with any gun/shotgun. these enemies were treated as a invalid enemy when testing. and the brawler/heavy brawler were 1 of the main enemies i was testing the guns on when it comes to dps/damage.

the ak/rpk/36m ATG and other specialized guns were put in the correct categorys. please read everything. i made sure to consider every possible angle.
i consider'd dps and damage, the m4 has less dps/damage over the ak with the 60 round mags and there barely noticable when kllling enemies. and the m249 has way more dps/damage then the rpk/rpd/ak when over 60 bullets due to the massive mag size the m249 has being 300 rounds.

rifle, shotgun, lmg aka squad support, pistols ect.... if you see your fave gun lower then another gun in the same category/same ammo then that's why. i made the list considering what should be focus'd on and what's the very best over the other guns. hence why the spec m4 is better then the vector and the m4 is better then the ak/rpk. i listed valid reasons, if you want a 96 to 100 round mag on your ak/rpk then be my guest, however you're better off going the m249 saw in that role because you're converting fully automatic weapon into a squad support weapon which is why the m249 is over the ak/rpk in that regard. i understand the frustrations you may have when it comes to the ak/rpk/ATG. the 36mm/ the other 50cal rifles were put in the squad support weapons because let's be honest, if you use it as a sniper rifle then you do you. but i'm treating these as support weapons for mech hunting ect... and at that point the grenade launchers are better entirely.

I TOOK SO MUCH TIME MAKING THIS LIST, TESTING THESE GUNS AND USING THESE and suffering mostly, enjoy the list. love the game and hope everyone gets off the water topic xD
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S TIER SLEEPER
PPSH: S tier because it's being held back entirely on purpose, should have a drum, from testing this is 1 of the faster killing guns, has attachments that it shouldn't be getting, there is a surrpressed version that was a prototype irl. needs drum
in favor to removing all the attachments for the use of a drum. it was a born hipfire gun anyways
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S TIER
Grenade Launcher: allows for sight choice, 6 shots

m79: counts as pistol, useable on characters that can use pistols, great for HK focus

Spectre M4: 50 rounds, suppressed. Downside no sight

Painless chaingun: highest damage/dps gun in the game other then gl's

m249 saw: 300 rounds: 151.09 damage, supprssed, sight mount, underbarrel grenade launcher currently doesn't work. Fair note if you want 100 rounds or more like the ak/rpk then you're better off going a squad support platform type of weapon for stun/dps ect... hence why the ak/rpk is below the m4a1 currently. the rpk should be lower'd a tier because the rpd exists. and the ak's little damage over the m4 shouldn't be a big deal in the long run. did loads of testing, the ak/m4 feels the same it's just the ak shouldn't be doing more damage them the m4 and the m4 should have 100 round mags. the m4 has 2 100 round mags, the double drums and the giant stanag mag. so the ak was put in it's correct place because it's 1 of the heavily bias'd guns.

GM6: 50cal rifle with sight option, can't suppress.

svd: only surpressed Sniper desinated rifle, 300 damage

M4A1: 60 rounds, surpressed, 202.8 damage. higher then rpk/ak because surplus 5.45, cryo, and 545 normal does the same damage and is currently abused and the ak mags are bugged often, m4 is bugged only on 1 character from testing


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A TIER
xm25: 4 shots

pm-9 aka uzi pro: 50 round mag, suppressed, highest damage 127.18, donation only gun

vepr-12 shotgun: extremely rare, donation only random 24 hour drop, 25 round mag and has full auto, sight options and has a higher fire rate then other shotguns.

