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I am not even sure the listed damage we see is accurate in the first place...
Would definitely like to learn if armor piercing is a thing, and have better information on how much damage things are expected to do.
9mm Vector kills a tank faster than any .50 cal weapon other than 20mm Antitank Rifle and Painless HMG. Same with RPK. But I'm sure they will fix that mess eventually, it should not be their priority right now with how rough AI.
I'd also love to see them rework how all weapons look, generic current "gen" real world weapons are boring as hell, need more stuff like Painless (not talking about power levels).
AK sits in at OP status because it has so many parts to tune performance (up mostly) and enormous magazines available, while using a highly common ammo type. (Because so many Euruskans use it, and the starter rifle means surplus ammo.)
SVD is pretty solid actually, significant stagger, accurate, high DPS and a large headshot multiplier going for it.
Comparatively the only gun using .357 magnum rounds is a revolver with no parts to improve it, which is poor at everything as far as I can tell, even AP preformance. (On the massive pauldron Euruskan troops tends to be my go-to test since they're more common than brawlers and less risky to engage then EoD.)
Right now Shotguns ignore armor entierly, which is paradoxically why they're so great at killing vehicles. Not sure what's up with the Vector.
I think we can all agree that we are looking forward to some kick ass future guns like visually distinct successors to the weapons currently on offer. Possibly those will be one new verity's of troops not yet in game?
It is so.
I mean, this is likely just due to dev time and not by conscious design. I'm sure all the other guns will get their parts availability fleshed out as things go along. Most of the guns will probably get the full AK treatment with a full set of parts all the way to Level 50 eventually, instead of being maxed out at 7-8 like some of them lol.