The Forever Winter

The Forever Winter

I hate movement
Man I absolutely hate how the mouse controls your direction. This feels like I'm trying to control a third person game with first person controls...
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Showing 1-6 of 6 comments
Saint Skeleton Oct 2, 2024 @ 3:16am 
oh yeah, hate the forward locking when sprinting, that combined with the sluggishness of the rest of the movement kit, and then a jagged environment leads to some fairly frustrating moments :boozebottle:
David Fifield Oct 2, 2024 @ 3:45am 
Originally posted by Saint Skeleton:
oh yeah, hate the forward locking when sprinting, that combined with the sluggishness of the rest of the movement kit, and then a jagged environment leads to some fairly frustrating moments :boozebottle:

Yeah you get stuck on the smallest geometry a lot. I wish it had a foot IK like some other games where if the object is small enough you automatically adjust your feet to walk over it. I wish you could change the FoV too. Some of the characters are huge and block so much of the screen.
Saint Skeleton Oct 2, 2024 @ 3:57am 
Originally posted by Jake ( ͡° ͜ʖ ͡°):
Originally posted by Saint Skeleton:
oh yeah, hate the forward locking when sprinting, that combined with the sluggishness of the rest of the movement kit, and then a jagged environment leads to some fairly frustrating moments :boozebottle:

Yeah you get stuck on the smallest geometry a lot. I wish it had a foot IK like some other games where if the object is small enough you automatically adjust your feet to walk over it. I wish you could change the FoV too. Some of the characters are huge and block so much of the screen.
the foot IK seems like such a simple solution

the player character getting stuck on so much geometry, sights being inaccurate, hand model being infront of and blocking some of the sights, and enemies spawning directly ontop of or behind the player

love the game, not trying to complain, but early access or not, those things should not have even made it past the first betas, I sincerely hope they fix some of these things pronto

because its just a few lines of code to stop enemies from spawning ontop of player, just have a circle around the player that enemies cant spawn in, if the circle is big enough it might even prevent enemies from spawning right around corners too :boozebottle:
nellone Oct 2, 2024 @ 4:09am 
exploration with this movement system is a pain.... i hope they will improve it, they whould add a climbing mechanic, it will save you from a lot of bad situations
Last edited by nellone; Oct 2, 2024 @ 4:10am
X Oct 2, 2024 @ 5:24am 
We need a seperate ads sensitivity. Surely this is coming as its beyond common sense. I'm moving my mouse a whole metre to turn my character.
xXXAarzyXXx Oct 2, 2024 @ 6:04am 
it reminds me a bit like gears of war.. the one nigle i have is it would be nice to just shot over shoulder with a dot, instead of going into fpv.. or even better give us the option for both..
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Date Posted: Oct 2, 2024 @ 3:12am
Posts: 6