G-L 19, shouldn't be full auto but is, 50 round mag, suppressed, sight options that are bugged currently.

ak/rpk: treating these as the same guns, only good thing is suppressed and big mags, can have sights. read the m249 for why this is lower'd a tier. if you trully like the gun then use the gun for the high supply in ammo, however this is a heavily bias'd gun in this game as of rn. use it asmuch as you want if you beilve that the little damage over the m4 is noticable, but anything over 60 bullets the 300 round m249 with the underbarrel grenade launcher will always be recommended over the ak/rpk for the 300 rounds fire rate and the grenade launcher in the future.

scar: would be S tier if suppressed barrel worked currently doesn't, 50 round mags, "surrpessed" 212.15 damage.

rsass: full auto, 20 round mag, sight and suppressed.

m16: 30 round mags, under barrel gl, was told can be surpressed but i dropped the gun at level 31

SA58: 50 round mag, 179.9 damage, surpressed and has a sight

NTW-20: higher then anti tank rifle because 50cal ammo, little less damage then the ATR.

rpd: it's in a weird place tbh they didn't give it a sight mount and gace it a suppresor so idk, great gun and imo better then the rpk by default. however if you want a squad based support weapon then the m249 is a better choice.

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B TIER
Vector: doesn't have it's fire rate, bugged af sometimes not suppressed

pp19 vityaz: 45 rounds, suppressed and sight

m60: sightless, not a bad iron sights, 308 is treated like a baby round, can be suppressed

mg34: same as m60

aa12: 32 rounds, trash sights

usp: suppressed, 12 rounds, 200 damage.

sog pistol: sight mount, can't suppress.

G36: 40 round mag, surrpressed. no point in using over m4/m249

36mm anti tank: can't do nothing to it, very loud, sights inacurate af.



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C TIER
apc9 pro: Don't know why they cap'd it at 20 rounds

p90: same damage as 9mm...... wtf why, can't be supprssed, ammo is treated poorly and sold in small amounts less then 9mm.

S12: barely in this tier tbh

Usas-12: 20 rounds, full auto, terrible sights

87 target: 15 mag size, suppressed and sight options

Viper: only reason it's in here is because 17 rounds, can't suppress. mag is only reason this isn't a F tier gun

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F tier aka barely useable
surplus shotgun: can't mod

R8: can be suppressed, high damage at 150

c96: laser/flashlights and can have a sight mount

vks vykhlop: only reason it's so low is 5 round mags, can be surpressed

tkb-0146: can't be modded, trash iron sights


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UNUSEABLE IN CURRENT STATE
w1t mpl: no attachments

surplus rifle: would be better if it was modDable like a 74u
Viimeisin muokkaaja on Ghost; 6.3. klo 22.18
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Näytetään 1-15 / 135 kommentista
Ghost 8.10.2024 klo 12.12 
if they introduce any new guns and or there's a gun i missed please let me know and i'll try to get it and add it to the list. enjoy the gun tier list kings.
Ghost 8.10.2024 klo 12.15 
Keep in mind, i can play surpressed and unsurpressed because i always have a loud gun and a surpressed gun. the gameplay i did to test was straight forward killing and over time playing normally aswell. If you feel like i put your fave gun in the wrong tier then i'm sorry.
i'm going off of non stop gameplay and what i've noticed, I don't die alot and i counted the deaths due to poor choices and i counted mag size, damage, stun and everything to make this list.
I personally think aa12 should be higher, the sights are not that bad and it's easy to mow down a whole squad with it.
Ghost 8.10.2024 klo 12.25 
Fliptop lähetti viestin:
I personally think aa12 should be higher, the sights are not that bad and it's easy to mow down a whole squad with it.
i put it lower because the ammo count is most of the time unused for squads and i tried to list all the guns in the correct orders and the vepyr is currently the best shotgun for reasons. even if you don't put a supressor the irons are amazing and most people don't have the vepyr/uzi so i did indeph testing on those.

