The Forever Winter

The Forever Winter

iMoos Oct 4, 2024 @ 10:11am
Weapon Design That Fits The Game's Universe.
I love the atmosphere of the game. The art style is amazing and the creature and level design feels creepy and believeable. However one aspect of the game's design reduces the authenticity: the weapon design. I am not sure why the characters in this game's universe and timeline would still be using regular modern day firearms, with today's attachments, while the rest of the world has megalithic structures, living machines, cyborgs, giant mechs, etc. It would be much better to have bespoke designed weapons that fit the universe, instead of these "tactical Call Of Duty like" weapons. If having an AK-47 really is necessary in the game, then having at least the attachements designed to fit the "dark future scavenger" lore would be better (like Elysium's AK-47 for example).
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Showing 1-7 of 7 comments
Machinist Oct 4, 2024 @ 10:15am 
Remember that this is FAR FAR from content complete. I'm sure as it progresses things like this will be implemented. It does kind of make sense that as a scav you'd be dealing with older gear most of the time.
CATTY&Co. Oct 4, 2024 @ 10:33am 
people haven't drawn open-source STLs of imaginary weapons yet
Baphomeat Oct 4, 2024 @ 11:34am 
Honestly I don't think it's a 'that far in the future' type of thing...

NOW this might just be because the assets they have were from the period but if you look at the cars, guns, buildings, and world objects MOST of it looks like 80s to the 90s style tech.

Old cars with boxy bodies.
Guns which saw most action in the late 1900s and early 2000s.

This MIGHT be related to just the assets being what they could get but being that even the BIG guns for the mechs are stylized in such a retro-scifi way leads me to believe sometime during the 90s or roughly around then this timeline branched off of ours.

Much like how Fallout branched off in the 50s and Cyberpunk branched off in the 70s. Some parts of progression froze during this branching path...

IE why Fallout still has 1950s diners in the year 2077, while Cyberpunk 2077 (the same year oddly enough) looks like a dystopian version of the 80s.

I'm nearly certain this could be the case for Forever Winter. With concepts like Iron Harvest (1940s with mechs and such) as inspiration since the art of Beksinski (one of the artistic inspirations for the vibe of this game) depicted a similar world mutated and destroyed but a capsule/timepiece for the 40s to the 60s.
Last edited by Baphomeat; Oct 4, 2024 @ 11:34am
iMoos Oct 4, 2024 @ 11:52am 
Originally posted by Baphomeat:
Honestly I don't think it's a 'that far in the future' type of thing...

NOW this might just be because the assets they have were from the period but if you look at the cars, guns, buildings, and world objects MOST of it looks like 80s to the 90s style tech.

Old cars with boxy bodies.
Guns which saw most action in the late 1900s and early 2000s.

This MIGHT be related to just the assets being what they could get but being that even the BIG guns for the mechs are stylized in such a retro-scifi way leads me to believe sometime during the 90s or roughly around then this timeline branched off of ours.

Much like how Fallout branched off in the 50s and Cyberpunk branched off in the 70s. Some parts of progression froze during this branching path...

IE why Fallout still has 1950s diners in the year 2077, while Cyberpunk 2077 (the same year oddly enough) looks like a dystopian version of the 80s.

I'm nearly certain this could be the case for Forever Winter. With concepts like Iron Harvest (1940s with mechs and such) as inspiration since the art of Beksinski (one of the artistic inspirations for the vibe of this game) depicted a similar world mutated and destroyed but a capsule/timepiece for the 40s to the 60s.
Good point, and it does look that it is what they are going for, it could however still be custom designed weapons like they do in fallout. I don't think the weapons should look super futuristic, but at least like the ones the mechs use. Or like I previously mentioned, the AK47 in Elysium with weird garage made attachments.
Like other comments mentioned it might be due to the assets still being in production.
Baphomeat Oct 4, 2024 @ 11:54am 
Originally posted by iMoos:
Good point, and it does look that it is what they are going for, it could however still be custom designed weapons like they do in fallout. I don't think the weapons should look super futuristic, but at least like the ones the mechs use. Or like I previously mentioned, the AK47 in Elysium with weird garage made attachments.
Like other comments mentioned it might be due to the assets still being in production.

yea stuff like that i'm not opposed to... maybe some janky 90s-style railgun for the Bagman/Maskman or shoddy put together slam shot guns...

Yea asset limitation at the moment is something that's yet to be seen but I saw this and was reminded of an argument asking about lasguns and such... I don't think we'll ever see something like THAT in this game... but a ramshackled rifle? Sure.
Deadoon Oct 4, 2024 @ 12:09pm 
A gun is a gun, as long as it sends out highly destructive pieces of metal with reasonable accuracy it will be good to go. We've been only able to get marginal improvements on firearms in the past half century. Heck we have century old weapon systems in service to this day because the replacements haven't actually improved on them enough.

The AK and it's ease of production and maintenance due to the press fit and pinned barrel into a sheet metal receiver, simple bolt carrier, and garand based trigger group will probably continue onwards for another century or two before something better and cheaper comes about and slowly phases it out.

The M2 browning is basically WW1 machine gun with an air cooled barrel and a big ass cartridge. It's m3 variant is basically the same thing but twice the rate of fire.

Edit: One side odd thing is how clean and proper the wood furniture is, it should be greyed out or be replaced with metal parts for guns that have it instead. That would resolve some of the oddities.
Last edited by Deadoon; Oct 4, 2024 @ 12:14pm
iMoos Oct 4, 2024 @ 12:10pm 
Originally posted by Baphomeat:
Originally posted by iMoos:
Good point, and it does look that it is what they are going for, it could however still be custom designed weapons like they do in fallout. I don't think the weapons should look super futuristic, but at least like the ones the mechs use. Or like I previously mentioned, the AK47 in Elysium with weird garage made attachments.
Like other comments mentioned it might be due to the assets still being in production.

yea stuff like that i'm not opposed to... maybe some janky 90s-style railgun for the Bagman/Maskman or shoddy put together slam shot guns...

Yea asset limitation at the moment is something that's yet to be seen but I saw this and was reminded of an argument asking about lasguns and such... I don't think we'll ever see something like THAT in this game... but a ramshackled rifle? Sure.
Yes exactly, I don't think laser guns or any energy and futuristic looking thing fits. But rather some slight variations of the current guns, with some garage made ziptie and tape attachments.
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Date Posted: Oct 4, 2024 @ 10:11am
Posts: 7