The Forever Winter

The Forever Winter

Can we please be more realistic with Calibers?
•VKS 12,7mm huge caliber, dealing what, 200 damage? With a 5 Bullet mag. -> Modified AK dealing 195 damage with smaller caliber and up to 100 round magazine.

See the logic? Please increase VKS Damage by 100% to 400 atleast.

Same for the Scar Caliber .50 ?!?! Im sure its not its natural caliber and I am sure it does not have an 8 round magazine, but I dont care, its fine. But 200 Damage? Please increase it.

How comes the AK is THE OP Gun outbalancing any Sniper/Marksman rifle. Same for SVD pls fix it, it should not take to long changing a few Number right? Its not like we request a full redesign of mechanics.
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Showing 1-15 of 16 comments
dustin1280 Oct 1, 2024 @ 10:58am 
Yeah damage on guns is all over the charts...
I am not even sure the listed damage we see is accurate in the first place...

Would definitely like to learn if armor piercing is a thing, and have better information on how much damage things are expected to do.
OTMOPO3OK Oct 1, 2024 @ 11:38am 
Yeah, its a mess, you can kill tanks and light mechs with a shotgun, which should be doing nothing VS armor/vehicles
9mm Vector kills a tank faster than any .50 cal weapon other than 20mm Antitank Rifle and Painless HMG. Same with RPK. But I'm sure they will fix that mess eventually, it should not be their priority right now with how rough AI.
I'd also love to see them rework how all weapons look, generic current "gen" real world weapons are boring as hell, need more stuff like Painless (not talking about power levels).
kknd Oct 1, 2024 @ 11:51am 
Well the VKS is firing subsonic rounds, so big bullet or not, there's going to be some penetration/DPR issues with it. SCAR's .50 is in the odd place of having (in theory) solid AP performance, and eventually the drum magazine solves the rounds per mag issue.

AK sits in at OP status because it has so many parts to tune performance (up mostly) and enormous magazines available, while using a highly common ammo type. (Because so many Euruskans use it, and the starter rifle means surplus ammo.)

SVD is pretty solid actually, significant stagger, accurate, high DPS and a large headshot multiplier going for it.

Comparatively the only gun using .357 magnum rounds is a revolver with no parts to improve it, which is poor at everything as far as I can tell, even AP preformance. (On the massive pauldron Euruskan troops tends to be my go-to test since they're more common than brawlers and less risky to engage then EoD.)

Right now Shotguns ignore armor entierly, which is paradoxically why they're so great at killing vehicles. Not sure what's up with the Vector.

I think we can all agree that we are looking forward to some kick ass future guns like visually distinct successors to the weapons currently on offer. Possibly those will be one new verity's of troops not yet in game?:raven:
NIL0S Oct 1, 2024 @ 1:18pm 
I think this will be balanced. Right now it's a bit all over the place.
Diameter isn't everything, 12.7x55mm subsonic from a VKS has ~2kJ muzzle energy IRL compared to ~1.5kJ a 5.45x39mm traveling at 3x the velocity. The 12.7mm is also going to lose that energy faster across shorter ranges because it's slow AF.
Originally posted by OTMOPO3OK:
Yeah, its a mess, you can kill tanks and light mechs with a shotgun, which should be doing nothing VS armor/vehicles
9mm Vector kills a tank faster than any .50 cal weapon other than 20mm Antitank Rifle and Painless HMG. Same with RPK. But I'm sure they will fix that mess eventually, it should not be their priority right now with how rough AI.
I'd also love to see them rework how all weapons look, generic current "gen" real world weapons are boring as hell, need more stuff like Painless (not talking about power levels).
Priority should be definatly changing a few Numbers, as it is very easy and quick to do, to satisfy people and also fix such an important aspect of the Game. Spawns of Enemies should be next, it is harder to do, but should no take a huge amount of time either. Since its just editing code that already exists. Both should be highest priority in my opinion.
Draescan Oct 1, 2024 @ 2:01pm 
I've been playing 100% solo so I'm not sure, is the intent perhaps to have multiple people using them to make up for it and precision hits on vitals on humanoids / important ( if there is such a thing for mechs, don't tell me please ) areas on mechs and exos doing so much more damage that the limitations are worth it? I'm aware we're talking 12.7 here but I'm just curious how that translates across all weapons in general.
Last edited by Draescan; Oct 1, 2024 @ 2:01pm
Strangely, my RPD chambered in 7.62x39mm does the same damage as my badass MG34, the one with the bayonet. Its chambered in .308, which is really confusing to me. im noticing many strange stats for certain weapons. There are weapons that are objectively superior to others, that shouldnt be. Either the system is not accurate, or it needs changes.
slxpress Oct 1, 2024 @ 2:08pm 
I love all these pleadings for changes to the weapon damage system. If there’s one thing that’s as certain as death and taxes, it’s that there will be rebalances of the weapon damage system…and every single one of them will be met with an outcry.

It is so.
it funny when my AK, M4, RPK deal more than 200 damage
Last edited by Fight For Lewd Your mom; Oct 1, 2024 @ 9:53pm
kknd Oct 1, 2024 @ 10:01pm 
Originally posted by Fight For Lewd Your Loli Sister:
it funny when my AK, M4, RPK deal more than 200 damage
It's interesting that the basic rifles have so many more upgrades and become more than just competitive to rarer weapons. SCAR is a hard sell when the M4A1 with the upgrades on it has a much bigger magazine, is suppressed and hits harder in terms of raw damage while being more controllable.:raven:
Originally posted by kknd:
Originally posted by Fight For Lewd Your Loli Sister:
it funny when my AK, M4, RPK deal more than 200 damage
It's interesting that the basic rifles have so many more upgrades and become more than just competitive to rarer weapons. SCAR is a hard sell when the M4A1 with the upgrades on it has a much bigger magazine, is suppressed and hits harder in terms of raw damage while being more controllable.:raven:

I mean, this is likely just due to dev time and not by conscious design. I'm sure all the other guns will get their parts availability fleshed out as things go along. Most of the guns will probably get the full AK treatment with a full set of parts all the way to Level 50 eventually, instead of being maxed out at 7-8 like some of them lol.
Last edited by =яενєηąŋŧ=; Oct 1, 2024 @ 10:06pm
prv.rat Oct 1, 2024 @ 10:06pm 
if talking about realism, VKS should be the only riffle in the game which can utilize silencer, because "subsonic" ammo (i.e. it should be really silent like 0db shots) idk if its matter because i dont thinks its a big deal on a field where everyone shoots nonstop
MrMethane Oct 2, 2024 @ 3:33am 
Thats some serious cod logic right there ^
Saint Skeleton Oct 2, 2024 @ 3:46am 
Originally posted by dustin1280:
Yeah damage on guns is all over the charts...
I am not even sure the listed damage we see is accurate in the first place...

Would definitely like to learn if armor piercing is a thing, and have better information on how much damage things are expected to do.
no way the damage listed is accurate, the revolver is supposed to do the same damage as an ak and it only feels close with head shots, on what i think is an unarmored enemy :boozebottle:
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Date Posted: Oct 1, 2024 @ 10:49am
Posts: 16