The Forever Winter

The Forever Winter

kknd Sep 25, 2024 @ 4:48am
Junk Mags?
Couple of mechanical questions I've not figured out yet.
The first: What is the effect of using the free surplus ammo 'junk magazines'?
The second: What's the toggle key for flashlight once I manage to get a rail to mount one? I don't see it in keybinds. (Despite Dive being on there and that's not implemented yet that I know of.)
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Showing 1-5 of 5 comments
Staubkappe Oct 1, 2024 @ 2:54pm 
Have you found out about the surplus ammo yet? Junk mags don't seem to change anything to me.
kknd Oct 1, 2024 @ 10:04pm 
Originally posted by Staubkappe:
Have you found out about the surplus ammo yet? Junk mags don't seem to change anything to me.
Best I can tell, the drawback is that they're larger in your pack, so you have less space to work with. That seems to be it. Considering how ubiquitus the 5.45 rounds are the surplus rounds aren't a gigantic benefit compared to proper rounds. A wise person pointed out we ought to have surplus Pistol and SMG (to fill out the weapon types) along with ammo for them. I tend to agree with that in general, options are good.:raven:
Yeah, seems to be just the 1.5x bag space modifier, I haven't noticed any difference at all in damage or accuracy switching between them.

Biggest drawback beyond that I see is that your 5.45mm guns come loaded with standard 5.45mm ammo, so you need to either fire it off or manually switch if you're only bringing junk ammo and want to do a partial reload.

I also checked, and you cannot use a 100-rd AK to "launder" your junk rounds into regular 5.45, the initial magazine you start loaded with doesn't go into your inventory when you swap ammo, it just seems to hang out in some random pocket dimension until you switch back, lol.
Last edited by =яενєηąŋŧ=; Oct 1, 2024 @ 10:10pm
Martin Oct 1, 2024 @ 11:13pm 
just run packmule
Martin Oct 1, 2024 @ 11:15pm 
I always ran it till I have around 10k ak 545 normal rounds
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Date Posted: Sep 25, 2024 @ 4:48am
Posts: 5