The Forever Winter

The Forever Winter

razoleg (The Cunning Fox) Sep 29, 2024 @ 10:43am
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I'm gonna attempt make a list of things, that are otherwise obvious to anyone with a bit of gaming experience:
Alright, so there is a lot to cover in this mess, and I am going to assume that the game has all the maps, weapons, vendors and is going to continue with the design philosophies that are included in it right now, so here is a list of fundamental things that need to be changed:

-Water mechanic is a shady way to bring in new players, perhaps it was included so people wouldn't refund the game in two hours, so devs can take the money and run, but let's assume they are genuine people. It needs to go

-The whole part about enemies knowing exactly where you are, as they follow only your gunshots in a warzone full of them is just ass.

-Areas need to be a whole lot bigger. Maps are 1/5th the size of Hunt. No -- details don't make them better. If I wanted to look at cyberpunk Ergo Proxy-esque/Alita-esque/Cowboy Bebop-esque/Anypostapocalypticanime-esque ruins, I would have just downloaded some pics off the internet. These maps aren't maps. They are demos for maps.

-That brings me to the other point -- no place to hide on those maps. Stealth in non-existent. See my point about sound as well. The enemies know EXACTLY where you are. This is Wildlands Sicario with an LMG type ♥♥♥♥. This is Rainbow Six 3 "strafe-of-DOOM-terrorist-with-a-Deagle" type ♥♥♥♥. Get rid of it. I understand Ai searching an area, I don't understand them seeing you with telepathic powers across all walls and rubble.

-Stealth overall visually is just bad. I know -- you want to make it realistic, so that there are no indicators, that's fine. The only problem is -- the AI is inconsistent. Which is fine too, to an extent, I like randomised stealth, but not to the point where it's literally schizophrenic: you got enemies not knowing where I am in broad daylight while I am out of cover with a refrigerator on my back, and then you got enemies knowing EXACTLY where I am in a labyrinth of pipes and corridors whilst I am sitting in a dark corner, holding my breath. It's ass. Focus on your stealth parameters (sound, character's camo, area lighting, special equipment like thermal scopes) and AI. I understand them being somewhat omnipotent when they see you, as they communicate with eatch other, I don't understand them seeing where you are without visual contact and/or some sci-fi sensor ♥♥♥♥.

-Which brings me to the point of actual visuals. The character sucks ass. They should have actual options like ghillie suits (shabby, maby by hand, whatever) + anti-thermal fabric all this other ♥♥♥♥. Anyone and everyone even in a 1960's warzone is gonna see a bum with a giant suitcase on his back. It doesn't make sense. Scavs are bums, but they should have countermeasures for the contemporary warfare. Otherwise they will never even get out of their hole.

-The tanky enemies because they lack AI is a consolite concept. It's trash. Games in 2001 have better AI. Don't go down that road. I got zombie shooters and l4d (which I have helped to develop) if I want brainless zombies and tanky elites.

-The enemies spawning on top of the player is trash. It's a consolite type deal. Forget about consoles. Those "gamers" can't hold attention for two minutes, you aren't making a game for people who use controllers.

-Infinite enemies on the objective is trash. Constantly spawning patrols ("muh warzone") is ass. make them far between, make the spawnpoints far off the map, so they enter realistically. Make an "attention meter" for the whole area, so that the more you kill, the more patrols are diverted to the place".

-Nice artsy-fartsy pictures are no substitute for voiced, real modelled characters in the hub. It's not a Visual Novel.

-Weapons are clunky. I understand the main character is a scavenger civvie (who can take on a whole squad of elite soldiers in ♥♥♥♥♥♥♥ power armour), but they need to have better weapon handling. Make it a skill tree, because even with maxed out perks it still looks like ass.

