The Forever Winter

The Forever Winter

Kiro Oct 4, 2024 @ 10:04am
Private Servers
Honestly, this game needs private servers, where you can set your own settings up about all things difficulty, water, etc. Then everyone frustrated by various things or wanting the game to be harder can all win.
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Showing 1-3 of 3 comments
Chibbity Oct 4, 2024 @ 10:07am 
What lol?

That's not how this works...that's not how any of this works.

This is a 4 player lobby based game.
Kiro Oct 4, 2024 @ 10:12am 
Originally posted by Chibbity:
What lol?

That's not how this works...that's not how any of this works.

This is a 4 player lobby based game.

And? You can have four player servers, then. Then have the lobbies have this wild invention called a filter that you can use to sort out the ones that have the rules you want. It's very simple. I believe the technology for all of it has existed for at least twenty five years now.

Games don't have to be restricted to such structured 'types'.
Feynt Oct 4, 2024 @ 1:48pm 
I think the part you're missing is that this is a peer to peer game. There are no servers. There is, in the strictest sense, a meta server which facilitates matchmaking, but you can directly connect to friends via Steam which bypasses the meta server issue.

The problem with meta servers is there needs to be a central point to advertise the various players/game lobbies available. Each lobby is run on a separate host, whether that's a dedicated server or a player's computer. A distributed meta server is kind of the holy grail of programming in general because the idea that you can have a communal pool of servers which self advertise to a group of other servers without knowing who's in that pool to begin with is kind of a big deal.
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Date Posted: Oct 4, 2024 @ 10:04am
Posts: 3