The Forever Winter

The Forever Winter

Moar lore?
Seriously that wiki needs help, I don't care to read "blah blah blah" by someone mouthbreathing expecting a braindead shooter game. This game feels like it has soul, depth that I seldom see out of American studios these days and I want to see some love and care. Although, I suppose that on some level, putting too many explicit details in may also spoil the fun, like the game is a lot more interesting when I don't see Europans as Americans, it works better in finding out this WAS Los Angeles, and it is now so completely alien that everything has been rendered totally unrecognizable over the decades. "This is earth? damn you, damn you all to hell! You blew it up!" type moments are some of the most fantastic reveals, when you realize this alien horrorscape was home all along.

Even still I at least want to be able to get a better sense of like what these objects even are, which is a strong suit in environmental design. For instance, all the spikes. The tank turrets stuck in the ground like heads on spikes. Pure moments of genius in detailing things not as pointless greeblies but things with real purpose and thought behind them, someone put those there and used them this way for a reason. That giant ass gunship from the trailer for instance the size of a suburb, like what even is that. Also hopefully the devs can get more mechs and stuff in, larger things, so large it is basically an environment unto itself, that dwarfs you and you are so small literally your biggest hazard looting under it is getting insta-killed by it's absurdly massive spent shells falling on top of you. Those cyborg dropping automated bomber looking things, the half-VI operated gunships, all those things are elements that I think set the game apart from everything else out there right now and helped thoroughly flesh out the environment, in truly making it seem and feel and look like you're effectively nothing but a random rat in the trenches of WW1, hoping to find some old cheese or a rotting toe to make off with between shells landing and giant apes running around too busy fighting a conflict you're too small to ever understand or be involved with directly, unless something small enough like a soldier happens to notice you as his own biofuel because he's literally starving, and otherwise the tanks larger than your own rat home just rolls over everything.
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CATTY&Co. Oct 5, 2024 @ 4:20pm 
It's a cyberpunk setting, so the only lore should be other people's lore in the brief moments before it's mercilessly eviscerated by armies of literary-critical cyberzombies.

E.Y.E. Divine Cybermancy did that well - most of its enemies and fights were vectors for intertexts.

And there's some hope in TFW: the trashiest of its trash mobs is the finale of the Terminator. And Mother Courage was Bertolt Brecht's magnum opus, but it's still early access and I can't see what threads are being drawn between the two. Brecht and Schwarzenegger both come to the US from oppressive regimes in central Europe?
Originally posted by CATTY&Co.:
It's a cyberpunk setting, so the only lore should be other people's lore in the brief moments before it's mercilessly eviscerated by armies of literary-critical cyberzombies.

E.Y.E. Divine Cybermancy did that well - most of its enemies and fights were vectors for intertexts.

And there's some hope in TFW: the trashiest of its trash mobs is the finale of the Terminator. And Mother Courage was Bertolt Brecht's magnum opus, but it's still early access and I can't see what threads are being drawn between the two. Brecht and Schwarzenegger both come to the US from oppressive regimes in central Europe?
There are certain things I can say about that concept of Europa being freeing than Eurashka but I'll leave it
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Showing 1-2 of 2 comments
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Date Posted: Oct 5, 2024 @ 3:51pm
Posts: 2