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Not only that, but some quests are impossible, because enemy patrols are constantly spawning on you. There is no way to get to the objective, it's just laughable.
And just as I was typing this, I had a run where 5 people appeared out of thin air inside a closed room that I was in, as I was looking into the container. I mean, I would like to know the thought process of the guy who programmed this and how he ended up in gaming industry. This is pathetic even for a pre-alpha.
"Niche game" in what exactly? It could be great, but so far it doesn't seem to be. It doesn't need to be in the top 100 of steam -- today's "games" in the top 100 are all zoomer trash anyway. I am not hating, I am suggesting a few things.
Being a "niche game" is no excuse for a poor product lol. It's some nuWave ♥♥♥♥♥♥♥♥ like "organic food" or "coffee made with virgin breast milk". It's a product that needs a lot of work. Like I mean A LOT.
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Also to add to my list:
-Work on your lore. Just saying a few words about factions and explaining that war "has been going on forever, so nobody remember ♥♥♥♥" is extremely pretentious. You have the assets, work around them. Not everything needs to be told, but the story and the lore so far are so thin, that it looks barely like a placeholder for the art and the theme of the game. I know things like BLAME! don't have much explained background lore either, yet they stand out because of the interactions between characters and the world around them, and the general abundance of awesome content. There are no interactions with other characters here so far, except for a few lines from a quest terminal.
Maybe it is intended to be this way, maybe not, but the game either needs A LOT of assets, content and maps and constant updates, or a well-developed lore, or both. You can't have a placeholder story with the idea of "we just wanted to make a game that is part this and part that, but nothing original in the end". Story doesn't take long to create, at least -- not as long as a full game. I don't know, maybe making a Frankestein and trying to zap it with electricity wasn't such a good idea after all, maybe you need to make a lovechild of IPs and nurture it instead.
-Crafting system is just mostly cosmetics for your innards. It would be better if you could make benches where you could edit guns, swap parts in them that broke, etc. It would be great if you could improve your bench, much like your rig, or with the parts you find in secret places and/or special loot you discover in missions. Also that increases...
-The variety of potential loot. Attachments are too numerous (I have so many I don't need, I am like a walking gun store), now if it was actual working gun parts, of varied condition and quality, that are hard to come by in a warzone -- that would be great. Right now the scav can easily grind to the point where they take out entire super-soldier patrols with mechs as a bum with an M-16. Did people in the future forget how to make armour? Does a 5.56 easily go through those giant Space Marine-looking suits? If so, then they are "That Guy", not you, you are just a killing machine flexing on them by wearing tattered clothes cause you are so good -- you don't need armour.
I think one of the main elements of immersion is the decay of the world around you, the player sees the weapon like 60% of the gameplay, it's in their hands. It should reflect the world around them, it shouldn't be a shiny new gun every time.
-And of course, the standing with vendors could be changed in a way for them to sell you only ♥♥♥♥♥♥ guns at high prices if you are on bad terms wit them.. The fact that they sell pristine guns to you at just 50% overprice cause you killed like half their countrymen is just... immersion breaking.
Spawning enemies - Maybe I've just gotten lucky, because I've seen multiple people talk about this, but I can honestly say in the ~15 or so hours I've spent in the game so far, I've quite literally never had this happen to me. Again, I'm not discounting it, because multiple people have said the same thing - I just don't think it's as prevalent as all that.
Enemies knowing where you are - this one I have to just flat-out disagree with. I literally can't count the number of times I've lost enemies who were pursuing me. Obviously there are exceptions, like the HKs and whatnot, but it's simply not the case that enemies always know where you are and always find you. It's quite easy to lose them and, unless you're being extremely careless, also quite easy to hide and let them pass you by while patrolling.
All of that aside, and as I've said a million times before, the game is in early access. Yeah, I know, it's not an excuse, etc - but in fact it is. The truth of the matter is that we've all willingly paid for a game that is still being built. That's just how it is. In almost every case, people don't truly understand what early access is, despite it being made plainly clear on the store page and in the terms to which you agree upon purchasing.
And to be clear, I am absolutely NOT saying that we shouldn't provide feedback, both good and bad - that's exactly what EA is for. However, there are better ways to go about it, in my humble opinion, than to make threads like these, using incredibly insulting language and treating it as though it's a finished game that somehow scammed us all out of our hard-earned money.
Respectfully - say your piece, by all means! Just maybe go about it in a way that doesn't talk about how everything sucks and is "ass" and how piss-poor the game is overall. It's been in EA for less than a week, and again - IT'S STILL BEING MADE.
But it's hilarious. I am no fan of AVGN, but when James says "AAAAASSSS" it's funny as duck (quack).
XD
I wonder if people are running, and as the mobs don't spawn until you are close is some cases, they are spawning on top of them as they get to the drop in location?
Not saying they shouldn't run around, just wondering why I didn't notice this either. But did notice being able to pop out just enough to get a group to spawn consistently, but not have them spawn if I didn't cross that boundary, and it isn't an instant drop in. So maybe just the delay.
It's like in Tarky people notice close spawns a lot more when they run as soon as spawn in.
To ops complains if I buy a game this early it's literally to help bug fix and give feedback from early on in the process, you gotta expect this and worse. if not, should really not be touching the game. The feedback was a trash this and trash that to call it constructive.
But I'm sure there are some good points in there.
Just cause I call something trash does not mean I am not giving feedback. I would have refunded the game and left the forums if I didn't care. But I call things out as they are. I know what "Early Access" means -- I have been in the industry for three and a half decades.