-Animations need to be grounded to the world the player is in. Look at Breakpoint (the Joe Biden simulator), but tune it down a bit (going down a small incline should not make your character lose footing). Right now, and possibly later, it looks like the character is somewhere else, like an astral projection. There is no weight or impact to their movement, yet it feels EXTREMELY clunky and just plain terrible. Interaction with the environment is ass too. Maybe don't put prompts for the cranially challenged (consolites), but the places where one can traverse need to be somewhat... evident by other means. The character is also sliding on the ground. I haven't seen ♥♥♥♥ like this since early 2000's. There is no dust, no footprints, nothing. They just glide over the surface like they are in another game entirely.

-The whole idea of areas is just whack. If you could have some sort of an area to travel between maps, that'd be great. If there was more than just one hub -- that'd be great. The game feels disjointed. It's like many games sicne the 2010's: you find a couple of artists on devianFart, hire them, and get things like "Iron Harvest" in return -- a soulless vehicle for nice pics. That's not how it works. The lore and the world needs to be alive. Connect the areas the player visits as much as you can. I mean... even portals in Quake 1, although they send you to a different dimension that is different to others, feel more connected than this "teleportation to random postapoc art" simulator.

-Again, you want to make it 3rd person -- give an option for 1st person only. Or -- make it so that you can switch shoulders and the camera is not obscured by the player. Give a big FOV slider for people who are tired of telescopic FOV-of-30-degrees aiming the console games are so full of.

-It is hard to tell what enemies belong to what faction. I am sure they all have IFF cause it's like 20x6, but I don't. There should be an indicator. Even in S.T.A.L.K.E.R., where it was obvious, they still had badges they dropped.

-Since you want "muh realism" include an injury system for both the player AND the enemies.

This is written with just one assumption -- you aren't scamming people for money, which I am not so sure about (in fact -- I am sort of sure of the opposite), so I am hoping this post won't be lost in some ass-end of the steam discussions and I will be coming back to it ten years later to weep about the hours I put into the game and the minutes I have wasted into typing this.

I will add more to this post the more I play, but there are just so many intrinsic design flaws that I see escalating further into bad decisions, that I can just tell where the game will end up from here. Perhaps 35 years of gaming across all platforms and genres has taught me a little something-something.
Last edited by razoleg (The Cunning Fox); Sep 29, 2024 @ 10:55am
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Showing 1-14 of 14 comments
Clamdigger Sep 29, 2024 @ 9:49pm 
To me this "-The enemies spawning on top of the player is trash." is the absolute worst. I normally just farm the tutorial now so I dont have to have a group of mobs spawning right in front or right in back of me when trying to run a map, and normally killing me. And that crap happens to me about 95% of the time I run anything but the tutorial, no joke. And from what I see here on the forums, there are many others having this issue.
It's not just that they spawn on you, your character refuses to move when they shoot you or do anything else except stand and die. Plus the game lags when they spawn.

Not only that, but some quests are impossible, because enemy patrols are constantly spawning on you. There is no way to get to the objective, it's just laughable.

And just as I was typing this, I had a run where 5 people appeared out of thin air inside a closed room that I was in, as I was looking into the container. I mean, I would like to know the thought process of the guy who programmed this and how he ended up in gaming industry. This is pathetic even for a pre-alpha.
Last edited by razoleg (The Cunning Fox); Sep 29, 2024 @ 10:17pm
pRaX Sep 29, 2024 @ 10:19pm 
I'm sorry that happened to you. And if it didn't, I'm sorry either way. Stay strong and much love.
Octarius Sep 29, 2024 @ 10:22pm 
Catch your jester, you deserve it.
zombygunner Sep 29, 2024 @ 11:15pm 
Its a niche game anyways why the hate? You act like the game will be breaking record lol itll be lucky to even be in the top 100 steam games. But it does have the potential to be amazing and thats why ill keep an eye on it going forward but im not expecting to much.
Originally posted by zombygunner:
Its a niche game anyways why the hate? You act like the game will be breaking record lol itll be lucky to even be in the top 100 steam games. But it does have the potential to be amazing and thats why ill keep an eye on it going forward but im not expecting to much.

