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It also isn't linear, so it's harder to mitigate with set-pieces.
They're stuck in every dead paradigm going. It being an anti-shooter they would be better to remove the guns completely and emphasize avoidance.
Do you think they AI-generated the map and manually tidied it up? It's a fairly trivial task now. People are modding it already so I might reinstall and see if the map files come out easily. From Youtube a lot of the architecture seems suspect to me.
It's not that I'm saying you should be able to sprint sideways as in hold D or A and shift and see your character sprinting to the side while still looking ahead. I'm saying DECOUPLE THE SPRINT FROM THE MOUSE and let the character change direction based on the key pressed, allowing me to sprint diagonally or turn heel and run into the opposite direction without the need to swing my mouse around the table like a maniac to make a 180. It's incredibly annoying to have to stop, turn around, and then sprint again. It's jarring and no games do it.
Yeah, I'm not saying absolute freedom, just check my reply above for what precisely I mean. There's no reason for the characters being so stiff. In real life, you can turn quickly and change direction easily, you don't have to stop to be able to go a different way.
The movement is supposed to be clunky, you aren't that guy.