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I guess it depends on how far in you are. Low XP char, low xp gun with next to no mods often means engagements result in flatline.
Character choice may play a part. Scav girl is going to drop easier compared to Bagman.
It also depends what you're engaging.
Extraction waves of Zomborgs and drones. No issue. A squad of lowly grunts, again, easy enough.
A squad of Elites and an Officer? If I'm lucky, and it's a squad of 3. Any group bigger or stronger, and they're such sponges, chances are they're dropping me first.
I'm only prestige 10 on my Shaman, with modded guns.
Maybe it's easier closer to max, but at the moment there's no way I feel like a super soldier.
I do think that if the AI was improved and way more aggressive the super solider feeling would go down a bunch. Like instead of one guy coming around the corner at a time it's all of them filling the hall with bullets.
I feel like firing your gun should be your last resort. It should be effective enough to let you get away if you're skillful but shouldn't let you mow down patrols one after the other
After awhile I don;t get that sense of dread anymore. The game is still early access so I'm sure the devs are working on this. As it stands this is a very base bone game as expected of early access.
Low EXP characters may play a part but when you have access to some of the better weapons the game becomes trivial (though like in my previous reply and OP that the AI probably plays a part in that)
My main point is that even with making choices that make you tankier or deal more damage the game allows you to become very strong. It allows you to break the illusion that was present that we aren't "this guy". Every game I've played in my life I am "this guy" and I don't want to be "this guy". I want to be an unseen shadow water goblin.
Additionally I understand that we are playing an extremely early build of the game and my concerns might not exist in the full release. I made this post because I want to give the devs feedback since they seem receptive. Genuinely I want this game to succeed and for the original vision presented to us to be fulfilled.
Like I said in the OP it could just be the current state of the enemy NPC AI. I think if they didn't give up so quickly it could feel a lot more punishing. I LOVE this game, Fun Dog really gave us something special and I'm happy that we got to play it so early
Sitting at 10 million credits and over 500 units of water. Think im more or less done until they get some more polish in and make the game a bit more into what they originally intended because its basically just 3rd person post apocalypse call of duty atm.
Personally I don't think that the gear you bring in to a raid should be considered but I do think that the idea of threat to a faction sounds cool as hell. Like if you kill 10+ Europa soldiers then it would make sense that you're a known threat to Europa.
Honestly this is an awesome idea that I would love to see implemented since it would discourage going full rambo especially if the Ai was harder to exploit.
It's a good point. I guess I'm just yet to experience that feeling.
As stated it's early doors, I'm sure a wave of balancing (or unbalancing) is due. I'm enjoying the core of it so far though. I hope it continues to step in the right direction.
Ways to combat this could be to alter the loot table to instead of finding boxes of ammo, we find single digit shells, perhaps not even all functional. Water are looted in cups rather than barrels, items are looted in a handful for every 10´th trip out tops.
In short, loot needs to be cut by 75% at least. Many more areas need to be added to maps to let Scavs hide, wait out an event, rest and reload etc.
Loot also need to be fully random to remove the " run there, turn left..tadaa water " that´s posted here and there. Make the most loot bound to actual troops and mechs. What garbage we find in the wasteland should be just that. Thrown away garbage, with a chance of fixing it or selling it for a few coins.
Imagine Stalker Gammas weapon repair system in FW. We are on our way already, but it needs to be more, harder and a lot less successful finds.
if by super soldier you mean able to take on the lowest tiers of enemies in the game succefully then yes
but in comparison most other FPS game would have you walking up to a mech in the open going "1 v 1 me bruh" and winning with ease
I haven't gotten one yet, so don't @ me if I'm wrong in this case - but in my experience: in every single stealth game silencers are a game-changer. And not in a good way.
Silencers/suppressors remove the biggest opportunity cost of firing your gun: getting caught by a swarm of hostiles who hear the shot.
Every stealth game I've played loses its edge by the time the player gets one.
I seriously wish stealth games would stop providing them.