Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
NOW this might just be because the assets they have were from the period but if you look at the cars, guns, buildings, and world objects MOST of it looks like 80s to the 90s style tech.
Old cars with boxy bodies.
Guns which saw most action in the late 1900s and early 2000s.
This MIGHT be related to just the assets being what they could get but being that even the BIG guns for the mechs are stylized in such a retro-scifi way leads me to believe sometime during the 90s or roughly around then this timeline branched off of ours.
Much like how Fallout branched off in the 50s and Cyberpunk branched off in the 70s. Some parts of progression froze during this branching path...
IE why Fallout still has 1950s diners in the year 2077, while Cyberpunk 2077 (the same year oddly enough) looks like a dystopian version of the 80s.
I'm nearly certain this could be the case for Forever Winter. With concepts like Iron Harvest (1940s with mechs and such) as inspiration since the art of Beksinski (one of the artistic inspirations for the vibe of this game) depicted a similar world mutated and destroyed but a capsule/timepiece for the 40s to the 60s.
Like other comments mentioned it might be due to the assets still being in production.
yea stuff like that i'm not opposed to... maybe some janky 90s-style railgun for the Bagman/Maskman or shoddy put together slam shot guns...
Yea asset limitation at the moment is something that's yet to be seen but I saw this and was reminded of an argument asking about lasguns and such... I don't think we'll ever see something like THAT in this game... but a ramshackled rifle? Sure.
The AK and it's ease of production and maintenance due to the press fit and pinned barrel into a sheet metal receiver, simple bolt carrier, and garand based trigger group will probably continue onwards for another century or two before something better and cheaper comes about and slowly phases it out.
The M2 browning is basically WW1 machine gun with an air cooled barrel and a big ass cartridge. It's m3 variant is basically the same thing but twice the rate of fire.
Edit: One side odd thing is how clean and proper the wood furniture is, it should be greyed out or be replaced with metal parts for guns that have it instead. That would resolve some of the oddities.