"Niche game" in what exactly? It could be great, but so far it doesn't seem to be. It doesn't need to be in the top 100 of steam -- today's "games" in the top 100 are all zoomer trash anyway. I am not hating, I am suggesting a few things.

Being a "niche game" is no excuse for a poor product lol. It's some nuWave ♥♥♥♥♥♥♥♥ like "organic food" or "coffee made with virgin breast milk". It's a product that needs a lot of work. Like I mean A LOT.

-------

Also to add to my list:

-Work on your lore. Just saying a few words about factions and explaining that war "has been going on forever, so nobody remember ♥♥♥♥" is extremely pretentious. You have the assets, work around them. Not everything needs to be told, but the story and the lore so far are so thin, that it looks barely like a placeholder for the art and the theme of the game. I know things like BLAME! don't have much explained background lore either, yet they stand out because of the interactions between characters and the world around them, and the general abundance of awesome content. There are no interactions with other characters here so far, except for a few lines from a quest terminal.
Maybe it is intended to be this way, maybe not, but the game either needs A LOT of assets, content and maps and constant updates, or a well-developed lore, or both. You can't have a placeholder story with the idea of "we just wanted to make a game that is part this and part that, but nothing original in the end". Story doesn't take long to create, at least -- not as long as a full game. I don't know, maybe making a Frankestein and trying to zap it with electricity wasn't such a good idea after all, maybe you need to make a lovechild of IPs and nurture it instead.
Last edited by razoleg (The Cunning Fox); Sep 30, 2024 @ 2:49am
Col. Panic Sep 30, 2024 @ 2:45am 
extremely great idea as a game but idk if the devs are going to put in that work. Hard to see it when the AI, which is a big part of the game is still at 90s level of design. Would love to be proven wrong but I wouldnt be surprised. A lot of great points you brought up tbh.
-Weapons need durability and several condition levels. It's strange that as a scav you get pristine guns (that are either "disabled" or completely broken, even though they just fell from like one meter height onto the ground, talk about glass cannons). They also need to be broken down to parts, and instead of attachments it needs to be actual weapon parts. Potentially you could fix broken guns you find in the field with the parts you loot. They also need to be fixed as there needs to be a weapon decay system. Which brings me to the other point...

-Crafting system is just mostly cosmetics for your innards. It would be better if you could make benches where you could edit guns, swap parts in them that broke, etc. It would be great if you could improve your bench, much like your rig, or with the parts you find in secret places and/or special loot you discover in missions. Also that increases...

-The variety of potential loot. Attachments are too numerous (I have so many I don't need, I am like a walking gun store), now if it was actual working gun parts, of varied condition and quality, that are hard to come by in a warzone -- that would be great. Right now the scav can easily grind to the point where they take out entire super-soldier patrols with mechs as a bum with an M-16. Did people in the future forget how to make armour? Does a 5.56 easily go through those giant Space Marine-looking suits? If so, then they are "That Guy", not you, you are just a killing machine flexing on them by wearing tattered clothes cause you are so good -- you don't need armour.
I think one of the main elements of immersion is the decay of the world around you, the player sees the weapon like 60% of the gameplay, it's in their hands. It should reflect the world around them, it shouldn't be a shiny new gun every time.

-And of course, the standing with vendors could be changed in a way for them to sell you only ♥♥♥♥♥♥ guns at high prices if you are on bad terms wit them.. The fact that they sell pristine guns to you at just 50% overprice cause you killed like half their countrymen is just... immersion breaking.
Last edited by razoleg (The Cunning Fox); Sep 30, 2024 @ 7:27am
While I agree with some of this, much of it I think is off base (at least in my experience), and all of it can be put under the "early access" blanket.

Spawning enemies - Maybe I've just gotten lucky, because I've seen multiple people talk about this, but I can honestly say in the ~15 or so hours I've spent in the game so far, I've quite literally never had this happen to me. Again, I'm not discounting it, because multiple people have said the same thing - I just don't think it's as prevalent as all that.

