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EDIT: Some map entry points have timed extracts that spawn waves of enemies. Theres a real easy one in scrapyard nexus that literally spawns zombies and air drones.
Timed extraction attract everyone in the vicinity, but stays active once the timer is over. So if you have a timed extraction, your goal is to reach the extract point, launch the timer then run away and go hide and wait till it's over. Troops will lose interest once the timer is over, although they may decide to camp it. If that's the case, either wait for the other faction to engage them and use the opportunity to run by them (they won't engage you if they are shooting/being shot at) or, more risky, shoot an unsilenceed weapon from left or right side, then sprint to the other side and go for the extract while they are occupied to investigate the other way.
If there is lots of soldier near an extract, either wait for a gunfight and run for it, or get closer while staying at far from soldiers (even if you're out in the open, their engaging range is quite limited if they aren't hostile yet). Be more carefull around vehicle, they tend to engage from further if they decide to do so.
♥♥♥♥♥♥ hell
Currently I came across two types:
1. Flare active and simply run over, hit "E" and extract directly
2. Extraction needs to be activated, means you need to hit "E" AND wait 60 seconds until flare/extract is ready
For the second type of extraction, enemies will spawn.
Usually I hit "E" and run away a good amount to not get spoted.
When timer is over, I sneak back or run to extraction (depends on how much enemies are there)
Just so we’re on the same page, I’m assuming you’re playing on the Scorched Enckave map and you’ve chosen the Cemetery spawn open. You can check for that by choosing Scorched Enckave as the region and then in the bottom right corner there’s a big red button that says Check Entry Point. If you click on that it shows three options. Always choose cemetery.
There’s a chance you’re doing a timed extraction run without realizing it, which means the enemy is designed to swarm the extraction point. Cemetery is a static extraction point.
That said, the enemies can camp the Cemetery extraction point at times, too.
The best method I’ve found for ensuring my survival at that extraction point is to go under the pipe to the right of the entry. Enemies spawn pretty close to there sometimes so you can come up from behind them. If you wait until they patrol a ways away or get into a fight, you can run past them through the opening and to the extraction point.
Often there won’t be anyone there, but for the times there are I’ve found this to be the best method for safely extracting. If I didn’t explain myself well feel free to ask any follow up questions.
I will say the game is difficult when you’re just starting out, particularly if you’re someone like me who is not very good at FPS games in the first place.
Basically, having a choice of exit is almost always better than 'deal with it'.
As for tips/tricks?
ASAP, get a suppressed weapon, anything not suppressed rings that dinner bell when you fire it. You might get away with it if an active fights going on, but otherwise the worlds gonna be coming to you. Now, that isn't to say you can't use that. fire off a shotgun round, scoot and let them home in on the sound of the shot, or lure in Europans and hostiles to have a little fight for you. Melee is silent even on regular hits, so if a lone cyborg decides to get in your face (or a torso's in the way) you can melee kill it to keep quiet.
Map knowledge is a big deal for the game. Going in with jack and squat (maybe some surplus ammo and a med stick (basic medkit) or two.) means you don't have to care if you die. So you can scout around and get the lay of the land.
Scorched is the second smallest map out there right now, with only the truly tiny Scrap Nexus being smaller. Pretty sure either Mech Trenches, Ashe Wastes or Elephant Graveyard is the biggest.
One thing to know is the reputation system's impact on hostility. Starting out, everyone hates your guts. The Euruskan's are always gonna hate you because there's no merchant that gives faction with them at the moment. But the Europans and Eurasians have merchants that your sales to them give standing. Once that's up, they'll be less hostile. In the sense that they'll aggro slower when investigating and chase for a shorter time. They'll still merc you on sight for being there. Grabbing loot were they can see or stepping into some areas (Usually logical ones, like a mech bay, medical station or supply bunker room.) will get anyone who sees you to start shooting. Once you've got a flow going, 2/3 of the opposition will chill out a little bit. (Except cyborgs, they rate their hands E for everyone.)
The unit weight system is something to know. Basically, all units out there have a 'weight class' and we're in the smallest, infantry. Tanks and Mechs generally won't bother with you if you don't provoke them or shoot their buddies in line of sight of them, because unless you have a grenade launcher, or MG, your not in their wight class. (They may step on you and not even notice however.) Exos sit in the middle weight along with Brawlers, they'll more easily decide you are their problem, but the effort they put in will be based on if your hurt them or have a weapon likely to hurt them out.
This means you can generally run past a tank looking in your direction and not eat a cannon to the face for trying. (Though they may run you over still.) Medium Mechs generally don't care to notice you either, with unpleasant exceptions.
Infantry is gonna take you seriously, because they are squishy like you are. (Well, not so much some of the EoD or Eruskan armored guys.) but again, until they alert and go to attack you, don't open fire if you don't need to. There's a chance something else will get their attention and they'll just run on by if you don't shoot first. Seen a lot of people reflexively shoot a soldier that rounds a corner into their vision and end up eating an entire unit, or worse sniper support.
Getting your tombstone gets you back your guns and rig parts (which is more a mid game thing.) and nothing else. While gun XP is lost on death failing a run, character XP isn't and even water death won't wipe that or your character's prestige rank. Prestige rank is literally 'more health/speed and higher xp cap' so it'll help you be less squishy.
To put in perspective how squishy we start out:
Scav Girl at Prestige 1: 800 hp.
Basic AK bullet hitting you: ~125 damage to the body. If it doesn't spark off your rig.
Proximity trigger hostility really fast though. Once you see a "?" above them, they have become temporary hostile to you and will shoot if the detection metter fills completely
? in a circle for investigating/suspicious but not yet hostile.
! (exclamation point) for 'I have just decided that something is my problem' (usually you.)
If something should blatantly see you and doesn't have any sign above it? It likely does see you, just doesn't have a reason to care right now. Don't loot where they can see, or get close to them if you can avoid it and they'll leave you be. Notably, the drones seem to care about fast movement, so sprinting gets their attention and Cyborgs will chase down and kill anything they see 94% of the time.