The Forever Winter

The Forever Winter

Dr.Fox Sep 30, 2024 @ 6:28am
A Map
It would be nice to have a realistic map that shows you a roughly drawn map where special places are, like the hangers and it shouldnt show you your current location
(It could be an innards only feature and item if they do not wish to have a standard map)
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Showing 1-11 of 11 comments
Frosty Sep 30, 2024 @ 6:33am 
It would be a nice feature for the innards, that while exploring a map positions with regular occurring drops would be noted and viewed when selecting a map. But the player will need to play through a map to have those points of interest noted.
Yeet Sep 30, 2024 @ 6:34am 
Originally posted by Frosty:
It would be a nice feature for the innards, that while exploring a map positions with regular occurring drops would be noted and viewed when selecting a map. But the player will need to play through a map to have those points of interest noted.
This is a cool idea
+1
Last edited by Yeet; Sep 30, 2024 @ 6:34am
Frosty Sep 30, 2024 @ 6:50am 
Also an implementation could be some intel on army moves on the map (which army is dominant), percentage change of large scale conflict or skirmish hotzones.
CATTY&Co. Sep 30, 2024 @ 7:04am 
Originally posted by Yeet:
Originally posted by Frosty:
It would be a nice feature for the innards, that while exploring a map positions with regular occurring drops would be noted and viewed when selecting a map. But the player will need to play through a map to have those points of interest noted.
This is a cool idea
+1

No it isn't. -1 :steammocking:

Having any drop mechanic ruins the sense of risk and uncertainty.

If someone is scavenging for food after a disaster - maybe Hiroshima, if we're familiar with Grave of the Fireflies, and other depictions - the default position isn't "I will find some food if I open enough people's cupboards" but "I will not find some food".

Or Blame! was probably an inspiration for TFW. The feature-length version of that had a nice bit where a village is delighted to find a food resource, and when we see it it's clearly the sewer-pipe of another village somewhere else in the structure.

Scavenging is a much harder human experience to simulate than the "Rarr I kill you!" of an FPS game. It's more nuanced than aggression, and requires more art. Probably more art than Fun Dog can offer it.
CATTY&Co. Sep 30, 2024 @ 7:06am 
Originally posted by CATTY&Co.:
if we're familiar with Grave of the Fireflies, and other depictions

Sorry I mean Barefoot Gen
Frosty Sep 30, 2024 @ 7:58am 
Originally posted by CATTY&Co.:
Originally posted by Yeet:
This is a cool idea
+1

No it isn't. -1 :steammocking:

Having any drop mechanic ruins the sense of risk and uncertainty.

If someone is scavenging for food after a disaster - maybe Hiroshima, if we're familiar with Grave of the Fireflies, and other depictions - the default position isn't "I will find some food if I open enough people's cupboards" but "I will not find some food".

Or Blame! was probably an inspiration for TFW. The feature-length version of that had a nice bit where a village is delighted to find a food resource, and when we see it it's clearly the sewer-pipe of another village somewhere else in the structure.

Scavenging is a much harder human experience to simulate than the "Rarr I kill you!" of an FPS game. It's more nuanced than aggression, and requires more art. Probably more art than Fun Dog can offer it.

Well you can explain it as a army supply post or something like that, and if you loot it too often security of it will increase and your rep with the associated vendor will drop.
Laughing Man Sep 30, 2024 @ 8:05am 
If I read the lore right, the cities are destroyed over and over during the days, being rebuilt over night and not always accurately. If that's the case, maps would become obsolete, potentially overnight.
Frosty Sep 30, 2024 @ 8:06am 
Originally posted by Laughing Man:
If I read the lore right, the cities are destroyed over and over during the days, being rebuilt over night and not always accurately. If that's the case, maps would become obsolete, potentially overnight.

That would be an awesome concept that you start the same map and even though some of the features stay, the layout would be complete different.
Laughing Man Sep 30, 2024 @ 8:14am 
I got the impression this was the way during my first two runs on Scorched. Caught a day then a night run and was really impressed but then next run and the 3 after were all identical maps.
Nepocrates Sep 30, 2024 @ 8:31am 
During my first day about my 6th play through of Scorched enclave and still clueless. The map was very different all was white/grey with fog and piles and piles of human corpses everywhere. Oh and there was that large cyborg lady walking around. Since I did not what to get eaten (like I saw in the trailers) I just GTFO as quickly as possible. I have never seen that map again.
Dr.Fox Sep 30, 2024 @ 9:56am 
Originally posted by Nepocrates:
During my first day about my 6th play through of Scorched enclave and still clueless. The map was very different all was white/grey with fog and piles and piles of human corpses everywhere. Oh and there was that large cyborg lady walking around. Since I did not what to get eaten (like I saw in the trailers) I just GTFO as quickly as possible. I have never seen that map again.

If its foggy it is in complete control of eurasia
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Date Posted: Sep 30, 2024 @ 6:28am
Posts: 11