Enemies knowing where you are - this one I have to just flat-out disagree with. I literally can't count the number of times I've lost enemies who were pursuing me. Obviously there are exceptions, like the HKs and whatnot, but it's simply not the case that enemies always know where you are and always find you. It's quite easy to lose them and, unless you're being extremely careless, also quite easy to hide and let them pass you by while patrolling.

All of that aside, and as I've said a million times before, the game is in early access. Yeah, I know, it's not an excuse, etc - but in fact it is. The truth of the matter is that we've all willingly paid for a game that is still being built. That's just how it is. In almost every case, people don't truly understand what early access is, despite it being made plainly clear on the store page and in the terms to which you agree upon purchasing.

And to be clear, I am absolutely NOT saying that we shouldn't provide feedback, both good and bad - that's exactly what EA is for. However, there are better ways to go about it, in my humble opinion, than to make threads like these, using incredibly insulting language and treating it as though it's a finished game that somehow scammed us all out of our hard-earned money.

Respectfully - say your piece, by all means! Just maybe go about it in a way that doesn't talk about how everything sucks and is "ass" and how piss-poor the game is overall. It's been in EA for less than a week, and again - IT'S STILL BEING MADE.
Marmarmar34 Sep 30, 2024 @ 8:11am 
Originally posted by Octarius:
Catch your jester, you deserve it.
And what did you catch in return? LOL
Originally posted by ᛈᚢᛒᚲᚱᚨᛚᚱ13:

Respectfully - say your piece, by all means! Just maybe go about it in a way that doesn't talk about how everything sucks and is "ass" and how piss-poor the game is overall. It's been in EA for less than a week, and again - IT'S STILL BEING MADE.

But it's hilarious. I am no fan of AVGN, but when James says "AAAAASSSS" it's funny as duck (quack).

Originally posted by Marmarmar34:
Originally posted by Octarius:
Catch your jester, you deserve it.
And what did you catch in return? LOL

XD
Last edited by razoleg (The Cunning Fox); Sep 30, 2024 @ 1:03pm
Panther Sep 30, 2024 @ 1:26pm 
Originally posted by ᛈᚢᛒᚲᚱᚨᛚᚱ13:
Spawning enemies - Maybe I've just gotten lucky, because I've seen multiple people talk about this, but I can honestly say in the ~15 or so hours I've spent in the game so far, I've quite literally never had this happen to me. Again, I'm not discounting it, because multiple people have said the same thing - I just don't think it's as prevalent as all that.

I wonder if people are running, and as the mobs don't spawn until you are close is some cases, they are spawning on top of them as they get to the drop in location?

Not saying they shouldn't run around, just wondering why I didn't notice this either. But did notice being able to pop out just enough to get a group to spawn consistently, but not have them spawn if I didn't cross that boundary, and it isn't an instant drop in. So maybe just the delay.
It's like in Tarky people notice close spawns a lot more when they run as soon as spawn in.

To ops complains if I buy a game this early it's literally to help bug fix and give feedback from early on in the process, you gotta expect this and worse. if not, should really not be touching the game. The feedback was a trash this and trash that to call it constructive.
But I'm sure there are some good points in there.
No, I wasn't running at one point. I was just looting a container. I'll show that to you next time if I will upload a vid.

Just cause I call something trash does not mean I am not giving feedback. I would have refunded the game and left the forums if I didn't care. But I call things out as they are. I know what "Early Access" means -- I have been in the industry for three and a half decades.
Last edited by razoleg (The Cunning Fox); Sep 30, 2024 @ 1:31pm
zombygunner Sep 30, 2024 @ 4:37pm 
One of my friends is playing this game atm and we have similar game taste so it may be a gem i havent talked to him about it yet. but if he likes it i may also like it and those who have games like me will also like it i assume anyways.
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Date Posted: Sep 29, 2024 @ 10:43am
Posts: 14