the uzi if not used correctly can get you killed easily though.
Ghost 8.10.2024 klo 12.25 
if you need 32 shells then you're either farming brawlerss or running up to mechs in hopes you kill them before they 1 shot you xD
Ghost 8.10.2024 klo 12.27 
all of this has everything into consideration, ammo count, dps, sights, fire rate, reloading, future options like under barrel grenade launchers. All of it was consider'd and i even tested the ppsh and found out that people are sleeping on it and the guns fire rate has been buffed.
Ghost 8.10.2024 klo 12.30 
when you're talking about a 5 man squad the vepyr is all you need and is easier to aim. if you're getting flanked the reload was consider'd and i forced the encounter and forced myself to get flanked by 2 of the same squads. the reload is trivial for the vepyr and the 32 most of the time you don't use that much unless you're spraying from a distance. i consider'd the spread and the range and the vepyr is the only one that makes sense unless you intentionally get swarmed by 3 or 4 squads. however that's consider'd a skill issue if you can't stealth properly. so many players run and get aggro'd and blame the devs for it. running is a massive cause to why people get agro'd
All right fair enough, you got almost 100 hours played in the game so you would know better lol.
Ghost 8.10.2024 klo 12.33 
Fliptop lähetti viestin:
All right fair enough, you got almost 100 hours played in the game so you would know better lol.
i will say this, only thing i ignored is recoil, the recoil is trash and when you stop firing all that recoil hits you at the same time. it's stupid.
Ghost 8.10.2024 klo 12.36 
the rpg should be in the game, 3k damage heavy ammo bigger splash radius
The recoil is bad but what's worse is the muzzle flash, different optics have better or worse muzzle flash. The tri-m optic is my go-to
Ghost 8.10.2024 klo 12.39 
Fliptop lähetti viestin:
The recoil is bad but what's worse is the muzzle flash, different optics have better or worse muzzle flash. The tri-m optic is my go-to
muzzle devices don't do anything really. and suppresors should be prioritized in a game about stealth unless you just can't.
Ghost 8.10.2024 klo 12.40 
Fliptop lähetti viestin:
I personally think aa12 should be higher, the sights are not that bad and it's easy to mow down a whole squad with it.
you also need to consider you probably haven't used any of these guns for the amount of time i've used them. it's alittle bias from a 14 hour time compared to a 100hour time player
Hey just had a quick question regarding the RPK and why that would not be considered S tier. I have mine at about 220 and have managed to stack the stats so it is pretty steady and accurate for long duration firing. Just curious i see you mention 5.45, cryo, and reg 5.45 on the m4a1 (another one of my favs) and was unsure what exactly you meant. Thanks for this list btw pretty handy i cant wait to hop on later and try the PPSH. I have been having trouble determining what SMG's are better or worse in most instances without Fire Rate being listed in the stats and gauging their effective distance.
Ghost 8.10.2024 klo 12.55 
TokenBloke lähetti viestin:
Hey just had a quick question regarding the RPK and why that would not be considered S tier. I have mine at about 220 and have managed to stack the stats so it is pretty steady and accurate for long duration firing. Just curious i see you mention 5.45, cryo, and reg 5.45 on the m4a1 (another one of my favs) and was unsure what exactly you meant. Thanks for this list btw pretty handy i cant wait to hop on later and try the PPSH. I have been having trouble determining what SMG's are better or worse in most instances without Fire Rate being listed in the stats and gauging their effective distance.
AK/rpk is extreemly bugged and most of the time avoided with me and friends, it's a hit or miss and truth be told 60 rounds is more then enough unless you want a dedicated lmg and if you want a lmg then you're better off with the m249 saw which will have a working grenade launcher option for support. if you're gonna bring a big mag then why not go the full mile if you want big capacity and to bring tons of ammo? the m249 is the better choice for mag capacity and options in gen and the m4 is a better option if we don't consider anything over 60.

The list was made to be unbias'd and everything other then recoil in consideration. the ak is basically the same yes, however the list focus's on telling you what you should be focusing for options for the best survival ect.... hence why the ppsh is 1 of the best non surpressed guns and i explained why the ppsh is a sleeper S tier.
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