The Forever Winter

The Forever Winter

Fenris Oct 1, 2024 @ 5:02am
The game Feels Unfair and stupid
i dont know i tried to extract now 4 time and do the first mission after the Training, and as soon as i want to extract i just get Swarmed by enemies, as if they all the sudden Know where i am, and the Game Spawns a lot of Crap on top of me, with almost no Gear how am i supose to deal with it? i am open for hints, tricks and tipps i sit here an i am Frustrated because it does not feel like my Fault or mistake it just feels i get puneshed for nothing.
Originally posted by John Jeremy:
Yeah thats the cliffs extract in scorched enclave for you. I recommend switching the start point to cemetery its a hell of a lot easier and you dont have to wait to leave.

EDIT: Some map entry points have timed extracts that spawn waves of enemies. Theres a real easy one in scrapyard nexus that literally spawns zombies and air drones.
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John Jeremy Oct 1, 2024 @ 5:07am 
Yeah thats the cliffs extract in scorched enclave for you. I recommend switching the start point to cemetery its a hell of a lot easier and you dont have to wait to leave.

EDIT: Some map entry points have timed extracts that spawn waves of enemies. Theres a real easy one in scrapyard nexus that literally spawns zombies and air drones.
Last edited by John Jeremy; Oct 1, 2024 @ 5:08am
Akameka Oct 1, 2024 @ 5:11am 
If you play on the scorched enclave map, use the cemetery starting point. It will set your extraction point to the big pipe on the other side of the battlefield, which is an instant extract instead of a timed one.

Timed extraction attract everyone in the vicinity, but stays active once the timer is over. So if you have a timed extraction, your goal is to reach the extract point, launch the timer then run away and go hide and wait till it's over. Troops will lose interest once the timer is over, although they may decide to camp it. If that's the case, either wait for the other faction to engage them and use the opportunity to run by them (they won't engage you if they are shooting/being shot at) or, more risky, shoot an unsilenceed weapon from left or right side, then sprint to the other side and go for the extract while they are occupied to investigate the other way.

If there is lots of soldier near an extract, either wait for a gunfight and run for it, or get closer while staying at far from soldiers (even if you're out in the open, their engaging range is quite limited if they aren't hostile yet). Be more carefull around vehicle, they tend to engage from further if they decide to do so.
Last edited by Akameka; Oct 1, 2024 @ 5:13am
Fenris Oct 1, 2024 @ 5:11am 
Originally posted by John Jeremy:
Yeah thats the cliffs extract in scorched enclave for you. I recommend switching the start point to cemetery its a hell of a lot easier and you dont have to wait to leave.

EDIT: Some map entry points have timed extracts that spawn waves of enemies. Theres a real easy one in scrapyard nexus that literally spawns zombies and air drones.
Thx, good to know, i was at the brink of Refunding, because this was sooo odd to me
silent dragon Oct 1, 2024 @ 5:12am 
Right, well...I was late in learning this, lost a good half an hour of game play and some fairly decent starting material down the ♥♥♥♥♥♥ drain...

♥♥♥♥♥♥ hell
Fenris Oct 1, 2024 @ 5:13am 
Originally posted by Akameka:
If you play on the scorched enclave map, use the cemetery starting point. It will set your extraction point to the big pipe on the other side of the battlefield, which is an instant extract instead of a timed one.

Timed extraction attract everyone in the vicinity, but stays active once the timer is over. So if you have a timed extraction, your goal is to reach the extract point, launch the timer then run away and go hide and wait till it's over. Troops will lose interest once the timer is over, although they may decide to camp it. If that's the case, either wait for the other faction to engage them and use the opportunity to run by them (they won't engage you if they are shooting/being shot at) or, more risky, shoot an unsilenceed weapon from left or right side, then sprint to the other side and go for the extract while they are occupied to investigate the other way.

If there is lots of soldier near an extract, either wait for a gunfight and run for it, or stay away from soldiers (their engaging range is quite limited). Be more carefull around vehicle, they tend to engage from further if they decide to do so.
Good to know, i took my time just waited and played it like i am a Dirty Rat waiting for Fights and just take the Scraps, i was indeed playing in scorched enclave. you guys helped me, thx.
DerRaven Oct 1, 2024 @ 5:13am 
I think it's the different type of extract.
Currently I came across two types:
1. Flare active and simply run over, hit "E" and extract directly
2. Extraction needs to be activated, means you need to hit "E" AND wait 60 seconds until flare/extract is ready

For the second type of extraction, enemies will spawn.
Usually I hit "E" and run away a good amount to not get spoted.
When timer is over, I sneak back or run to extraction (depends on how much enemies are there)
Fenris Oct 1, 2024 @ 5:15am 
this game has an Awsome community, thanks guys i love the Idea of the Game, and i love not to be The Hero For once, i am a Huge 40k and warhammer Fantasy fan and with the setting i feel right at home
slxpress Oct 1, 2024 @ 5:16am 
It can certainly feel that way.

Just so we’re on the same page, I’m assuming you’re playing on the Scorched Enckave map and you’ve chosen the Cemetery spawn open. You can check for that by choosing Scorched Enckave as the region and then in the bottom right corner there’s a big red button that says Check Entry Point. If you click on that it shows three options. Always choose cemetery.

There’s a chance you’re doing a timed extraction run without realizing it, which means the enemy is designed to swarm the extraction point. Cemetery is a static extraction point.

That said, the enemies can camp the Cemetery extraction point at times, too.

The best method I’ve found for ensuring my survival at that extraction point is to go under the pipe to the right of the entry. Enemies spawn pretty close to there sometimes so you can come up from behind them. If you wait until they patrol a ways away or get into a fight, you can run past them through the opening and to the extraction point.

