The Forever Winter

The Forever Winter

Euruska Grabber Broken
The Euruska Grabber boss is stupidly broken. Tanking over 100 20mm anti tank rifle rounds at 1000 damage each and over 200 round at 225 damage and still like it's nothing. completely overpowered especially on a map like the scrapyard thats essentially a corridor level.
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Showing 1-9 of 9 comments
Shiny Rayquaza Sep 27, 2024 @ 5:15am 
Well saves me from having to try and kill it lol, but you have to remember, we're not supposed to kill everything we see. The devs might have plans for giving us a way to kill those kinds of enemies in the future, but not as of now. I will agree though, running into one of Scrapyard is just stupid since they are near impossible to get away from.
Killermajaro Sep 27, 2024 @ 5:21am 
they should have something like 30khp but make it so anything that isnt explosive or anti tank is 80% less effective. maybe give them a weakspot aswell for extra damage with anti tank etc.
Diselxic Larma Sep 27, 2024 @ 5:30am 
Originally posted by Shiny Rayquaza:
Well saves me from having to try and kill it lol, but you have to remember, we're not supposed to kill everything we see. The devs might have plans for giving us a way to kill those kinds of enemies in the future, but not as of now. I will agree though, running into one of Scrapyard is just stupid since they are near impossible to get away from.
i understand that totally but with two of us dedicated to only shooting it from a high ground position with the firepower we had should have been enough for not even anywhere near the largest enemy in this game
madmike Sep 28, 2024 @ 5:17pm 
Originally posted by Shiny Rayquaza:
Well saves me from having to try and kill it lol, but you have to remember, we're not supposed to kill everything we see. The devs might have plans for giving us a way to kill those kinds of enemies in the future, but not as of now. I will agree though, running into one of Scrapyard is just stupid since they are near impossible to get away from.
Nothing can kill as far as I've seen, 3 fold, not enough damage, enemies can't hit him since it's too fast or just flat out ignore it, ♥♥♥♥♥♥♥♥ if it's by design and ♥♥♥♥♥♥♥♥♥ still if it's broken.

It's an overgrown boston dynamics dog for pete's sake, why is it so tough when you can solo main battle tanks.
holi_shet Sep 28, 2024 @ 5:23pm 
Originally posted by Diselxic Larma:
The Euruska Grabber boss is stupidly broken. Tanking over 100 20mm anti tank rifle rounds at 1000 damage each and over 200 round at 225 damage and still like it's nothing. completely overpowered especially on a map like the scrapyard thats essentially a corridor level.

same for euruska ogramech too i shot him around 240 bullet with anti-tank rifle mostly head shots but he was still mocking me a far away and rising his middle finger to my location
DrPathogen Sep 29, 2024 @ 11:34am 
The marketing of the game literally says "You're not this guy." With the literal entirety of the game being focused around you being the little guy and the game being centered around the struggle for survival in a world where even the smallest of grunts pose a significant threat. Having the audacity to try and hit above your station and getting destroyed for it is a little comical imo.

Grabber, Stalker, Mother, Toothy, Orgamech

These are the NPCs that have shown themselves to be immortal. Which was indeed something the devs said was going to be the case for some units. We've got to remember, these factions have tech that is much more advanced, the creation of special allows or armor that can no-sell conventional weaponry, or perhaps self-repairing materials (which already exist in real life) could easily explain the impossible to kill nature of some of these units.

They are more like aggressive environmental hazards rather than a hurdle to overcome like the shonen protagonist you clearly are not.
kkmoffat Oct 1, 2024 @ 8:18pm 
Originally posted by DissentingPotato:
The marketing of the game literally says "You're not this guy." With the literal entirety of the game being focused around you being the little guy and the game being centered around the struggle for survival in a world where even the smallest of grunts pose a significant threat. Having the audacity to try and hit above your station and getting destroyed for it is a little comical imo.

Grabber, Stalker, Mother, Toothy, Orgamech

These are the NPCs that have shown themselves to be immortal. Which was indeed something the devs said was going to be the case for some units. We've got to remember, these factions have tech that is much more advanced, the creation of special allows or armor that can no-sell conventional weaponry, or perhaps self-repairing materials (which already exist in real life) could easily explain the impossible to kill nature of some of these units.

They are more like aggressive environmental hazards rather than a hurdle to overcome like the shonen protagonist you clearly are not.

Nah that's cap. You can even kill the house sized medium mech with a lot of work. No way the tiny ogramech and mid-sized dog should be invincible. Dog should probably have only slightly more health than an EXO mech.
dustin1280 Oct 1, 2024 @ 8:20pm 
Toothy, Mother, Stalker, Grabber, Orgamech are all invulnerable, that or they have such high HP that it is infeasible to kill them (like 300 shots of GL infeasible)

Corpse Tank has a ridiculous amount of HP (roughly 20 grenades worth)
Exos are 4-8 grenades
Helis are 5-8 Grenades
Medium Mech is around 16-20 grenades
Medium Mech HK is around 8-15 grenades
Normal Tanks are around 3-5 grenades
It's not a boss, it's an environmental hazard.
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Date Posted: Sep 27, 2024 @ 5:10am
Posts: 9