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This isn't that kind of game, you are not that guy.
The game tells you 'you're not that guy', but that's mostly only thematic - as you prestige, especially if you play Bag Man and carry an LMG + Grenade Launcher/AT Rifle you can absolutely clear some maps, especially with the R Cultist/EXO pilot/Fire support squad solo.
EXOs look spooky but go down to 4 grenades, for instance.
Although i agree, i was suprised i could mow down a whole group of "zombie runners" (dont know their name) because i accidentally run into them. I don't know how well you van hold on against normal soldiers though.
But in general you are "not that guy".
"Godlike?" No lol.
It really depends on the map - like I have a lot of luck clearing out most of Scorched Enclave, or the interior portions of Mech Trenches, or even Scrapyard Nexus with enough ammo, but it depends on the enemy comp/time of day/level of conflict. Gotta play that by ear, you'll never be rambo, but bagman with a Rack Rig can carry a SAW with 600 rounds, a Grenade Launcher with 30 rounds, and 8 advanced aid kits with room left for loot (but with the Rack you're only picking up lock boxes/exploseives/gacha anyways)
Toothy, Mother, Stalker, Grabber, Orgamech are all invulnerable...
Corpse Tank is not, but has a ridiculous amount of HP (roughly 20 grenades worth)
Exos are 4-8 grenades
Helis are 5-8 Grenades
Medium Mech is around 16-20 grenades
Medium Mech HK is around 8-15 grenades
Normal Tanks are around 3-5 grenades
To OP:
You will NEVER be godlike, and least not in the current state of the game...
But with proper gear you can dish out a lot of pain.
Wild. The fact that grenades kill armored mechs/vehicles makes the game seem so arcade-y, in a world of hardened vehicle armor and ablative shielding.
I really hope they add more scav-y mechanics, make us fight like Ewoks setting traps for the AT-ST on Endor. Trip mechs and use IEDs on the cockpit, stuff like that.
I am happy with that, I do enjoy the perspective of being the small fry. It's more relatable. ha.
Shaman lvl16, AA12 with 200 ammos, I can consistently clear mech trenches and end up with 50+ kills, including a dozen HKs, but if I do a mistake and get surprised short range by a shotgunner, HK, brawlers with guns or AT sniper, they can murder me in seconds.
As for going balistic, I don't really have the choice since I get marked by HKs 5-10 minutes in the raid no matter what, even if I don't kill anyone. Don't know if it's linked to the character lvl, but it's getting really annoying.