Often there won’t be anyone there, but for the times there are I’ve found this to be the best method for safely extracting. If I didn’t explain myself well feel free to ask any follow up questions.

I will say the game is difficult when you’re just starting out, particularly if you’re someone like me who is not very good at FPS games in the first place.
kknd Oct 1, 2024 @ 5:29am 
I've been left wondering for a while now why there are multiple starts with only one extract choice. (Besides scarp nexus, that one I get.) I can't see an advantage to picking those, even if it's not timed. Bunker start on Scorched Outpost is an example of this, it's not timed but there's always stuff there and often an Exo or tank(s) on it. It's so out there that nothing will come contest it like you get at the regular pipes exit from Cemetary start either.

Basically, having a choice of exit is almost always better than 'deal with it'.

As for tips/tricks?

ASAP, get a suppressed weapon, anything not suppressed rings that dinner bell when you fire it. You might get away with it if an active fights going on, but otherwise the worlds gonna be coming to you. Now, that isn't to say you can't use that. fire off a shotgun round, scoot and let them home in on the sound of the shot, or lure in Europans and hostiles to have a little fight for you. Melee is silent even on regular hits, so if a lone cyborg decides to get in your face (or a torso's in the way) you can melee kill it to keep quiet.

Map knowledge is a big deal for the game. Going in with jack and squat (maybe some surplus ammo and a med stick (basic medkit) or two.) means you don't have to care if you die. So you can scout around and get the lay of the land.

Scorched is the second smallest map out there right now, with only the truly tiny Scrap Nexus being smaller. Pretty sure either Mech Trenches, Ashe Wastes or Elephant Graveyard is the biggest.

One thing to know is the reputation system's impact on hostility. Starting out, everyone hates your guts. The Euruskan's are always gonna hate you because there's no merchant that gives faction with them at the moment. But the Europans and Eurasians have merchants that your sales to them give standing. Once that's up, they'll be less hostile. In the sense that they'll aggro slower when investigating and chase for a shorter time. They'll still merc you on sight for being there. Grabbing loot were they can see or stepping into some areas (Usually logical ones, like a mech bay, medical station or supply bunker room.) will get anyone who sees you to start shooting. Once you've got a flow going, 2/3 of the opposition will chill out a little bit. (Except cyborgs, they rate their hands E for everyone.)

The unit weight system is something to know. Basically, all units out there have a 'weight class' and we're in the smallest, infantry. Tanks and Mechs generally won't bother with you if you don't provoke them or shoot their buddies in line of sight of them, because unless you have a grenade launcher, or MG, your not in their wight class. (They may step on you and not even notice however.) Exos sit in the middle weight along with Brawlers, they'll more easily decide you are their problem, but the effort they put in will be based on if your hurt them or have a weapon likely to hurt them out.

This means you can generally run past a tank looking in your direction and not eat a cannon to the face for trying. (Though they may run you over still.) Medium Mechs generally don't care to notice you either, with unpleasant exceptions.

Infantry is gonna take you seriously, because they are squishy like you are. (Well, not so much some of the EoD or Eruskan armored guys.) but again, until they alert and go to attack you, don't open fire if you don't need to. There's a chance something else will get their attention and they'll just run on by if you don't shoot first. Seen a lot of people reflexively shoot a soldier that rounds a corner into their vision and end up eating an entire unit, or worse sniper support.

Getting your tombstone gets you back your guns and rig parts (which is more a mid game thing.) and nothing else. While gun XP is lost on death failing a run, character XP isn't and even water death won't wipe that or your character's prestige rank. Prestige rank is literally 'more health/speed and higher xp cap' so it'll help you be less squishy.

To put in perspective how squishy we start out:
Scav Girl at Prestige 1: 800 hp.
Basic AK bullet hitting you: ~125 damage to the body. If it doesn't spark off your rig.:raven:
Fenris Oct 1, 2024 @ 5:35am 
Cool nice to know
Akameka Oct 1, 2024 @ 5:38am 
yeah, you can often run away if you see units coming your way and they usually won't shoot you in the back if they aren't already hostile. Usually...

Proximity trigger hostility really fast though. Once you see a "?" above them, they have become temporary hostile to you and will shoot if the detection metter fills completely
Last edited by Akameka; Oct 1, 2024 @ 5:38am
kknd Oct 1, 2024 @ 5:42am 
Originally posted by Akameka:
yeah, you can often run away if you see units coming your way and they usually won't shoot you in the back if they aren't already hostile. Usually...

Proximity trigger hostility really fast though. Once you see a "?" above them, they have become temporary hostile to you and will shoot if the detection metter fills completely
The signals are a red () for 'is actively trying to kill you right now'
? in a circle for investigating/suspicious but not yet hostile.
! (exclamation point) for 'I have just decided that something is my problem' (usually you.)

If something should blatantly see you and doesn't have any sign above it? It likely does see you, just doesn't have a reason to care right now. Don't loot where they can see, or get close to them if you can avoid it and they'll leave you be. Notably, the drones seem to care about fast movement, so sprinting gets their attention and Cyborgs will chase down and kill anything they see 94% of the time.:raven:
Last edited by kknd; Oct 1, 2024 @ 5:43am
Akameka Oct 1, 2024 @ 5:48am 
drones tend to not engage you if you crouch and back away when they spot you (unless they get shot at, then they will assume it's your fault and process to murder you). be carefull though, because the sound they make when spotting you will attract every soldier in the vicinity to investigate (not immediatelly hostile - no "?" marker - , but they will come to see what's going on, and might assume hostility depending on proximity, what you do, who they are)
Last edited by Akameka; Oct 1, 2024 @ 5:49am
camp2486 Oct 1, 2024 @ 5:53am 
JUST LIKE YOU
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Date Posted: Oct 1, 2024 @ 5:02am
Posts: 14