The Forever Winter

The Forever Winter

Linki Lime Oct 7, 2024 @ 2:36pm
You are "not" this guy?
After playing this game for a while, I noticed that the system rewards the player the most if the player does not try to avoid battles, but tries to kill as many enemies as possible on his way.
If you go through matches for the sake of gaining experience, then in order to pump up the character as quickly as possible, you should try as much as possible to BE this guy, pretending to be Rambo.
Considering the main idea of ​​this game, it kind of contradicts itself.
In theory, the game should reward the player for avoiding collisions with enemies, for stealth and caution, but in reality, everything is the opposite.
It's strange.
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Showing 1-14 of 14 comments
Sareseras Oct 7, 2024 @ 2:48pm 
Yeah it lacks a sense of reward for staying stealthy and avoiding battles aside from not risking death.

Especially with how tedious it feels to sneak around with more or less aware patrols.

Lets not forget Hunter Killers which appear to have specific predetermined triggers (noticed having 20mm Ammo is one of them),
Carrying A House Oct 7, 2024 @ 3:03pm 
No time for shooting, I'm carrying a house.
Azure Toroto Oct 7, 2024 @ 3:14pm 
It should have a "heat" system, where the more noise you cause on a map with your kills, the more increasingly dangerous enemies will try to actively search for you in that area over fighting each other as you become a priority target. Eventually, the area will be a deathtrap unless the player scavenge elsewhere for a while that map heat cools to safer levels.

This would make stealth more worthwhile as it would keep a map from being too hectic and gives the player breathing room to salvage, but killing everything in sight makes it where enemies will not give you that and would have to run as the bigger and meaner enemies become more frequent.

Though, this idea is coming from observing as I don't have the game.
Last edited by Azure Toroto; Oct 7, 2024 @ 3:17pm
CATTY&Co. Oct 7, 2024 @ 3:25pm 
Originally posted by Azure Toroto:
It should have a "heat" system, where the more noise you cause on a map with your kills, the more increasingly dangerous enemies will try to actively search for you in that area over fighting each other as you become a priority target. Eventually, the area will be a deathtrap unless the player scavenge elsewhere for a while that map heat cools to safer levels.

GTA1 did that nicely, whilst having the same challenge of being open-world.

I wonder how long it takes to program.
Sareseras Oct 7, 2024 @ 11:15pm 
Yeah a heat system could make the irregular aggro mechanics seem more stable and accetable that others get pulled to attack you even if they weren't even near.

Hunter Killers being an example of both a heat system and irregular aggro, because they always know where you are and are permanently aggro but sometimes are counted as part of another units group which then gets aggro as well (confirmed this in Mech Trenches building where patrols in another room beyond a passage and up the stairs got aggro because I killed a HK that came from the totally opposite direction, 1-2 minutes after HK was dead).
For me, the main problem is that after 20-30 hours of playing, you are that guy. Rambo. You start running around in the open, killing enemies without any problems. Playing aggressively becomes much easier and more effective than sneaking around and acting like a real scav.
Shackleford Oct 8, 2024 @ 10:22pm 
Originally posted by Azure Toroto:
It should have a "heat" system.

Yes. Make it so engaging with the enemy increasing chances of certain death. Maybe too much direct combat triggers an insta-death event like an airstrike or endless cyborg mob, in addition to the Hunter Killers.
Last edited by Shackleford; Oct 8, 2024 @ 10:22pm
space Oct 8, 2024 @ 10:46pm 
It would be great if the character was a little more squishy and you had some system of reward for instigating battle between enemy factions.
AKo Oct 8, 2024 @ 10:56pm 
Yes, u all right guys!
Flustershy Oct 8, 2024 @ 10:59pm 
One thing they should do is give weapons xp on successful extractions even if you do 0 kills.
and a bonus if you complete quests on same extraction/ have quests give weapon xp as reward.

It's honestly just stupid that to get weapon XP which ties a lot of must have parts to guns only obtainable from levels to aggressive actions which penalize the player in turn.

But then again that's not the only stupid system in the game.
I find it hilarious that you can take a job from a faction to go F up the other faction

Then said faction that you are helping tries to kill you and hinder the progress of the Job they are paying you to do.

And on top of all that the same faction will get mad at you if kill the people trying to shoot you, who in most cases will shoot first.
Last edited by Flustershy; Oct 8, 2024 @ 11:01pm
space Oct 8, 2024 @ 11:03pm 
One way this could be done is if you shoot an enemy and they end up dying for whatever reason you get the xp. This way if you shoot tanks to get them killed by Exo's or whatever you could get big xp.
I choose to go in overpowered looking for kills, which is great for XP and some missions. Or take that surplus kit out for a superloot stack sneaky run. At least that's how I'm playing for now. Don't take the systems seriously for, it's all very prealpha. THey will start to focus more tweaking these based on our feedback and play styles. Good criticism for the whole "don't ring the dinner bell" Kills can push and pull on each faction so I like to treat it as our reward for helping in the firefight. The middlemen take all?
Flustershy Oct 8, 2024 @ 11:15pm 
Originally posted by space:
One way this could be done is if you shoot an enemy and they end up dying for whatever reason you get the xp. This way if you shoot tanks to get them killed by Exo's or whatever you could get big xp.

You get xp on hitting enemies, I was chased by Euruskan Orgamech for like 5 minutes and I used all my shotgun shells on him not knowing he has like 1 billion health and I was trying to kill an immortal being basically.

But after extracting I got about 180 something xp for shooting 30 or so shells at it.
Shrek Oct 9, 2024 @ 9:25am 
Originally posted by Конь Чапаева:
after 20-30 hours of playing, you are that guy. Rambo. You start running around in the open, killing enemies without any problems
That's every game when you become skilled enough to see through the mechanics and make them your bit ch. They should put in more punishment mechanics for aggressive style of play if they don't want everyone to run around like Rambo in a few months/years
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Date Posted: Oct 7, 2024 @ 2:36pm
Posts: 14