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I think this is quite a hard game to play solo. But playing with randoms (haven't tried yet) could also be a waste of time if the other player(s) are trigger happy or like to mess with other players or are impatient. And of course the risk of one of them PK others for their loot near the exit. On that note; there should be a bonus incentive for everyone still alive to make it through. Extra water each or something. And player kills have their name red in the lobby (if they have killed 2 players in the last 3 days or whatever).
Btw what did you mean by prepare a trap?
I agree there should be some options to carry equipment you can use in a weapon slot. But gameplay balancing would be needed, but worth it if it invites different playstyles and some maps do need a different way to approach them.
I wish we could get target info in terms of what faction they are and unit type. I know there is a large rig gadget TacScan(?) or whatever it is called. I used it once before losing it. But I think the ability to see who is who (enemy type/faction) should be avail at all times when you are aiming at something, or at least be unlocked, but isn't needed to be equipped everytime. Especially how we have factions we want to keep happy and not kill their units.
I have played with randoms on a few occasions, and it was ok. I think people understand that it is a hard game, so they play it carefully. But many in my experience don't even know you can get silencers, which makes a big difference. I don't know about friendly fire, but except for one occasion where maybe i was killed by accident by another player in an intense firefight in a tight space, i didn't really get the feeling people want to just kill you on purpose. Also the whole space/weight mechanic of scavenging and the randomness of the stuff you get, i mean i don't really see a valid reason to be killing other players for their loot. I don't know there are any super valuable items that would make PK worth it and i don't think they can pick your gun and mods. Regardless of deaths it is always good to finish the mission and extract. You get to keep all the loot you scavenged. I think that is a good enough incentive. The only real problem i found with randoms is the lack of silencers.
By preparing a trap i simply mean that you observe the routine path of a group of soldiers and you find a good location to surprise them and if needed so you can quickly escape if things go bad. you also have a placeable turret and a deployable mine.
There is a place in the ashen level where there are usually on a tight scaffolding two water bottles and a group of soldiers patrolling. You can get quickly the water and run, or loot other things there, but if they get to you it is a tight place to fight. Setting a trap by just getting in a better position gives you the advantage in the fight and minimises health loss and bullets waste.
As an early access game i think they can and probably will add lots of more cool stuff.
When you select a map you can select a different entry point, which may also change the exit point. Some entry points are dependant on your faction trust. It is not much, but it gives a little more variety.
I think that when it comes to the infantry their silhouettes are in many cases not easy to distinguish. At a distance, some are bulkier than others. I still have a problem distinguishing the factions myself at a first glance, especially the infantry.
The rig gadget you are talking about is for seeing through thick fog and to see items/soldiers/robots through walls by highlighting them. Kind of a wall hack. It makes spotting enemies way easier, especially if you are following a quest to find someone specific. But it doesn't tell you any info.
If you need to know who a unit belongs to, aim at them ad press the "Z" key. it will put a red triangle on them if they are not too far away and give you name and faction
- opening doors is very loud and can attract attention
- big cyborg cats are really tough. I shot one with 80 svd rounds and 130 rpk rounds and it did nothing. Will have to try it with a granade louncher. Previously i tought they are an alternative to the Hunter Killers, but as it seems they are just heavy units that can spawn randomly. They are quick and can hit hard. Better to avoid.
- In your base there is an upgrade for weapon parts. It is bugged. If you buy it it will give you the one with ammunition instead, so for now, don't waste money.
- There are 3 factions in the game: Russinas, Asians, Europeans. The Asians and Russians are allies.
How to distinguish the units at a first glance:
Flying mosquitoes = Asian, flying tubes = European, helicopters = Asian.
Big mechs with big turret on the back = Europeans, big mechs wearing a "skirt" = Russian, small mechs = European, big cats Russian.
Tanks with two red lights on the front of the turret (T-90) = Russian, tank with no red lights on turret front (Merkeva) = European.
Apparently Europeans have some kind of anti-air land vehivcles as well.
Cyber zombies = Asian, standard female soldiers with thin body frame usually in a group of bulky armoured units= Russian.
Hunter Killers = European,
Turrets = European
Knowing who is who, makes it easier to understand and predict who will be fighting who.
- The SVD is a good rifle, that can be silenced, and at lvl 9 you can buy an upper assembly part (upper reciver mod slot) that has a scope making it an actual sniper rifle. You get it at the Aramaki vendor in the parts tab.
