Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You could have a scarf that made you invisible to one side. You could have a scarf that increased one side's trigger-thresholds for aggro'ing you, but which caused lag, and worked through walls, and continued to work the same way if you shot them.
In a shoot-em-up, there isn't a simulation of trust - just aggro-or-not. If trust wasn't too complicated to script, other FPS games would have done it already.
You are clearly wrong there. It is already in game that AI have target preferences that affect its agro on player. Also, it have 3 behavior modes: calm, curious and agro. It also separates units by squads so squadmates makes agro more likely when one of them attacked. Thats what we have right now for sure. And there are signs of attention system on early stage that describes enemy "blindliness" - probably they just ignore scav being aware of his presence for some limit.
The devs described the game as something they want you to not only be a scavenger but that you could also act like a relief unit for a faction at some point.
Like for exemple, bringing a faction a big stock of meds or cigarettes, helping repairing something. Kinda like we have a few missions like this, but more developed. At some point, doing that in the back of the soldiers (and potentially having to fight them to do it) won't really make sense, so I guess at some point we will have a way to be assumed as 'neutral' by the soldiers of a faction.
Maybe by equiping a faction themed scraf, a banner on the rig or something like that
Not really. Some officials like the vendors know, but the base grunt ? Who the hell are you ? Although I do agree that going absolute murder hobo on a faction should lock you from allying with them until you die when there is a real faction reputation system in place. Like maybe a bounty on your head if you kill too much, and base the HK system on it. You could either pay the prime or die to reset it.
As for the way to handle the 'alliance', IMO a banner would be the best way to handle it. For exemple you could have a banner with the EU flag mounted on top of your rig. EU troops would not shoot you unless you steal stuff in front of them or marked items, or kill them. At that point you would take a huge hit on rep and be marked as ennemy for the rest of the mission. Meanwhile, having the EU banner would allow RU and Eurasian troops to engage you in the exact same way they engage EU troops. Shoot on sght.