- When shooting smaller and less armored units like ordinary soldiers and zombies with auto weapons, use auto or burst mode (you change it by pressing the "F" key). If you can't get head shots, when the enemy is facing you form a short distance, aim at the neck in auto mode, the first two are body shots and the third ussualy a head shot. Getting headshots is obviously easier if you shoot them from above or at least at their level than from below.
- It takes a little while to go into full sprint. If you are over the weight limit it gets even slower into a full sprint. Be aware of this in high risk situations.
- Some doors have a keypad with a puzzle to open them. One door (the med bay door) has two keypads, each on either side. You must do both to open it.
- If you shoot a soldier and kill him with a single headshot, nobody notices. If you don't kill him in the first shot, the whole group gets alerted.
- If you want to quickly raise your trust level with a paticular faction, sell them your stuff at the vendor. You may get a bit less money initially but can raise trust decently quick. Having a high trust level gives you better prices with the vendor, more weapon choice and in the battles their soldiers seem to be slightly less interested towards you.
- There are only Asian and European vendors in the game, no Russian one yet.
- You can get over your weight limit and move somewhat slower, but you can not get over your inventory space limit
- If you abandon a certain quest, it can show up again.
- Hunter Killers are European faction and can be engaged and even killed by enemy units.
On the healing part, default is to hit 3 and it should cycle through everything in your inventory that are considered healing items. That includes things like food and alcohol. Alcohol will induce a camera shake affect (like you’re drunk) so be aware of that.
Cigarettes are considered a healing item but what they actually do is drain your health exchange for lowering your recoil. Under no circumstances is it worth it. But be aware when you’re cycling through healing items cigarettes are in there.
Healing items you pick up are only available if you view them. So anything picked up before being revealed with the Loot All button won’t be available. You can change that by hitting Tab, which opens up your inventory, and then either right clicking or left click dragging items to the ground. They’ll be revealed and you can pick them up again to place in your inventory.
Another way to loot all is to hit tab and the space bar.
Pressing the mouse wheel is the default button for a melee attack, which attracts less attention. Especially good for attacking zombies.
There is a quest called Aerial Something (I can’t remember the second word). It wants you to collect 3 Eurasian drone parts. Those are collected from the remains of the insect looking drones flying around. The parts aren’t there every time, but they’re there most of the time.
Completing that quest gives you a hand held genade launcher which can be equipped by all the characters except Bag Man (who can equip regular grenade launchers with an investment of 2000xp). These use 40mm ammo. The gun is a single shot but the reload is extremely fast. When you first start using it you’ll end up hitting a wall or the ground too close to you injuring or even killing your character, but once you get used to it, it can be used to make you a killing machine on different maps, taking out vehicles and exo’s with some ease.
If you go to the rig vendor once he’s been opened up he’s the only vendor with a couple of tabs for his sales list, so it’s easy to overlook. The main list is the rigs for sale, but the other list is large items. Here you can buy extra tac cams, rig lights, pneumatic jumps, and IEDs (these detonate when enemy vehicles and exos get near them). It’s not readily apparent this option is available.
Marking an enemy tells you the unit type and faction of that enemy. On keyboard it defaults to Z. Big help in learning who's what and so on. But it's worth knowing that there is some variation within enemy types. Example: Not every Europan GRINN is carrying a shotgun, some are just using SCAR's, but I wouldn't take the risk of betting my run on that.
https://youtu.be/UVAIaVGdx1s?si=8yJcy3nkrKAKVsO8
Another thing I have found with the default rifle, the one with only 10 round mags. On two occasions it discharged by itself. I am sure I did not touch the lmb. At first I thought I had. But then when it happened another time I wondered if this was because I was using surplus ammo? Has anyone had this happened to them? or is this me lol. It would actually be interesting if you could use a malfunctioning weapon on the battlefield and have the risk of a ND.
The weapon mod system is completely opaque. Most of them appear to be there for cosmetics only at the moment. It's unclear what each one does until you buy them. It's completely unclear what level you need to get your weapon at to buy the mods that are level restricted from the vendor. It's even a mild challenge to figure out what screen to get to in order to sell off your excess mods. It took me a while to figure out it was even possible.
I don't give it a lot of thought because there are going to be so many changes to weapons and their damage modifiers prior to the actual release of the game. And every one of them is going to produce crying from one segment of the community or another. Including me. I just think of the current system as more of a placeholder than anything else.